Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version
To version 25.1
edited by StoatsNotGoats
on 2022/08/13 11:48
Change comment: Changed formatting, removed TODO section

Summary

Details

Page properties
Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -2,34 +2,56 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.10
5 +Updated for version 5.10
6 6  {{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
7 7  
8 -
9 -
10 -{{toc/}}
11 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
12 12  = Overview =
13 13  
14 +----
15 +
14 14  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
15 15  
16 16  == Budgeted Custom Game Starts ==
17 17  
20 +----
21 +
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 20  * Monetary Budget
21 21  * Knowledge
22 22  * Personnel
23 -* Reputation
27 +* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
27 27  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
28 28  == Creative Custom Game Starts ==
29 29  
30 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
31 31  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
32 32  = Custom Start Metrics =
53 +
54 +----
33 33  {{/layout-cell}}
34 34  {{/layout-section}}
35 35  
... ... @@ -37,6 +37,7 @@
37 37  {{layout-cell}}
38 38  == Monetary Budget Factors ==
39 39  
62 +(% class="wrapped" %)
40 40  |=(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 42  Variable
... ... @@ -48,7 +48,7 @@
48 48  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
49 49  (((
50 50  Limit
51 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
52 52  (((
53 53  Number
54 54  )))
... ... @@ -60,11 +60,11 @@
60 60  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 61  (((
62 62  (% style="text-align: right;" %)
63 -300 000 Cr
86 +300,000 Cr
64 64  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 -300 000 Cr
67 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
68 68  (((
69 69  (% style="text-align: right;" %)
70 70  1
... ... @@ -76,11 +76,11 @@
76 76  Has production modules
77 77  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
78 78  (((
79 -500 000 Cr
102 +500,000 Cr
80 80  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 81  (((
82 -6 500 000 Cr
83 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
84 84  (((
85 85  13
86 86  )))
... ... @@ -91,11 +91,11 @@
91 91  Has pier modules
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -600 000 Cr
117 +600,000 Cr
95 95  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 96  (((
97 -4 200 000 Cr
98 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
99 99  (((
100 100  7
101 101  )))
... ... @@ -106,11 +106,11 @@
106 106  Has dock modules
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -80 000 Cr
132 +80,000 Cr
110 110  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 111  (((
112 -1 680 000 Cr
113 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
114 114  (((
115 115  21
116 116  )))
... ... @@ -121,11 +121,11 @@
121 121  Has a luxury dock module
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -150 000 Cr
147 +150,000 Cr
125 125  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 126  (((
127 -150 000 Cr
128 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
129 129  (((
130 130  1
131 131  )))
... ... @@ -136,11 +136,11 @@
136 136  Has S and M storage modules
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -90 000 Cr
162 +90,000 Cr
140 140  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 141  (((
142 -810 000 Cr
143 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
144 144  (((
145 145  9
146 146  )))
... ... @@ -151,11 +151,11 @@
151 151  Has L storage modules
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -150 000 Cr
177 +150,000 Cr
155 155  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 156  (((
157 -1 050 000 Cr
158 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
159 159  (((
160 160  7
161 161  )))
... ... @@ -166,11 +166,11 @@
166 166  Has S ship build modules
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -21 000 000 Cr
192 +21,000,000 Cr
170 170  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 171  (((
172 -21 000 000 Cr
173 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
174 174  (((
175 175  1
176 176  )))
... ... @@ -181,11 +181,11 @@
181 181  Sold > 100k worth of goods at once
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -20 000 Cr
207 +20,000 Cr
185 185  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 186  (((
187 -1 400 000 Cr
188 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
189 189  (((
190 190  70
191 191  )))
... ... @@ -196,11 +196,11 @@
196 196  Sold > 1mil worth of goods at once
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -200 000 Cr
222 +200,000 Cr
200 200  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 201  (((
202 -7 000 000 Cr
203 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
204 204  (((
205 205  35
206 206  )))
... ... @@ -211,11 +211,11 @@
211 211  Bought an M ship
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -400 000 Cr
237 +400,000 Cr
215 215  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 216  (((
217 -5 200 000 Cr
218 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
219 219  (((
220 220  13
221 221  )))
... ... @@ -226,11 +226,11 @@
226 226  Bought an L ship
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -1 800 000 Cr
252 +1,800,000 Cr
230 230  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 231  (((
232 -12 600 000 Cr
233 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
234 234  (((
235 235  7
236 236  )))
... ... @@ -241,11 +241,11 @@
241 241  Bought an XL ship
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -20 000 000 Cr
267 +20,000,000 Cr
245 245  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 246  (((
247 -20 000 000 Cr
248 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
249 249  (((
250 250  1
251 251  )))
... ... @@ -256,11 +256,11 @@
256 256  Bought a carrier
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -27 000 000 Cr
282 +27,000,000 Cr
260 260  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 261  (((
262 -27 000 000 Cr
263 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
264 264  (((
265 265  1
266 266  )))
... ... @@ -270,25 +270,25 @@
270 270  )))|(% colspan="1" %)(% colspan="1" %)
271 271  (((
272 272  Bought a supply ship
273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
274 274  (((
275 -25 000 000 Cr
276 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
277 277  (((
278 -25 000 000 Cr
279 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
280 280  (((
281 281  1
282 282  )))
283 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
284 284  (((
285 285  Sum
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 -133 890 000 Cr
311 +133,890,000 Cr
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 -
314 +\\
292 292  )))
293 293  {{/layout-cell}}
294 294  
... ... @@ -295,7 +295,7 @@
295 295  {{layout-cell}}
296 296  == Monetary Costs ==
297 297  
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 299  {{/layout-cell}}
300 300  {{/layout-section}}
301 301  
... ... @@ -303,6 +303,7 @@
303 303  {{layout-cell}}
304 304  == Knowledge Budget Factors ==
305 305  
329 +(% class="wrapped" %)
306 306  |=(((
307 307  Variable
308 308  )))|=(((
... ... @@ -322,10 +322,10 @@
322 322  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
323 323  (((
324 324  (% style="text-align: right;" %)
325 -5 000\\
349 +5,000\\
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -5 000
352 +5,000
329 329  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
330 330  (((
331 331  (% style="text-align: right;" %)
... ... @@ -334,28 +334,28 @@
334 334  |(((
335 335  known_lockbox_normal
336 336  )))|(((
337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -500
364 +100
341 341  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 342  (((
343 -30 000
344 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
345 345  (((
346 -60
370 +100
347 347  )))
348 348  |(((
349 349  known_lockbox_rare
350 350  )))|(((
351 -Opened a rare lockbox
375 +Opened a rare lockbox (4 or more locks)
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 354  500
355 355  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -30 000
358 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
359 359  (((
360 360  60
361 361  )))
... ... @@ -365,11 +365,11 @@
365 365  Target an aqueduct
366 366  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 367  (((
368 -2 000
392 +2,000
369 369  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 370  (((
371 -2 000
372 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
373 373  (((
374 374  1
375 375  )))
... ... @@ -378,14 +378,14 @@
378 378  known_khaak_hive
379 379  )))|(% colspan="1" %)(% colspan="1" %)
380 380  (((
381 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
382 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
383 383  (((
384 -3 000
385 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
386 386  (((
387 -3 000
388 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
389 389  (((
390 390  1
391 391  )))
... ... @@ -395,13 +395,13 @@
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 397  Enter a new sector
398 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
399 399  (((
400 400  200
401 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
402 402  (((
403 -(% class="qv3Wpe" %)39 000
404 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +(% class="qv3Wpe" %)39,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
405 405  (((
406 406  195
407 407  
... ... @@ -413,13 +413,13 @@
413 413  )))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 415  Enter a [[doc:Xenon]] sector
416 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
417 417  (((
418 -2 000
419 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
442 +2,000
443 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
420 420  (((
421 -2 000
422 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 +2,000
446 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
423 423  (((
424 424  1
425 425  )))
... ... @@ -429,13 +429,13 @@
429 429  )))|(% colspan="1" %)(% colspan="1" %)
430 430  (((
431 431  Target a Data Vault
432 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
456 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
433 433  (((
434 -3 000
435 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
458 +3,000
459 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
436 436  (((
437 -3 000
438 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
461 +3,000
462 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
439 439  (((
440 440  1
441 441  )))
... ... @@ -445,25 +445,25 @@
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 447  Unlock a timeline entry
448 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
472 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
449 449  (((
450 -1000
451 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
474 +1,000
475 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
452 452  (((
453 -30 000
454 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
477 +30,000
478 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
455 455  (((
456 456  30
457 457  )))
458 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
482 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
459 459  (((
460 460  Sum
461 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
485 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
462 462  (((
463 -144 000
487 +124,000
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 -
490 +\\
467 467  )))
468 468  {{/layout-cell}}
469 469  
... ... @@ -470,7 +470,7 @@
470 470  {{layout-cell}}
471 471  == Knowledge Costs ==
472 472  
473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
497 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
474 474  {{/layout-cell}}
475 475  {{/layout-section}}
476 476  
... ... @@ -478,6 +478,7 @@
478 478  {{layout-cell}}
479 479  == Personnel Budget Factors ==
480 480  
505 +(% class="wrapped" %)
481 481  |=(((
482 482  Variable
483 483  )))|=(((
... ... @@ -496,13 +496,13 @@
496 496  )))|(% colspan="1" %)(% colspan="1" %)
497 497  (((
498 498  Base Budget
499 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
500 500  (((
501 -1 000
502 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
526 +1,000
527 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
503 503  (((
504 -1 000
505 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
529 +1,000
530 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
506 506  (((
507 507  1
508 508  )))
... ... @@ -512,13 +512,13 @@
512 512  )))|(% colspan="1" %)(% colspan="1" %)
513 513  (((
514 514  Promoted a 2 star pilot to 3 stars with a seminar
515 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
540 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
516 516  (((
517 517  500
518 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
519 519  (((
520 -25 000
521 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
545 +25,000
546 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
522 522  (((
523 523  50
524 524  )))
... ... @@ -528,13 +528,13 @@
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  Promoted a 3 star pilot to 4 stars with a seminar
531 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
556 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
532 532  (((
533 -2 500
534 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
558 +2,500
559 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
535 535  (((
536 -75 000
537 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
561 +75,000
562 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
538 538  (((
539 539  30
540 540  )))
... ... @@ -544,13 +544,13 @@
544 544  )))|(% colspan="1" %)(% colspan="1" %)
545 545  (((
546 546  Promoted a 4 star pilot to 5 stars with a seminar
547 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
572 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
548 548  (((
549 -5 000
550 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
574 +5,000
575 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
551 551  (((
552 -100 000
553 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
577 +100,000
578 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
554 554  (((
555 555  20
556 556  )))
... ... @@ -563,7 +563,7 @@
563 563  500
564 564  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 565  (((
566 -25 000
591 +25,000
567 567  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 568  (((
569 569  50
... ... @@ -574,10 +574,10 @@
574 574  Promoted a 3 star manager to 4 stars with a seminar
575 575  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 576  (((
577 -2 500
602 +2,500
578 578  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 579  (((
580 -75 000
605 +75,000
581 581  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 582  (((
583 583  30
... ... @@ -588,10 +588,10 @@
588 588  Promoted a 4 star manager to 5 stars with a seminar
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -5 000
616 +5,000
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -100 000
619 +100,000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 597  20
... ... @@ -602,13 +602,13 @@
602 602  )))|(% colspan="1" %)(% colspan="1" %)
603 603  (((
604 604  Has a 4 star pilot
605 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
630 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
606 606  (((
607 -1 500
608 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
632 +1,500
633 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
609 609  (((
610 -30 000
611 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
635 +30,000
636 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
612 612  (((
613 613  20
614 614  )))
... ... @@ -618,10 +618,10 @@
618 618  Has a 5 star pilot
619 619  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
620 620  (((
621 -3 000
646 +3,000
622 622  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 623  (((
624 - 60 000
649 + 60,000
625 625  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 626  (((
627 627   20
... ... @@ -632,10 +632,10 @@
632 632  Has a 4 star manager
633 633  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 634  (((
635 -1 500
660 +1,500
636 636  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 637  (((
638 -30 000
663 +30,000
639 639  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 640  (((
641 641  20
... ... @@ -646,10 +646,10 @@
646 646  Has a 5 star manager
647 647  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 648  (((
649 -3 000
674 +3,000
650 650  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 651  (((
652 - 60 000
677 + 60,000
653 653  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 654  (((
655 655   20
... ... @@ -660,25 +660,25 @@
660 660  )))|(% colspan="1" %)(% colspan="1" %)
661 661  (((
662 662  Total number of crew
663 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
688 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
664 664  (((
665 665  20
666 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
691 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
667 667  (((
668 -60 000
669 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
693 +60,000
694 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
670 670  (((
671 671  3000
672 672  )))
673 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
698 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
674 674  (((
675 675  Sum
676 676  )))|(% colspan="1" %)(% colspan="1" %)
677 677  (((
678 -641 000
703 +641,000
679 679  )))|(% colspan="1" %)(% colspan="1" %)
680 680  (((
681 -
706 +\\
682 682  )))
683 683  {{/layout-cell}}
684 684  
... ... @@ -685,14 +685,15 @@
685 685  {{layout-cell}}
686 686  == Personnel Costs ==
687 687  
688 -The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
713 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
689 689  {{/layout-cell}}
690 690  {{/layout-section}}
691 691  
692 692  {{layout-section ac:type="two_equal"}}
693 693  {{layout-cell}}
694 -== Reputation Budget Factors ==
719 +== Relations Budget Factors ==
695 695  
721 +(% class="wrapped" %)
696 696  |=(((
697 697  Variable
698 698  )))|=(((
... ... @@ -710,13 +710,13 @@
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  Base budget
713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
739 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
714 714  (((
715 715  10
716 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
742 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
717 717  (((
718 718  10
719 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
745 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
720 720  (((
721 721  1
722 722  )))
... ... @@ -726,13 +726,13 @@
726 726  )))|(% colspan="1" %)(% colspan="1" %)
727 727  (((
728 728  Joined a war effort
729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
755 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 730  (((
731 731  10
732 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
758 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
733 733  (((
734 734  10
735 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
761 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
736 736  (((
737 737  1
738 738  )))
... ... @@ -742,13 +742,13 @@
742 742  )))|(% colspan="1" %)(% colspan="1" %)
743 743  (((
744 744  Joined a war effort opposing another one
745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
771 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 746  (((
747 747  20
748 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
774 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
749 749  (((
750 750  20
751 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
777 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
752 752  (((
753 753  1
754 754  )))
... ... @@ -758,13 +758,13 @@
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 760  Joined a trade guild
761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
787 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 762  (((
763 763  20
764 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
790 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
765 765  (((
766 766  20
767 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
793 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
768 768  (((
769 769  1
770 770  )))
... ... @@ -774,13 +774,13 @@
774 774  )))|(% colspan="1" %)(% colspan="1" %)
775 775  (((
776 776  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
803 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 778  (((
779 779  30
780 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
806 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
781 781  (((
782 782  30
783 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
809 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
784 784  (((
785 785  1
786 786  )))
... ... @@ -790,13 +790,13 @@
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  Completed an easy leak mission
793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
819 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 794  (((
795 795  10
796 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
822 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
797 797  (((
798 798  10
799 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
825 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
800 800  (((
801 801  1
802 802  )))
... ... @@ -806,13 +806,13 @@
806 806  )))|(% colspan="1" %)(% colspan="1" %)
807 807  (((
808 808  Completed a hard leak mission
809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
835 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 810  (((
811 811  30
812 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
838 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
813 813  (((
814 814  30
815 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
841 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
816 816  (((
817 817  1
818 818  )))
... ... @@ -822,13 +822,13 @@
822 822  )))|(% colspan="1" %)(% colspan="1" %)
823 823  (((
824 824  First level 10 reputation ceremony bonus
825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
851 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 826  (((
827 827  20
828 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
854 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
829 829  (((
830 830  20
831 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
857 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
832 832  (((
833 833  1
834 834  )))
... ... @@ -838,13 +838,13 @@
838 838  )))|(% colspan="1" %)(% colspan="1" %)
839 839  (((
840 840  Subsequent level 10 reputation ceremonies
841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
867 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 842  (((
843 843  5
844 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
870 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
845 845  (((
846 846  75
847 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
873 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
848 848  (((
849 849  15
850 850  )))
... ... @@ -874,7 +874,7 @@
874 874  250
875 875  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 876  (((
877 -15
903 +10
878 878  )))
879 879  |(% colspan="1" %)(% colspan="1" %)
880 880  (((
... ... @@ -882,13 +882,13 @@
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 884  Reached +27 with one faction
885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
911 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
886 886  (((
887 887  500
888 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
914 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
889 889  (((
890 890  500
891 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
917 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
892 892  (((
893 893  1
894 894  )))
... ... @@ -898,51 +898,46 @@
898 898  )))|(% colspan="1" %)(% colspan="1" %)
899 899  (((
900 900  Reached +27 with subsequent factions
901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
927 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
902 902  (((
903 903  75
904 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
930 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
905 905  (((
906 906  525
907 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
933 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
908 908  (((
909 909  7
910 910  )))
911 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
937 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
912 912  (((
913 913  Sum
914 914  )))|(% colspan="1" %)(% colspan="1" %)
915 915  (((
916 -1600
942 +1,600
917 917  )))|(% colspan="1" %)(% colspan="1" %)
918 918  (((
919 -
945 +\\
920 920  )))
947 +{{/layout-cell}}
921 921  
922 -
949 +{{layout-cell}}
950 +== Relations Costs ==
923 923  
924 -**TODO:**
952 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
925 925  
926 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
927 -* (((
928 -Where are the variables stored and how exactly are they updated?
929 -* (((
930 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
931 -)))
932 -* (((
933 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
934 -)))
935 -)))
954 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
955 +
956 +\\
936 936  {{/layout-cell}}
958 +{{/layout-section}}
937 937  
960 +{{layout-section ac:type="single"}}
938 938  {{layout-cell}}
939 -== Reputation Costs ==
962 +== References ==
940 940  
941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
964 +*
942 942  
943 -Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
944 -
945 -
966 +{{{libraries/gamestarts.xml}}}
946 946  {{/layout-cell}}
947 947  {{/layout-section}}
948 948  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
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1 -106889646
1 +126944383
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/126944383/Custom Game Starts