Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 13.1
edited by Daniel Turner
on 2021/11/29 10:13
Change comment: There is no comment for this version
To version 20.1
edited by Daniel Turner
on 2022/01/16 00:59
Change comment: switched to using the comma as a separator to prevent numbers running over multiple lines, it would be nice to make it possible to switch between point and comma separators based on user's preference but this will suffice

Summary

Details

Page properties
Content
... ... @@ -2,13 +2,17 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.10
5 +Updated for version 4.20
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
11 11  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
12 12  = Overview =
13 13  
14 14  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -17,14 +17,24 @@
17 17  
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 -* Financial Budget
24 +* Monetary Budget
21 21  * Knowledge
22 22  * Personnel
23 -* Reputation
27 +* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
28 28  == Creative Custom Game Starts ==
29 29  
30 30  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
... ... @@ -60,10 +60,10 @@
60 60  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 61  (((
62 62  (% style="text-align: right;" %)
63 -300 000 Cr
77 +300,000 Cr
64 64  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 -300 000 Cr
80 +300,000 Cr
67 67  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
68 68  (((
69 69  (% style="text-align: right;" %)
... ... @@ -76,10 +76,10 @@
76 76  Has production modules
77 77  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
78 78  (((
79 -500 000 Cr
93 +500,000 Cr
80 80  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 81  (((
82 -6 500 000 Cr
96 +6,500,000 Cr
83 83  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
84 84  (((
85 85  13
... ... @@ -91,10 +91,10 @@
91 91  Has pier modules
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -600 000 Cr
108 +600,000 Cr
95 95  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 96  (((
97 -4 200 000 Cr
111 +4,200,000 Cr
98 98  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
99 99  (((
100 100  7
... ... @@ -106,10 +106,10 @@
106 106  Has dock modules
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -80 000 Cr
123 +80,000 Cr
110 110  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 111  (((
112 -1 680 000 Cr
126 +1,680,000 Cr
113 113  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
114 114  (((
115 115  21
... ... @@ -121,10 +121,10 @@
121 121  Has a luxury dock module
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -150 000 Cr
138 +150,000 Cr
125 125  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 126  (((
127 -150 000 Cr
141 +150,000 Cr
128 128  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
129 129  (((
130 130  1
... ... @@ -136,10 +136,10 @@
136 136  Has S and M storage modules
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -90 000 Cr
153 +90,000 Cr
140 140  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 141  (((
142 -810 000 Cr
156 +810,000 Cr
143 143  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
144 144  (((
145 145  9
... ... @@ -151,10 +151,10 @@
151 151  Has L storage modules
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -150 000 Cr
168 +150,000 Cr
155 155  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 156  (((
157 -1 050 000 Cr
171 +1,050,000 Cr
158 158  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
159 159  (((
160 160  7
... ... @@ -166,10 +166,10 @@
166 166  Has S ship build modules
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -21 000 000 Cr
183 +21,000,000 Cr
170 170  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 171  (((
172 -21 000 000 Cr
186 +21,000,000 Cr
173 173  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
174 174  (((
175 175  1
... ... @@ -181,10 +181,10 @@
181 181  Sold > 100k worth of goods at once
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -20 000 Cr
198 +20,000 Cr
185 185  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 186  (((
187 -1 400 000 Cr
201 +1,400,000 Cr
188 188  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
189 189  (((
190 190  70
... ... @@ -196,10 +196,10 @@
196 196  Sold > 1mil worth of goods at once
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -200 000 Cr
213 +200,000 Cr
200 200  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 201  (((
202 -7 000 000 Cr
216 +7,000,000 Cr
203 203  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
204 204  (((
205 205  35
... ... @@ -211,10 +211,10 @@
211 211  Bought an M ship
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -400 000 Cr
228 +400,000 Cr
215 215  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 216  (((
217 -5 200 000 Cr
231 +5,200,000 Cr
218 218  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
219 219  (((
220 220  13
... ... @@ -226,10 +226,10 @@
226 226  Bought an L ship
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -1 800 000 Cr
243 +1,800,000 Cr
230 230  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 231  (((
232 -12 600 000 Cr
246 +12,600,000 Cr
233 233  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
234 234  (((
235 235  7
... ... @@ -241,10 +241,10 @@
241 241  Bought an XL ship
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -20 000 000 Cr
258 +20,000,000 Cr
245 245  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 246  (((
247 -20 000 000 Cr
261 +20,000,000 Cr
248 248  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
249 249  (((
250 250  1
... ... @@ -256,10 +256,10 @@
256 256  Bought a carrier
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -27 000 000 Cr
273 +27,000,000 Cr
260 260  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 261  (((
262 -27 000 000 Cr
276 +27,000,000 Cr
263 263  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
264 264  (((
265 265  1
... ... @@ -272,10 +272,10 @@
272 272  Bought a supply ship
273 273  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
274 274  (((
275 -25 000 000 Cr
289 +25,000,000 Cr
276 276  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 277  (((
278 -25 000 000 Cr
292 +25,000,000 Cr
279 279  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 280  (((
281 281  1
... ... @@ -285,7 +285,7 @@
285 285  Sum
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 -133 890 000 Cr
302 +133,890,000 Cr
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 291  
... ... @@ -295,7 +295,7 @@
295 295  {{layout-cell}}
296 296  == Monetary Costs ==
297 297  
298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
299 299  {{/layout-cell}}
300 300  {{/layout-section}}
301 301  
... ... @@ -322,10 +322,10 @@
322 322  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
323 323  (((
324 324  (% style="text-align: right;" %)
325 -5 000\\
339 +5,000\\
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -5 000
342 +5,000
329 329  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
330 330  (((
331 331  (% style="text-align: right;" %)
... ... @@ -334,13 +334,13 @@
334 334  |(((
335 335  known_lockbox_normal
336 336  )))|(((
337 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -500
354 +100
341 341  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
342 342  (((
343 -30 000
357 +10,000
344 344  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
345 345  (((
346 346  60
... ... @@ -348,13 +348,13 @@
348 348  |(((
349 349  known_lockbox_rare
350 350  )))|(((
351 -Opened a rare lockbox
365 +Opened a rare lockbox (4 or more locks)
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 354  500
355 355  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 356  (((
357 -30 000
371 +30,000
358 358  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 359  (((
360 360  60
... ... @@ -365,10 +365,10 @@
365 365  Target an aqueduct
366 366  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 367  (((
368 -2 000
382 +2,000
369 369  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 370  (((
371 -2 000
385 +2,000
372 372  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 373  (((
374 374  1
... ... @@ -381,10 +381,10 @@
381 381  Target a [[Kha'ak>>doc:Kha'ak]] Hive
382 382  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
383 383  (((
384 -3 000
398 +3,000
385 385  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
386 386  (((
387 -3 000
401 +3,000
388 388  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
389 389  (((
390 390  1
... ... @@ -400,7 +400,7 @@
400 400  200
401 401  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
402 402  (((
403 -(% class="qv3Wpe" %)39 000
417 +(% class="qv3Wpe" %)39,000
404 404  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 405  (((
406 406  195
... ... @@ -415,10 +415,10 @@
415 415  Enter a [[doc:Xenon]] sector
416 416  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
417 417  (((
418 -2 000
432 +2,000
419 419  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
420 420  (((
421 -2 000
435 +2,000
422 422  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
423 423  (((
424 424  1
... ... @@ -431,10 +431,10 @@
431 431  Target a Data Vault
432 432  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
433 433  (((
434 -3 000
448 +3,000
435 435  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
436 436  (((
437 -3 000
451 +3,000
438 438  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
439 439  (((
440 440  1
... ... @@ -447,10 +447,10 @@
447 447  Unlock a timeline entry
448 448  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
449 449  (((
450 -1000
464 +1,000
451 451  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
452 452  (((
453 -30 000
467 +30,000
454 454  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
455 455  (((
456 456  30
... ... @@ -460,7 +460,7 @@
460 460  Sum
461 461  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
462 462  (((
463 -144 000
477 +124,000
464 464  )))|(% colspan="1" %)(% colspan="1" %)
465 465  (((
466 466  
... ... @@ -470,7 +470,7 @@
470 470  {{layout-cell}}
471 471  == Knowledge Costs ==
472 472  
473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors).
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
474 474  {{/layout-cell}}
475 475  {{/layout-section}}
476 476  
... ... @@ -498,10 +498,10 @@
498 498  Base Budget
499 499  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
500 500  (((
501 -1 000
515 +1,000
502 502  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
503 503  (((
504 -1 000
518 +1,000
505 505  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
506 506  (((
507 507  1
... ... @@ -517,7 +517,7 @@
517 517  500
518 518  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
519 519  (((
520 -25 000
534 +25,000
521 521  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 522  (((
523 523  50
... ... @@ -530,10 +530,10 @@
530 530  Promoted a 3 star pilot to 4 stars with a seminar
531 531  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
532 532  (((
533 -2 500
547 +2,500
534 534  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
535 535  (((
536 -75 000
550 +75,000
537 537  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 538  (((
539 539  30
... ... @@ -546,10 +546,10 @@
546 546  Promoted a 4 star pilot to 5 stars with a seminar
547 547  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
548 548  (((
549 -5 000
563 +5,000
550 550  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
551 551  (((
552 -100 000
566 +100,000
553 553  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
554 554  (((
555 555  20
... ... @@ -563,7 +563,7 @@
563 563  500
564 564  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 565  (((
566 -25 000
580 +25,000
567 567  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 568  (((
569 569  50
... ... @@ -574,10 +574,10 @@
574 574  Promoted a 3 star manager to 4 stars with a seminar
575 575  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 576  (((
577 -2 500
591 +2,500
578 578  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 579  (((
580 -75 000
594 +75,000
581 581  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 582  (((
583 583  30
... ... @@ -588,10 +588,10 @@
588 588  Promoted a 4 star manager to 5 stars with a seminar
589 589  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 590  (((
591 -5 000
605 +5,000
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -100 000
608 +100,000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 597  20
... ... @@ -604,10 +604,10 @@
604 604  Has a 4 star pilot
605 605  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
606 606  (((
607 -1 500
621 +1,500
608 608  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
609 609  (((
610 -30 000
624 +30,000
611 611  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
612 612  (((
613 613  20
... ... @@ -618,10 +618,10 @@
618 618  Has a 5 star pilot
619 619  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
620 620  (((
621 -3 000
635 +3,000
622 622  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 623  (((
624 - 60 000
638 + 60,000
625 625  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 626  (((
627 627   20
... ... @@ -632,10 +632,10 @@
632 632  Has a 4 star manager
633 633  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 634  (((
635 -1 500
649 +1,500
636 636  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 637  (((
638 -30 000
652 +30,000
639 639  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 640  (((
641 641  20
... ... @@ -646,10 +646,10 @@
646 646  Has a 5 star manager
647 647  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 648  (((
649 -3 000
663 +3,000
650 650  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 651  (((
652 - 60 000
666 + 60,000
653 653  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 654  (((
655 655   20
... ... @@ -665,7 +665,7 @@
665 665  20
666 666  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
667 667  (((
668 -60 000
682 +60,000
669 669  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
670 670  (((
671 671  3000
... ... @@ -675,7 +675,7 @@
675 675  Sum
676 676  )))|(% colspan="1" %)(% colspan="1" %)
677 677  (((
678 -641 000
692 +641,000
679 679  )))|(% colspan="1" %)(% colspan="1" %)
680 680  (((
681 681  
... ... @@ -684,12 +684,14 @@
684 684  
685 685  {{layout-cell}}
686 686  == Personnel Costs ==
701 +
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
687 687  {{/layout-cell}}
688 688  {{/layout-section}}
689 689  
690 690  {{layout-section ac:type="two_equal"}}
691 691  {{layout-cell}}
692 -== Reputation Budget Factors ==
708 +== Relations Budget Factors ==
693 693  
694 694  |=(((
695 695  Variable
... ... @@ -852,10 +852,10 @@
852 852  First level 20 reputation ceremony bonus
853 853  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
854 854  (((
855 -20
871 +100
856 856  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
857 857  (((
858 -20
874 +100
859 859  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
860 860  (((
861 861  1
... ... @@ -866,10 +866,10 @@
866 866  Subsequent level 20 reputation ceremonies
867 867  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
868 868  (((
869 -5
885 +25
870 870  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
871 871  (((
872 -75
888 +250
873 873  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
874 874  (((
875 875  15
... ... @@ -911,7 +911,7 @@
911 911  Sum
912 912  )))|(% colspan="1" %)(% colspan="1" %)
913 913  (((
914 -1345
930 +1,600
915 915  )))|(% colspan="1" %)(% colspan="1" %)
916 916  (((
917 917  
... ... @@ -928,13 +928,19 @@
928 928  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
929 929  )))
930 930  * (((
931 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
932 932  )))
933 933  )))
934 934  {{/layout-cell}}
935 935  
936 936  {{layout-cell}}
937 -== Reputation Costs ==
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 +
959 +
938 938  {{/layout-cell}}
939 939  {{/layout-section}}
940 940  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889643
1 +107546060
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889643/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107546060/Custom Game Starts