Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 13.1
edited by Daniel Turner
on 2021/11/29 10:13
on 2021/11/29 10:13
Change comment:
There is no comment for this version
To version 10.1
edited by Daniel Turner
on 2021/11/29 06:50
on 2021/11/29 06:50
Change comment:
There is no comment for this version
Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,6 +4,3 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{info}} 5 5 Updated for version 4.10 6 6 {{/info}} ... ... @@ -17,10 +17,10 @@ 17 17 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* FinancialBudget17 +* Budget 21 21 * Knowledge 22 -* Personnel 23 23 * Reputation 20 +* Personnel 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -30,13 +30,11 @@ 30 30 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 31 31 32 32 = Custom Start Metrics = 33 -{{/layout-cell}} 34 -{{/layout-section}} 35 35 36 -{{layout-section ac:type="two_equal"}} 37 -{{layout-cell}} 38 -== Monetary Budget Factors == 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 39 39 33 +== Money == 34 + 40 40 |=(% colspan="1" %)(% colspan="1" %) 41 41 ((( 42 42 Variable ... ... @@ -290,19 +290,9 @@ 290 290 ((( 291 291 292 292 ))) 293 -{{/layout-cell}} 294 294 295 -{{layout-cell}} 296 -== Monetary Costs == 289 +== Knowledge == 297 297 298 -Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 299 -{{/layout-cell}} 300 -{{/layout-section}} 301 - 302 -{{layout-section ac:type="two_equal"}} 303 -{{layout-cell}} 304 -== Knowledge Budget Factors == 305 - 306 306 |=((( 307 307 Variable 308 308 )))|=((( ... ... @@ -465,19 +465,9 @@ 465 465 ((( 466 466 467 467 ))) 468 -{{/layout-cell}} 469 469 470 -{{layout-cell}} 471 -== Knowledge Costs == 454 +== Personnel == 472 472 473 -The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known and if the sector has full satellite coverage. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). 474 -{{/layout-cell}} 475 -{{/layout-section}} 476 - 477 -{{layout-section ac:type="two_equal"}} 478 -{{layout-cell}} 479 -== Personnel Budget Factors == 480 - 481 481 |=((( 482 482 Variable 483 483 )))|=((( ... ... @@ -680,17 +680,9 @@ 680 680 ((( 681 681 682 682 ))) 683 -{{/layout-cell}} 684 684 685 -{{layout-cell}} 686 -== Personnel Costs == 687 -{{/layout-cell}} 688 -{{/layout-section}} 659 +== Reputation == 689 689 690 -{{layout-section ac:type="two_equal"}} 691 -{{layout-cell}} 692 -== Reputation Budget Factors == 693 - 694 694 |=((( 695 695 Variable 696 696 )))|=((( ... ... @@ -919,6 +919,8 @@ 919 919 920 920 921 921 889 + 890 + 922 922 **TODO:** 923 923 924 924 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -931,10 +931,3 @@ 931 931 Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 932 932 ))) 933 933 ))) 934 -{{/layout-cell}} 935 - 936 -{{layout-cell}} 937 -== Reputation Costs == 938 -{{/layout-cell}} 939 -{{/layout-section}} 940 -{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -1068896 431 +106889636 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1068896 43/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889636/Custom Game Starts