Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 12.1
edited by Daniel Turner
on 2021/11/29 09:51
Change comment: There is no comment for this version
To version 30.1
edited by Daniel Turner
on 2023/07/10 12:21
Change comment: Renamed back-links.

Summary

Details

Page properties
Parent
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1 +Game Starts
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1 +gamestarts
Content
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2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.10
5 +Updated for version 5.10
6 6  {{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
7 7  
8 -
9 -
10 -{{toc/}}
11 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
12 12  = Overview =
13 13  
14 +----
15 +
14 14  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
15 15  
16 16  == Budgeted Custom Game Starts ==
17 17  
20 +----
21 +
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 -* Financial Budget
24 +* Monetary Budget
21 21  * Knowledge
22 22  * Personnel
23 -* Reputation
27 +* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
27 27  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
28 28  == Creative Custom Game Starts ==
29 29  
30 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
31 31  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
32 32  = Custom Start Metrics =
53 +
54 +----
33 33  {{/layout-cell}}
34 34  {{/layout-section}}
35 35  
... ... @@ -37,6 +37,7 @@
37 37  {{layout-cell}}
38 38  == Monetary Budget Factors ==
39 39  
62 +(% class="wrapped" %)
40 40  |=(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 42  Variable
... ... @@ -48,7 +48,7 @@
48 48  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
49 49  (((
50 50  Limit
51 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
52 52  (((
53 53  Number
54 54  )))
... ... @@ -60,11 +60,11 @@
60 60  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 61  (((
62 62  (% style="text-align: right;" %)
63 -300 000 Cr
86 +300,000 Cr
64 64  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 -300 000 Cr
67 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
68 68  (((
69 69  (% style="text-align: right;" %)
70 70  1
... ... @@ -76,11 +76,11 @@
76 76  Has production modules
77 77  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
78 78  (((
79 -500 000 Cr
102 +500,000 Cr
80 80  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 81  (((
82 -6 500 000 Cr
83 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
84 84  (((
85 85  13
86 86  )))
... ... @@ -91,11 +91,11 @@
91 91  Has pier modules
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -600 000 Cr
117 +600,000 Cr
95 95  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 96  (((
97 -4 200 000 Cr
98 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
99 99  (((
100 100  7
101 101  )))
... ... @@ -106,11 +106,11 @@
106 106  Has dock modules
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -80 000 Cr
132 +80,000 Cr
110 110  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 111  (((
112 -1 680 000 Cr
113 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
114 114  (((
115 115  21
116 116  )))
... ... @@ -121,11 +121,11 @@
121 121  Has a luxury dock module
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -150 000 Cr
147 +150,000 Cr
125 125  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 126  (((
127 -150 000 Cr
128 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
129 129  (((
130 130  1
131 131  )))
... ... @@ -136,11 +136,11 @@
136 136  Has S and M storage modules
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -90 000 Cr
162 +90,000 Cr
140 140  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 141  (((
142 -810 000 Cr
143 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
144 144  (((
145 145  9
146 146  )))
... ... @@ -151,11 +151,11 @@
151 151  Has L storage modules
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -150 000 Cr
177 +150,000 Cr
155 155  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 156  (((
157 -1 050 000 Cr
158 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
159 159  (((
160 160  7
161 161  )))
... ... @@ -166,11 +166,11 @@
166 166  Has S ship build modules
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -21 000 000 Cr
192 +21,000,000 Cr
170 170  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 171  (((
172 -21 000 000 Cr
173 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
174 174  (((
175 175  1
176 176  )))
... ... @@ -181,11 +181,11 @@
181 181  Sold > 100k worth of goods at once
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -20 000 Cr
207 +20,000 Cr
185 185  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 186  (((
187 -1 400 000 Cr
188 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
189 189  (((
190 190  70
191 191  )))
... ... @@ -196,11 +196,11 @@
196 196  Sold > 1mil worth of goods at once
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -200 000 Cr
222 +200,000 Cr
200 200  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 201  (((
202 -7 000 000 Cr
203 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
204 204  (((
205 205  35
206 206  )))
... ... @@ -211,11 +211,11 @@
211 211  Bought an M ship
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -400 000 Cr
237 +400,000 Cr
215 215  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 216  (((
217 -5 200 000 Cr
218 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
219 219  (((
220 220  13
221 221  )))
... ... @@ -226,11 +226,11 @@
226 226  Bought an L ship
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -1 800 000 Cr
252 +1,800,000 Cr
230 230  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 231  (((
232 -12 600 000 Cr
233 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
234 234  (((
235 235  7
236 236  )))
... ... @@ -241,11 +241,11 @@
241 241  Bought an XL ship
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -20 000 000 Cr
267 +20,000,000 Cr
245 245  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 246  (((
247 -20 000 000 Cr
248 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
249 249  (((
250 250  1
251 251  )))
... ... @@ -256,11 +256,11 @@
256 256  Bought a carrier
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -27 000 000 Cr
282 +27,000,000 Cr
260 260  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 261  (((
262 -27 000 000 Cr
263 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
264 264  (((
265 265  1
266 266  )))
... ... @@ -270,30 +270,32 @@
270 270  )))|(% colspan="1" %)(% colspan="1" %)
271 271  (((
272 272  Bought a supply ship
273 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
274 274  (((
275 -25 000 000 Cr
276 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
277 277  (((
278 -25 000 000 Cr
279 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
280 280  (((
281 281  1
282 282  )))
283 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
284 284  (((
285 285  Sum
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 -133 890 000 Cr
311 +133,890,000 Cr
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 -
314 +\\
292 292  )))
293 293  {{/layout-cell}}
294 294  
295 295  {{layout-cell}}
296 296  == Monetary Costs ==
320 +
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
297 297  {{/layout-cell}}
298 298  {{/layout-section}}
299 299  
... ... @@ -301,6 +301,7 @@
301 301  {{layout-cell}}
302 302  == Knowledge Budget Factors ==
303 303  
329 +(% class="wrapped" %)
304 304  |=(((
305 305  Variable
306 306  )))|=(((
... ... @@ -320,10 +320,10 @@
320 320  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
321 321  (((
322 322  (% style="text-align: right;" %)
323 -5 000\\
349 +5,000\\
324 324  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -5 000
352 +5,000
327 327  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 328  (((
329 329  (% style="text-align: right;" %)
... ... @@ -332,28 +332,28 @@
332 332  |(((
333 333  known_lockbox_normal
334 334  )))|(((
335 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
361 +Opened a normal [[lockbox>>doc:X4WIKI.X4 Wiki Home.Guides and Tutorials.Tips and Tricks (Spoiler).Lockboxes and Data Vaults.WebHome]] (1 lock)
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 -500
364 +100
339 339  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 340  (((
341 -30 000
342 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
343 343  (((
344 -60
370 +100
345 345  )))
346 346  |(((
347 347  known_lockbox_rare
348 348  )))|(((
349 -Opened a rare lockbox
375 +Opened a rare lockbox (4 or more locks)
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 352  500
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 -30 000
356 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
357 357  (((
358 358  60
359 359  )))
... ... @@ -363,11 +363,11 @@
363 363  Target an aqueduct
364 364  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 365  (((
366 -2 000
392 +2,000
367 367  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 368  (((
369 -2 000
370 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
371 371  (((
372 372  1
373 373  )))
... ... @@ -376,14 +376,14 @@
376 376  known_khaak_hive
377 377  )))|(% colspan="1" %)(% colspan="1" %)
378 378  (((
379 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
380 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
381 381  (((
382 -3 000
383 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
384 384  (((
385 -3 000
386 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
387 387  (((
388 388  1
389 389  )))
... ... @@ -393,17 +393,15 @@
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 395  Enter a new sector
396 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
397 397  (((
398 398  200
399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
400 400  (((
401 -(% class="qv3Wpe" %)39 000
402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +(% class="qv3Wpe" %)26,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 403  (((
404 -195
405 -
406 -(As of CoH and SV v4.10)
430 +130
407 407  )))
408 408  |(% colspan="1" %)(% colspan="1" %)
409 409  (((
... ... @@ -411,13 +411,13 @@
411 411  )))|(% colspan="1" %)(% colspan="1" %)
412 412  (((
413 413  Enter a [[doc:Xenon]] sector
414 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
438 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
415 415  (((
416 -2 000
417 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 +2,000
441 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
418 418  (((
419 -2 000
420 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
443 +2,000
444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
421 421  (((
422 422  1
423 423  )))
... ... @@ -427,13 +427,13 @@
427 427  )))|(% colspan="1" %)(% colspan="1" %)
428 428  (((
429 429  Target a Data Vault
430 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
454 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
431 431  (((
432 -3 000
433 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
456 +3,000
457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
434 434  (((
435 -3 000
436 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
459 +3,000
460 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
437 437  (((
438 438  1
439 439  )))
... ... @@ -443,30 +443,32 @@
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 445  Unlock a timeline entry
446 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
470 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
447 447  (((
448 -1000
449 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
472 +1,000
473 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
450 450  (((
451 -30 000
452 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
475 +30,000
476 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
453 453  (((
454 454  30
455 455  )))
456 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
480 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
457 457  (((
458 458  Sum
459 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
483 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
460 460  (((
461 -144 000
485 +111,000
462 462  )))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 -
488 +\\
465 465  )))
466 466  {{/layout-cell}}
467 467  
468 468  {{layout-cell}}
469 469  == Knowledge Costs ==
494 +
495 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
470 470  {{/layout-cell}}
471 471  {{/layout-section}}
472 472  
... ... @@ -474,6 +474,7 @@
474 474  {{layout-cell}}
475 475  == Personnel Budget Factors ==
476 476  
503 +(% class="wrapped" %)
477 477  |=(((
478 478  Variable
479 479  )))|=(((
... ... @@ -492,13 +492,13 @@
492 492  )))|(% colspan="1" %)(% colspan="1" %)
493 493  (((
494 494  Base Budget
495 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
496 496  (((
497 -1 000
498 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +1,000
525 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
499 499  (((
500 -1 000
501 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
527 +1,000
528 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
502 502  (((
503 503  1
504 504  )))
... ... @@ -508,13 +508,13 @@
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 510  Promoted a 2 star pilot to 3 stars with a seminar
511 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
512 512  (((
513 513  500
514 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
515 515  (((
516 -25 000
517 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +25,000
544 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
518 518  (((
519 519  50
520 520  )))
... ... @@ -524,13 +524,13 @@
524 524  )))|(% colspan="1" %)(% colspan="1" %)
525 525  (((
526 526  Promoted a 3 star pilot to 4 stars with a seminar
527 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
554 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
528 528  (((
529 -2 500
530 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
556 +2,500
557 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
531 531  (((
532 -75 000
533 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
559 +75,000
560 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
534 534  (((
535 535  30
536 536  )))
... ... @@ -540,13 +540,13 @@
540 540  )))|(% colspan="1" %)(% colspan="1" %)
541 541  (((
542 542  Promoted a 4 star pilot to 5 stars with a seminar
543 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
570 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
544 544  (((
545 -5 000
546 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
572 +5,000
573 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
547 547  (((
548 -100 000
549 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
575 +100,000
576 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
550 550  (((
551 551  20
552 552  )))
... ... @@ -559,7 +559,7 @@
559 559  500
560 560  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
561 561  (((
562 -25 000
589 +25,000
563 563  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
564 564  (((
565 565  50
... ... @@ -570,10 +570,10 @@
570 570  Promoted a 3 star manager to 4 stars with a seminar
571 571  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 572  (((
573 -2 500
600 +2,500
574 574  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
575 575  (((
576 -75 000
603 +75,000
577 577  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
578 578  (((
579 579  30
... ... @@ -584,10 +584,10 @@
584 584  Promoted a 4 star manager to 5 stars with a seminar
585 585  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 586  (((
587 -5 000
614 +5,000
588 588  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
589 589  (((
590 -100 000
617 +100,000
591 591  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
592 592  (((
593 593  20
... ... @@ -598,13 +598,13 @@
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  Has a 4 star pilot
601 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
628 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
602 602  (((
603 -1 500
604 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
630 +1,500
631 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
605 605  (((
606 -30 000
607 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
633 +30,000
634 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
608 608  (((
609 609  20
610 610  )))
... ... @@ -614,10 +614,10 @@
614 614  Has a 5 star pilot
615 615  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 616  (((
617 -3 000
644 +3,000
618 618  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 619  (((
620 - 60 000
647 + 60,000
621 621  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
622 622  (((
623 623   20
... ... @@ -628,10 +628,10 @@
628 628  Has a 4 star manager
629 629  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 630  (((
631 -1 500
658 +1,500
632 632  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
633 633  (((
634 -30 000
661 +30,000
635 635  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
636 636  (((
637 637  20
... ... @@ -642,10 +642,10 @@
642 642  Has a 5 star manager
643 643  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 644  (((
645 -3 000
672 +3,000
646 646  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 647  (((
648 - 60 000
675 + 60,000
649 649  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
650 650  (((
651 651   20
... ... @@ -656,37 +656,40 @@
656 656  )))|(% colspan="1" %)(% colspan="1" %)
657 657  (((
658 658  Total number of crew
659 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
686 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
660 660  (((
661 661  20
662 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
689 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
663 663  (((
664 -60 000
665 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
691 +60,000
692 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
666 666  (((
667 667  3000
668 668  )))
669 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
696 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
670 670  (((
671 671  Sum
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 -641 000
701 +641,000
675 675  )))|(% colspan="1" %)(% colspan="1" %)
676 676  (((
677 -
704 +\\
678 678  )))
679 679  {{/layout-cell}}
680 680  
681 681  {{layout-cell}}
682 682  == Personnel Costs ==
710 +
711 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
683 683  {{/layout-cell}}
684 684  {{/layout-section}}
685 685  
686 686  {{layout-section ac:type="two_equal"}}
687 687  {{layout-cell}}
688 -== Reputation Budget Factors ==
717 +== Relations Budget Factors ==
689 689  
719 +(% class="wrapped" %)
690 690  |=(((
691 691  Variable
692 692  )))|=(((
... ... @@ -704,13 +704,13 @@
704 704  )))|(% colspan="1" %)(% colspan="1" %)
705 705  (((
706 706  Base budget
707 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
737 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
708 708  (((
709 709  10
710 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
740 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
711 711  (((
712 712  10
713 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
743 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
714 714  (((
715 715  1
716 716  )))
... ... @@ -720,13 +720,13 @@
720 720  )))|(% colspan="1" %)(% colspan="1" %)
721 721  (((
722 722  Joined a war effort
723 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
753 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
724 724  (((
725 725  10
726 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
756 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
727 727  (((
728 728  10
729 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
759 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
730 730  (((
731 731  1
732 732  )))
... ... @@ -736,13 +736,13 @@
736 736  )))|(% colspan="1" %)(% colspan="1" %)
737 737  (((
738 738  Joined a war effort opposing another one
739 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
769 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
740 740  (((
741 741  20
742 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
772 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
743 743  (((
744 744  20
745 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
775 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
746 746  (((
747 747  1
748 748  )))
... ... @@ -752,13 +752,13 @@
752 752  )))|(% colspan="1" %)(% colspan="1" %)
753 753  (((
754 754  Joined a trade guild
755 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
785 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
756 756  (((
757 757  20
758 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
788 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
759 759  (((
760 760  20
761 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
791 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
762 762  (((
763 763  1
764 764  )))
... ... @@ -768,13 +768,13 @@
768 768  )))|(% colspan="1" %)(% colspan="1" %)
769 769  (((
770 770  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
771 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
801 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
772 772  (((
773 773  30
774 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
804 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
775 775  (((
776 776  30
777 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
807 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
778 778  (((
779 779  1
780 780  )))
... ... @@ -784,13 +784,13 @@
784 784  )))|(% colspan="1" %)(% colspan="1" %)
785 785  (((
786 786  Completed an easy leak mission
787 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
817 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
788 788  (((
789 789  10
790 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
820 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
791 791  (((
792 792  10
793 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
823 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
794 794  (((
795 795  1
796 796  )))
... ... @@ -800,13 +800,13 @@
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  Completed a hard leak mission
803 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
833 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
804 804  (((
805 805  30
806 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
836 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
807 807  (((
808 808  30
809 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
839 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
810 810  (((
811 811  1
812 812  )))
... ... @@ -816,13 +816,13 @@
816 816  )))|(% colspan="1" %)(% colspan="1" %)
817 817  (((
818 818  First level 10 reputation ceremony bonus
819 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
849 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
820 820  (((
821 821  20
822 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
852 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
823 823  (((
824 824  20
825 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
855 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
826 826  (((
827 827  1
828 828  )))
... ... @@ -832,13 +832,13 @@
832 832  )))|(% colspan="1" %)(% colspan="1" %)
833 833  (((
834 834  Subsequent level 10 reputation ceremonies
835 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
865 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
836 836  (((
837 837  5
838 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
868 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
839 839  (((
840 840  75
841 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
871 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
842 842  (((
843 843  15
844 844  )))
... ... @@ -848,10 +848,10 @@
848 848  First level 20 reputation ceremony bonus
849 849  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
850 850  (((
851 -20
881 +100
852 852  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
853 853  (((
854 -20
884 +100
855 855  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
856 856  (((
857 857  1
... ... @@ -862,13 +862,13 @@
862 862  Subsequent level 20 reputation ceremonies
863 863  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
864 864  (((
865 -5
895 +25
866 866  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
867 867  (((
868 -75
898 +250
869 869  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 870  (((
871 -15
901 +10
872 872  )))
873 873  |(% colspan="1" %)(% colspan="1" %)
874 874  (((
... ... @@ -876,13 +876,13 @@
876 876  )))|(% colspan="1" %)(% colspan="1" %)
877 877  (((
878 878  Reached +27 with one faction
879 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
909 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
880 880  (((
881 881  500
882 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
912 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
883 883  (((
884 884  500
885 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
915 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
886 886  (((
887 887  1
888 888  )))
... ... @@ -892,45 +892,46 @@
892 892  )))|(% colspan="1" %)(% colspan="1" %)
893 893  (((
894 894  Reached +27 with subsequent factions
895 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
925 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
896 896  (((
897 897  75
898 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
928 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
899 899  (((
900 900  525
901 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
931 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
902 902  (((
903 903  7
904 904  )))
905 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
935 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
906 906  (((
907 907  Sum
908 908  )))|(% colspan="1" %)(% colspan="1" %)
909 909  (((
910 -1345
940 +1,600
911 911  )))|(% colspan="1" %)(% colspan="1" %)
912 912  (((
913 -
943 +\\
914 914  )))
945 +{{/layout-cell}}
915 915  
916 -
947 +{{layout-cell}}
948 +== Relations Costs ==
917 917  
918 -**TODO:**
950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
919 919  
920 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
921 -* (((
922 -Where are the variables stored and how exactly are they updated?
923 -* (((
924 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
925 -)))
926 -* (((
927 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
928 -)))
929 -)))
952 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
953 +
954 +\\
930 930  {{/layout-cell}}
956 +{{/layout-section}}
931 931  
958 +{{layout-section ac:type="single"}}
932 932  {{layout-cell}}
933 -== Reputation Costs ==
960 +== References ==
961 +
962 +*
963 +
964 +{{{libraries/gamestarts.xml}}}
934 934  {{/layout-cell}}
935 935  {{/layout-section}}
936 936  {{/layout}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889642/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
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1 +2022-04-20 21:42:43.0