Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 13.1
edited by Daniel Turner
on 2021/11/29 10:13
on 2021/11/29 10:13
Change comment:
There is no comment for this version
To version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
on 2022/01/16 00:59
Change comment:
switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice
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... ... @@ -2,13 +2,17 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 4. 105 +Updated for version 4.20 6 6 {{/info}} 7 7 8 8 9 9 10 10 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 11 11 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 12 12 = Overview = 13 13 14 14 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -17,14 +17,24 @@ 17 17 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* FinancialBudget24 +* Monetary Budget 21 21 * Knowledge 22 22 * Personnel 23 -* Re putation27 +* Relations 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 27 27 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 36 +[[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 39 + 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 28 28 == Creative Custom Game Starts == 29 29 30 30 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. ... ... @@ -60,10 +60,10 @@ 60 60 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 61 ((( 62 62 (% style="text-align: right;" %) 63 -300 77 +300,000 Cr 64 64 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 65 ((( 66 -300 80 +300,000 Cr 67 67 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 68 68 ((( 69 69 (% style="text-align: right;" %) ... ... @@ -76,10 +76,10 @@ 76 76 Has production modules 77 77 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 78 78 ((( 79 -500 93 +500,000 Cr 80 80 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 81 ((( 82 -6 96 +6,500,000 Cr 83 83 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 84 84 ((( 85 85 13 ... ... @@ -91,10 +91,10 @@ 91 91 Has pier modules 92 92 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 93 93 ((( 94 -600 108 +600,000 Cr 95 95 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 96 ((( 97 -4 111 +4,200,000 Cr 98 98 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 99 99 ((( 100 100 7 ... ... @@ -106,10 +106,10 @@ 106 106 Has dock modules 107 107 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 108 108 ((( 109 -80 123 +80,000 Cr 110 110 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 111 ((( 112 -1 126 +1,680,000 Cr 113 113 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 114 114 ((( 115 115 21 ... ... @@ -121,10 +121,10 @@ 121 121 Has a luxury dock module 122 122 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 123 123 ((( 124 -150 138 +150,000 Cr 125 125 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 126 ((( 127 -150 141 +150,000 Cr 128 128 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 129 129 ((( 130 130 1 ... ... @@ -136,10 +136,10 @@ 136 136 Has S and M storage modules 137 137 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 138 138 ((( 139 -90 153 +90,000 Cr 140 140 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 141 ((( 142 -810 156 +810,000 Cr 143 143 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 144 144 ((( 145 145 9 ... ... @@ -151,10 +151,10 @@ 151 151 Has L storage modules 152 152 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 153 153 ((( 154 -150 168 +150,000 Cr 155 155 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 156 ((( 157 -1 171 +1,050,000 Cr 158 158 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 159 159 ((( 160 160 7 ... ... @@ -166,10 +166,10 @@ 166 166 Has S ship build modules 167 167 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 168 168 ((( 169 -21 183 +21,000,000 Cr 170 170 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 171 ((( 172 -21 186 +21,000,000 Cr 173 173 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 174 174 ((( 175 175 1 ... ... @@ -181,10 +181,10 @@ 181 181 Sold > 100k worth of goods at once 182 182 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 183 183 ((( 184 -20 198 +20,000 Cr 185 185 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 186 ((( 187 -1 201 +1,400,000 Cr 188 188 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 189 189 ((( 190 190 70 ... ... @@ -196,10 +196,10 @@ 196 196 Sold > 1mil worth of goods at once 197 197 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 198 198 ((( 199 -200 213 +200,000 Cr 200 200 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 201 ((( 202 -7 216 +7,000,000 Cr 203 203 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 204 204 ((( 205 205 35 ... ... @@ -211,10 +211,10 @@ 211 211 Bought an M ship 212 212 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 213 213 ((( 214 -400 228 +400,000 Cr 215 215 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 216 ((( 217 -5 231 +5,200,000 Cr 218 218 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 219 219 ((( 220 220 13 ... ... @@ -226,10 +226,10 @@ 226 226 Bought an L ship 227 227 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 228 228 ((( 229 -1 243 +1,800,000 Cr 230 230 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 231 ((( 232 -12 246 +12,600,000 Cr 233 233 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 234 234 ((( 235 235 7 ... ... @@ -241,10 +241,10 @@ 241 241 Bought an XL ship 242 242 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 243 243 ((( 244 -20 258 +20,000,000 Cr 245 245 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 246 ((( 247 -20 261 +20,000,000 Cr 248 248 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 249 249 ((( 250 250 1 ... ... @@ -256,10 +256,10 @@ 256 256 Bought a carrier 257 257 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 258 258 ((( 259 -27 273 +27,000,000 Cr 260 260 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 261 ((( 262 -27 276 +27,000,000 Cr 263 263 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 264 264 ((( 265 265 1 ... ... @@ -272,10 +272,10 @@ 272 272 Bought a supply ship 273 273 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 274 ((( 275 -25 289 +25,000,000 Cr 276 276 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 277 277 ((( 278 -25 292 +25,000,000 Cr 279 279 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 280 280 ((( 281 281 1 ... ... @@ -285,7 +285,7 @@ 285 285 Sum 286 286 )))|(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 -133 302 +133,890,000 Cr 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 291 ... ... @@ -295,7 +295,7 @@ 295 295 {{layout-cell}} 296 296 == Monetary Costs == 297 297 298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 299 {{/layout-cell}} 300 300 {{/layout-section}} 301 301 ... ... @@ -322,10 +322,10 @@ 322 322 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 323 323 ((( 324 324 (% style="text-align: right;" %) 325 -5 339 +5,000\\ 326 326 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 -5 342 +5,000 329 329 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 330 330 ((( 331 331 (% style="text-align: right;" %) ... ... @@ -334,13 +334,13 @@ 334 334 |((( 335 335 known_lockbox_normal 336 336 )))|((( 337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 338 338 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 339 ((( 340 - 500354 +100 341 341 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 342 342 ((( 343 - 30357 +10,000 344 344 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 345 345 ((( 346 346 60 ... ... @@ -348,13 +348,13 @@ 348 348 |((( 349 349 known_lockbox_rare 350 350 )))|((( 351 -Opened a rare lockbox 365 +Opened a rare lockbox (4 or more locks) 352 352 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 353 ((( 354 354 500 355 355 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 356 356 ((( 357 -30 371 +30,000 358 358 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 359 359 ((( 360 360 60 ... ... @@ -365,10 +365,10 @@ 365 365 Target an aqueduct 366 366 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 367 367 ((( 368 -2 382 +2,000 369 369 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 370 370 ((( 371 -2 385 +2,000 372 372 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 373 373 ((( 374 374 1 ... ... @@ -381,10 +381,10 @@ 381 381 Target a [[Kha'ak>>doc:Kha'ak]] Hive 382 382 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 383 383 ((( 384 -3 398 +3,000 385 385 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 386 386 ((( 387 -3 401 +3,000 388 388 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 389 389 ((( 390 390 1 ... ... @@ -400,7 +400,7 @@ 400 400 200 401 401 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 402 402 ((( 403 -(% class="qv3Wpe" %)39 417 +(% class="qv3Wpe" %)39,000 404 404 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 405 405 ((( 406 406 195 ... ... @@ -415,10 +415,10 @@ 415 415 Enter a [[doc:Xenon]] sector 416 416 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 417 417 ((( 418 -2 432 +2,000 419 419 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 420 420 ((( 421 -2 435 +2,000 422 422 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 423 423 ((( 424 424 1 ... ... @@ -431,10 +431,10 @@ 431 431 Target a Data Vault 432 432 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 433 433 ((( 434 -3 448 +3,000 435 435 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 436 436 ((( 437 -3 451 +3,000 438 438 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 439 439 ((( 440 440 1 ... ... @@ -447,10 +447,10 @@ 447 447 Unlock a timeline entry 448 448 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 449 449 ((( 450 -1000 464 +1,000 451 451 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 452 452 ((( 453 -30 467 +30,000 454 454 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 455 455 ((( 456 456 30 ... ... @@ -460,7 +460,7 @@ 460 460 Sum 461 461 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 462 462 ((( 463 -14 4000477 +124,000 464 464 )))|(% colspan="1" %)(% colspan="1" %) 465 465 ((( 466 466 ... ... @@ -470,7 +470,7 @@ 470 470 {{layout-cell}} 471 471 == Knowledge Costs == 472 472 473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors).487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 474 474 {{/layout-cell}} 475 475 {{/layout-section}} 476 476 ... ... @@ -498,10 +498,10 @@ 498 498 Base Budget 499 499 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 500 500 ((( 501 -1 515 +1,000 502 502 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 503 503 ((( 504 -1 518 +1,000 505 505 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 506 506 ((( 507 507 1 ... ... @@ -517,7 +517,7 @@ 517 517 500 518 518 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 519 519 ((( 520 -25 534 +25,000 521 521 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 522 522 ((( 523 523 50 ... ... @@ -530,10 +530,10 @@ 530 530 Promoted a 3 star pilot to 4 stars with a seminar 531 531 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 532 532 ((( 533 -2 547 +2,500 534 534 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 535 535 ((( 536 -75 550 +75,000 537 537 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 538 538 ((( 539 539 30 ... ... @@ -546,10 +546,10 @@ 546 546 Promoted a 4 star pilot to 5 stars with a seminar 547 547 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 548 548 ((( 549 -5 563 +5,000 550 550 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 551 551 ((( 552 -100 566 +100,000 553 553 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 554 554 ((( 555 555 20 ... ... @@ -563,7 +563,7 @@ 563 563 500 564 564 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 565 ((( 566 -25 580 +25,000 567 567 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 568 ((( 569 569 50 ... ... @@ -574,10 +574,10 @@ 574 574 Promoted a 3 star manager to 4 stars with a seminar 575 575 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 576 576 ((( 577 -2 591 +2,500 578 578 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 579 579 ((( 580 -75 594 +75,000 581 581 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 582 582 ((( 583 583 30 ... ... @@ -588,10 +588,10 @@ 588 588 Promoted a 4 star manager to 5 stars with a seminar 589 589 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 590 590 ((( 591 -5 605 +5,000 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -100 608 +100,000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 597 20 ... ... @@ -604,10 +604,10 @@ 604 604 Has a 4 star pilot 605 605 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 606 606 ((( 607 -1 621 +1,500 608 608 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 609 609 ((( 610 -30 624 +30,000 611 611 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 612 612 ((( 613 613 20 ... ... @@ -618,10 +618,10 @@ 618 618 Has a 5 star pilot 619 619 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 620 620 ((( 621 -3 635 +3,000 622 622 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 623 ((( 624 - 60 638 + 60,000 625 625 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 626 ((( 627 627 20 ... ... @@ -632,10 +632,10 @@ 632 632 Has a 4 star manager 633 633 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 634 634 ((( 635 -1 649 +1,500 636 636 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 637 637 ((( 638 -30 652 +30,000 639 639 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 640 640 ((( 641 641 20 ... ... @@ -646,10 +646,10 @@ 646 646 Has a 5 star manager 647 647 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 648 648 ((( 649 -3 663 +3,000 650 650 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 651 651 ((( 652 - 60 666 + 60,000 653 653 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 654 654 ((( 655 655 20 ... ... @@ -665,7 +665,7 @@ 665 665 20 666 666 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 667 667 ((( 668 -60 682 +60,000 669 669 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 670 670 ((( 671 671 3000 ... ... @@ -675,7 +675,7 @@ 675 675 Sum 676 676 )))|(% colspan="1" %)(% colspan="1" %) 677 677 ((( 678 -641 692 +641,000 679 679 )))|(% colspan="1" %)(% colspan="1" %) 680 680 ((( 681 681 ... ... @@ -684,12 +684,14 @@ 684 684 685 685 {{layout-cell}} 686 686 == Personnel Costs == 701 + 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 687 687 {{/layout-cell}} 688 688 {{/layout-section}} 689 689 690 690 {{layout-section ac:type="two_equal"}} 691 691 {{layout-cell}} 692 -== Re putation Budget Factors ==708 +== Relations Budget Factors == 693 693 694 694 |=((( 695 695 Variable ... ... @@ -852,10 +852,10 @@ 852 852 First level 20 reputation ceremony bonus 853 853 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 854 854 ((( 855 - 20871 +100 856 856 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 857 857 ((( 858 - 20874 +100 859 859 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 860 860 ((( 861 861 1 ... ... @@ -866,10 +866,10 @@ 866 866 Subsequent level 20 reputation ceremonies 867 867 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 868 868 ((( 869 -5 885 +25 870 870 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 871 871 ((( 872 - 75888 +250 873 873 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 874 874 ((( 875 875 15 ... ... @@ -911,7 +911,7 @@ 911 911 Sum 912 912 )))|(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 -1 345930 +1,600 915 915 )))|(% colspan="1" %)(% colspan="1" %) 916 916 ((( 917 917 ... ... @@ -928,13 +928,19 @@ 928 928 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 929 929 ))) 930 930 * ((( 931 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 932 932 ))) 933 933 ))) 934 934 {{/layout-cell}} 935 935 936 936 {{layout-cell}} 937 -== Reputation Costs == 953 +== Relations Costs == 954 + 955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 + 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 + 959 + 938 938 {{/layout-cell}} 939 939 {{/layout-section}} 940 940 {{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 889643/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107546060/Custom Game Starts