Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 12.1
edited by Daniel Turner
on 2021/11/29 09:51
on 2021/11/29 09:51
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... ... @@ -2,34 +2,56 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 4.105 +Updated for version 5.10 6 6 {{/info}} 7 +{{/layout-cell}} 8 +{{/layout-section}} 7 7 8 - 9 - 10 -{{toc/}} 11 - 10 +{{layout-section ac:type="two_equal"}} 11 +{{layout-cell}} 12 12 = Overview = 13 13 14 +---- 15 + 14 14 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 15 15 16 16 == Budgeted Custom Game Starts == 17 17 20 +---- 21 + 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* FinancialBudget24 +* Monetary Budget 21 21 * Knowledge 22 22 * Personnel 23 -* Re putation27 +* Relations 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 27 27 33 +{{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 40 +[[image:attach:Custom Gamestart Menu.png]] 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 28 28 == Creative Custom Game Starts == 29 29 30 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 31 31 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 32 32 = Custom Start Metrics = 53 + 54 +---- 33 33 {{/layout-cell}} 34 34 {{/layout-section}} 35 35 ... ... @@ -37,6 +37,7 @@ 37 37 {{layout-cell}} 38 38 == Monetary Budget Factors == 39 39 62 +(% class="wrapped" %) 40 40 |=(% colspan="1" %)(% colspan="1" %) 41 41 ((( 42 42 Variable ... ... @@ -48,7 +48,7 @@ 48 48 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 49 49 ((( 50 50 Limit 51 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 52 52 ((( 53 53 Number 54 54 ))) ... ... @@ -60,11 +60,11 @@ 60 60 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 61 ((( 62 62 (% style="text-align: right;" %) 63 -300 86 +300,000 Cr 64 64 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 65 ((( 66 -300 67 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 68 68 ((( 69 69 (% style="text-align: right;" %) 70 70 1 ... ... @@ -76,11 +76,11 @@ 76 76 Has production modules 77 77 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 78 78 ((( 79 -500 102 +500,000 Cr 80 80 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 81 ((( 82 -6 83 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 84 84 ((( 85 85 13 86 86 ))) ... ... @@ -91,11 +91,11 @@ 91 91 Has pier modules 92 92 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 93 93 ((( 94 -600 117 +600,000 Cr 95 95 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 96 ((( 97 -4 98 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 99 99 ((( 100 100 7 101 101 ))) ... ... @@ -106,11 +106,11 @@ 106 106 Has dock modules 107 107 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 108 108 ((( 109 -80 132 +80,000 Cr 110 110 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 111 ((( 112 -1 113 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 114 114 ((( 115 115 21 116 116 ))) ... ... @@ -121,11 +121,11 @@ 121 121 Has a luxury dock module 122 122 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 123 123 ((( 124 -150 147 +150,000 Cr 125 125 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 126 ((( 127 -150 128 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 129 129 ((( 130 130 1 131 131 ))) ... ... @@ -136,11 +136,11 @@ 136 136 Has S and M storage modules 137 137 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 138 138 ((( 139 -90 162 +90,000 Cr 140 140 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 141 ((( 142 -810 143 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 144 144 ((( 145 145 9 146 146 ))) ... ... @@ -151,11 +151,11 @@ 151 151 Has L storage modules 152 152 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 153 153 ((( 154 -150 177 +150,000 Cr 155 155 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 156 ((( 157 -1 158 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 159 159 ((( 160 160 7 161 161 ))) ... ... @@ -166,11 +166,11 @@ 166 166 Has S ship build modules 167 167 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 168 168 ((( 169 -21 192 +21,000,000 Cr 170 170 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 171 ((( 172 -21 173 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 174 174 ((( 175 175 1 176 176 ))) ... ... @@ -181,11 +181,11 @@ 181 181 Sold > 100k worth of goods at once 182 182 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 183 183 ((( 184 -20 207 +20,000 Cr 185 185 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 186 ((( 187 -1 188 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 189 189 ((( 190 190 70 191 191 ))) ... ... @@ -196,11 +196,11 @@ 196 196 Sold > 1mil worth of goods at once 197 197 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 198 198 ((( 199 -200 222 +200,000 Cr 200 200 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 201 ((( 202 -7 203 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 204 204 ((( 205 205 35 206 206 ))) ... ... @@ -211,11 +211,11 @@ 211 211 Bought an M ship 212 212 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 213 213 ((( 214 -400 237 +400,000 Cr 215 215 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 216 ((( 217 -5 218 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 219 219 ((( 220 220 13 221 221 ))) ... ... @@ -226,11 +226,11 @@ 226 226 Bought an L ship 227 227 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 228 228 ((( 229 -1 252 +1,800,000 Cr 230 230 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 231 ((( 232 -12 233 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 234 234 ((( 235 235 7 236 236 ))) ... ... @@ -241,11 +241,11 @@ 241 241 Bought an XL ship 242 242 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 243 243 ((( 244 -20 267 +20,000,000 Cr 245 245 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 246 ((( 247 -20 248 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 249 249 ((( 250 250 1 251 251 ))) ... ... @@ -256,11 +256,11 @@ 256 256 Bought a carrier 257 257 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 258 258 ((( 259 -27 282 +27,000,000 Cr 260 260 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 261 ((( 262 -27 263 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 264 264 ((( 265 265 1 266 266 ))) ... ... @@ -270,30 +270,32 @@ 270 270 )))|(% colspan="1" %)(% colspan="1" %) 271 271 ((( 272 272 Bought a supply ship 273 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 274 274 ((( 275 -25 276 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 277 277 ((( 278 -25 279 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 280 280 ((( 281 281 1 282 282 ))) 283 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 284 284 ((( 285 285 Sum 286 286 )))|(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 -133 311 +133,890,000 Cr 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 - 314 +\\ 292 292 ))) 293 293 {{/layout-cell}} 294 294 295 295 {{layout-cell}} 296 296 == Monetary Costs == 320 + 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 297 297 {{/layout-cell}} 298 298 {{/layout-section}} 299 299 ... ... @@ -301,6 +301,7 @@ 301 301 {{layout-cell}} 302 302 == Knowledge Budget Factors == 303 303 329 +(% class="wrapped" %) 304 304 |=((( 305 305 Variable 306 306 )))|=((( ... ... @@ -320,10 +320,10 @@ 320 320 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 321 321 ((( 322 322 (% style="text-align: right;" %) 323 -5 349 +5,000\\ 324 324 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 -5 352 +5,000 327 327 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 328 328 ((( 329 329 (% style="text-align: right;" %) ... ... @@ -332,28 +332,28 @@ 332 332 |((( 333 333 known_lockbox_normal 334 334 )))|((( 335 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 361 +Opened a normal [[lockbox>>doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock) 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 - 500364 +100 339 339 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 340 340 ((( 341 - 30342 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 343 343 ((( 344 - 60370 +100 345 345 ))) 346 346 |((( 347 347 known_lockbox_rare 348 348 )))|((( 349 -Opened a rare lockbox 375 +Opened a rare lockbox (4 or more locks) 350 350 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 351 ((( 352 352 500 353 353 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 354 ((( 355 -30 356 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 357 357 ((( 358 358 60 359 359 ))) ... ... @@ -363,11 +363,11 @@ 363 363 Target an aqueduct 364 364 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 365 365 ((( 366 -2 392 +2,000 367 367 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 368 ((( 369 -2 370 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 371 371 ((( 372 372 1 373 373 ))) ... ... @@ -376,14 +376,14 @@ 376 376 known_khaak_hive 377 377 )))|(% colspan="1" %)(% colspan="1" %) 378 378 ((( 379 -Target a [[ Kha'ak>>doc:Kha'ak]] Hive380 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 381 381 ((( 382 -3 383 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 384 384 ((( 385 -3 386 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 387 387 ((( 388 388 1 389 389 ))) ... ... @@ -393,17 +393,15 @@ 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 395 Enter a new sector 396 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 397 397 ((( 398 398 200 399 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 400 400 ((( 401 -(% class="qv3Wpe" %) 39000402 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)427 +(% class="qv3Wpe" %)26,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 403 403 ((( 404 -195 405 - 406 -(As of CoH and SV v4.10) 430 +130 407 407 ))) 408 408 |(% colspan="1" %)(% colspan="1" %) 409 409 ((( ... ... @@ -411,13 +411,13 @@ 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 413 Enter a [[doc:Xenon]] sector 414 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)438 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 415 415 ((( 416 -2 417 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)440 +2,000 441 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 418 418 ((( 419 -2 420 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)443 +2,000 444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 421 421 ((( 422 422 1 423 423 ))) ... ... @@ -427,13 +427,13 @@ 427 427 )))|(% colspan="1" %)(% colspan="1" %) 428 428 ((( 429 429 Target a Data Vault 430 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)454 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 431 431 ((( 432 -3 433 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)456 +3,000 457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 434 434 ((( 435 -3 436 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)459 +3,000 460 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 437 437 ((( 438 438 1 439 439 ))) ... ... @@ -443,30 +443,32 @@ 443 443 )))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 445 Unlock a timeline entry 446 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)470 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 447 447 ((( 448 -1000 449 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)472 +1,000 473 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 450 450 ((( 451 -30 452 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)475 +30,000 476 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 453 453 ((( 454 454 30 455 455 ))) 456 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)480 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 457 457 ((( 458 458 Sum 459 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)483 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 460 460 ((( 461 -1 44000485 +111,000 462 462 )))|(% colspan="1" %)(% colspan="1" %) 463 463 ((( 464 - 488 +\\ 465 465 ))) 466 466 {{/layout-cell}} 467 467 468 468 {{layout-cell}} 469 469 == Knowledge Costs == 494 + 495 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 470 {{/layout-cell}} 471 471 {{/layout-section}} 472 472 ... ... @@ -474,6 +474,7 @@ 474 474 {{layout-cell}} 475 475 == Personnel Budget Factors == 476 476 503 +(% class="wrapped" %) 477 477 |=((( 478 478 Variable 479 479 )))|=((( ... ... @@ -492,13 +492,13 @@ 492 492 )))|(% colspan="1" %)(% colspan="1" %) 493 493 ((( 494 494 Base Budget 495 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)522 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 496 496 ((( 497 -1 498 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)524 +1,000 525 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 499 499 ((( 500 -1 501 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)527 +1,000 528 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 502 502 ((( 503 503 1 504 504 ))) ... ... @@ -508,13 +508,13 @@ 508 508 )))|(% colspan="1" %)(% colspan="1" %) 509 509 ((( 510 510 Promoted a 2 star pilot to 3 stars with a seminar 511 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)538 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 512 512 ((( 513 513 500 514 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)541 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 515 515 ((( 516 -25 517 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)543 +25,000 544 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 518 518 ((( 519 519 50 520 520 ))) ... ... @@ -524,13 +524,13 @@ 524 524 )))|(% colspan="1" %)(% colspan="1" %) 525 525 ((( 526 526 Promoted a 3 star pilot to 4 stars with a seminar 527 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)554 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 528 528 ((( 529 -2 530 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)556 +2,500 557 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 531 531 ((( 532 -75 533 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)559 +75,000 560 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 534 534 ((( 535 535 30 536 536 ))) ... ... @@ -540,13 +540,13 @@ 540 540 )))|(% colspan="1" %)(% colspan="1" %) 541 541 ((( 542 542 Promoted a 4 star pilot to 5 stars with a seminar 543 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)570 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 544 544 ((( 545 -5 546 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)572 +5,000 573 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 547 547 ((( 548 -100 549 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)575 +100,000 576 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 550 550 ((( 551 551 20 552 552 ))) ... ... @@ -559,7 +559,7 @@ 559 559 500 560 560 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 561 561 ((( 562 -25 589 +25,000 563 563 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 564 564 ((( 565 565 50 ... ... @@ -570,10 +570,10 @@ 570 570 Promoted a 3 star manager to 4 stars with a seminar 571 571 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 572 572 ((( 573 -2 600 +2,500 574 574 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 575 575 ((( 576 -75 603 +75,000 577 577 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 578 578 ((( 579 579 30 ... ... @@ -584,10 +584,10 @@ 584 584 Promoted a 4 star manager to 5 stars with a seminar 585 585 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 586 586 ((( 587 -5 614 +5,000 588 588 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 589 589 ((( 590 -100 617 +100,000 591 591 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 592 592 ((( 593 593 20 ... ... @@ -598,13 +598,13 @@ 598 598 )))|(% colspan="1" %)(% colspan="1" %) 599 599 ((( 600 600 Has a 4 star pilot 601 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)628 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 602 602 ((( 603 -1 604 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)630 +1,500 631 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 605 605 ((( 606 -30 607 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)633 +30,000 634 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 608 608 ((( 609 609 20 610 610 ))) ... ... @@ -614,10 +614,10 @@ 614 614 Has a 5 star pilot 615 615 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 616 ((( 617 -3 644 +3,000 618 618 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 619 619 ((( 620 - 60 647 + 60,000 621 621 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 622 622 ((( 623 623 20 ... ... @@ -628,10 +628,10 @@ 628 628 Has a 4 star manager 629 629 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 630 630 ((( 631 -1 658 +1,500 632 632 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 633 633 ((( 634 -30 661 +30,000 635 635 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 636 636 ((( 637 637 20 ... ... @@ -642,10 +642,10 @@ 642 642 Has a 5 star manager 643 643 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 644 644 ((( 645 -3 672 +3,000 646 646 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 647 647 ((( 648 - 60 675 + 60,000 649 649 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 650 650 ((( 651 651 20 ... ... @@ -656,37 +656,40 @@ 656 656 )))|(% colspan="1" %)(% colspan="1" %) 657 657 ((( 658 658 Total number of crew 659 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)686 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 660 660 ((( 661 661 20 662 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)689 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 663 663 ((( 664 -60 665 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)691 +60,000 692 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 666 666 ((( 667 667 3000 668 668 ))) 669 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)696 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 670 670 ((( 671 671 Sum 672 672 )))|(% colspan="1" %)(% colspan="1" %) 673 673 ((( 674 -641 701 +641,000 675 675 )))|(% colspan="1" %)(% colspan="1" %) 676 676 ((( 677 - 704 +\\ 678 678 ))) 679 679 {{/layout-cell}} 680 680 681 681 {{layout-cell}} 682 682 == Personnel Costs == 710 + 711 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 683 683 {{/layout-cell}} 684 684 {{/layout-section}} 685 685 686 686 {{layout-section ac:type="two_equal"}} 687 687 {{layout-cell}} 688 -== Re putation Budget Factors ==717 +== Relations Budget Factors == 689 689 719 +(% class="wrapped" %) 690 690 |=((( 691 691 Variable 692 692 )))|=((( ... ... @@ -704,13 +704,13 @@ 704 704 )))|(% colspan="1" %)(% colspan="1" %) 705 705 ((( 706 706 Base budget 707 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)737 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 708 708 ((( 709 709 10 710 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)740 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 711 711 ((( 712 712 10 713 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)743 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 714 714 ((( 715 715 1 716 716 ))) ... ... @@ -720,13 +720,13 @@ 720 720 )))|(% colspan="1" %)(% colspan="1" %) 721 721 ((( 722 722 Joined a war effort 723 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)753 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 724 724 ((( 725 725 10 726 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)756 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 727 727 ((( 728 728 10 729 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)759 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 730 730 ((( 731 731 1 732 732 ))) ... ... @@ -736,13 +736,13 @@ 736 736 )))|(% colspan="1" %)(% colspan="1" %) 737 737 ((( 738 738 Joined a war effort opposing another one 739 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)769 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 740 740 ((( 741 741 20 742 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)772 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 743 743 ((( 744 744 20 745 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)775 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 746 746 ((( 747 747 1 748 748 ))) ... ... @@ -752,13 +752,13 @@ 752 752 )))|(% colspan="1" %)(% colspan="1" %) 753 753 ((( 754 754 Joined a trade guild 755 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)785 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 756 756 ((( 757 757 20 758 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)788 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 759 759 ((( 760 760 20 761 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)791 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 762 762 ((( 763 763 1 764 764 ))) ... ... @@ -768,13 +768,13 @@ 768 768 )))|(% colspan="1" %)(% colspan="1" %) 769 769 ((( 770 770 Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 771 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)801 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 772 772 ((( 773 773 30 774 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)804 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 775 775 ((( 776 776 30 777 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)807 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 778 778 ((( 779 779 1 780 780 ))) ... ... @@ -784,13 +784,13 @@ 784 784 )))|(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 Completed an easy leak mission 787 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)817 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 788 788 ((( 789 789 10 790 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)820 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 791 791 ((( 792 792 10 793 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)823 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 794 794 ((( 795 795 1 796 796 ))) ... ... @@ -800,13 +800,13 @@ 800 800 )))|(% colspan="1" %)(% colspan="1" %) 801 801 ((( 802 802 Completed a hard leak mission 803 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)833 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 804 804 ((( 805 805 30 806 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)836 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 807 807 ((( 808 808 30 809 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)839 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 810 810 ((( 811 811 1 812 812 ))) ... ... @@ -816,13 +816,13 @@ 816 816 )))|(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 818 First level 10 reputation ceremony bonus 819 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)849 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 820 820 ((( 821 821 20 822 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)852 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 823 823 ((( 824 824 20 825 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)855 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 826 826 ((( 827 827 1 828 828 ))) ... ... @@ -832,13 +832,13 @@ 832 832 )))|(% colspan="1" %)(% colspan="1" %) 833 833 ((( 834 834 Subsequent level 10 reputation ceremonies 835 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)865 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 836 836 ((( 837 837 5 838 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)868 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 839 839 ((( 840 840 75 841 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)871 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 842 842 ((( 843 843 15 844 844 ))) ... ... @@ -848,10 +848,10 @@ 848 848 First level 20 reputation ceremony bonus 849 849 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 850 850 ((( 851 - 20881 +100 852 852 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 853 853 ((( 854 - 20884 +100 855 855 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 856 856 ((( 857 857 1 ... ... @@ -862,13 +862,13 @@ 862 862 Subsequent level 20 reputation ceremonies 863 863 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 864 864 ((( 865 -5 895 +25 866 866 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 867 867 ((( 868 - 75898 +250 869 869 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 870 ((( 871 -1 5901 +10 872 872 ))) 873 873 |(% colspan="1" %)(% colspan="1" %) 874 874 ((( ... ... @@ -876,13 +876,13 @@ 876 876 )))|(% colspan="1" %)(% colspan="1" %) 877 877 ((( 878 878 Reached +27 with one faction 879 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)909 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 880 880 ((( 881 881 500 882 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)912 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 883 883 ((( 884 884 500 885 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)915 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 886 886 ((( 887 887 1 888 888 ))) ... ... @@ -892,45 +892,46 @@ 892 892 )))|(% colspan="1" %)(% colspan="1" %) 893 893 ((( 894 894 Reached +27 with subsequent factions 895 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)925 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 896 896 ((( 897 897 75 898 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)928 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 899 899 ((( 900 900 525 901 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)931 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 902 902 ((( 903 903 7 904 904 ))) 905 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)935 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 906 906 ((( 907 907 Sum 908 908 )))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 -1 345940 +1,600 911 911 )))|(% colspan="1" %)(% colspan="1" %) 912 912 ((( 913 - 943 +\\ 914 914 ))) 945 +{{/layout-cell}} 915 915 916 - 947 +{{layout-cell}} 948 +== Relations Costs == 917 917 918 - **TODO:**950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 919 919 920 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 921 -* ((( 922 -Where are the variables stored and how exactly are they updated? 923 -* ((( 924 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 925 -))) 926 -* ((( 927 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 928 -))) 929 -))) 952 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 953 + 954 +\\ 930 930 {{/layout-cell}} 956 +{{/layout-section}} 931 931 958 +{{layout-section ac:type="single"}} 932 932 {{layout-cell}} 933 -== Reputation Costs == 960 +== References == 961 + 962 +* 963 + 964 +{{{libraries/gamestarts.xml}}} 934 934 {{/layout-cell}} 935 935 {{/layout-section}} 936 936 {{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0