Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 15.1
edited by Daniel Turner
on 2021/11/29 10:46
Change comment: There is no comment for this version
To version 19.1
edited by Daniel Turner
on 2022/01/16 00:32
Change comment: corrected mistranscription of xml data

Summary

Details

Page properties
Content
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2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.10
5 +Updated for version 4.20
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
11 11  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
12 12  = Overview =
13 13  
14 14  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
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20 20  * Monetary Budget
21 21  * Knowledge
22 22  * Personnel
23 -* Reputation
27 +* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
28 28  == Creative Custom Game Starts ==
29 29  
30 30  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
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334 334  |(((
335 335  known_lockbox_normal
336 336  )))|(((
337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -500
354 +100
341 341  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 342  (((
343 -30 000
357 +10 000
344 344  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
345 345  (((
346 346  60
... ... @@ -348,7 +348,7 @@
348 348  |(((
349 349  known_lockbox_rare
350 350  )))|(((
351 -Opened a rare lockbox
365 +Opened a rare lockbox (4 or more locks)
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 354  500
... ... @@ -460,7 +460,7 @@
460 460  Sum
461 461  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
462 462  (((
463 -144 000
477 +124 000
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 466  
... ... @@ -691,7 +691,7 @@
691 691  
692 692  {{layout-section ac:type="two_equal"}}
693 693  {{layout-cell}}
694 -== Reputation Budget Factors ==
708 +== Relations Budget Factors ==
695 695  
696 696  |=(((
697 697  Variable
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936 936  {{/layout-cell}}
937 937  
938 938  {{layout-cell}}
939 -== Reputation Costs ==
953 +== Relations Costs ==
940 940  
941 -Reputation points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
942 942  
943 943  Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
944 944  
Confluence.Code.ConfluencePageClass[0]
id
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1 -106889646
1 +107544696
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889646/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544696/Custom Game Starts