Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 12.1
edited by Daniel Turner
on 2021/11/29 09:51
Change comment: There is no comment for this version
To version 21.1
edited by Daniel Turner
on 2022/02/14 12:56
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -2,13 +2,17 @@
2 2  {{layout-section ac:type="single"}}
3 3  {{layout-cell}}
4 4  {{info}}
5 -Updated for version 4.10
5 +Updated for version 4.20
6 6  {{/info}}
7 7  
8 8  
9 9  
10 10  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
11 11  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
12 12  = Overview =
13 13  
14 14  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -17,14 +17,24 @@
17 17  
18 18  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
19 19  
20 -* Financial Budget
24 +* Monetary Budget
21 21  * Knowledge
22 22  * Personnel
23 -* Reputation
27 +* Relations
24 24  * Research and Plot outcomes
25 25  
26 26  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
27 27  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
28 28  == Creative Custom Game Starts ==
29 29  
30 30  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
... ... @@ -60,10 +60,10 @@
60 60  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
61 61  (((
62 62  (% style="text-align: right;" %)
63 -300 000 Cr
77 +300,000 Cr
64 64  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
65 65  (((
66 -300 000 Cr
80 +300,000 Cr
67 67  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
68 68  (((
69 69  (% style="text-align: right;" %)
... ... @@ -76,10 +76,10 @@
76 76  Has production modules
77 77  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
78 78  (((
79 -500 000 Cr
93 +500,000 Cr
80 80  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
81 81  (((
82 -6 500 000 Cr
96 +6,500,000 Cr
83 83  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
84 84  (((
85 85  13
... ... @@ -91,10 +91,10 @@
91 91  Has pier modules
92 92  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
93 93  (((
94 -600 000 Cr
108 +600,000 Cr
95 95  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
96 96  (((
97 -4 200 000 Cr
111 +4,200,000 Cr
98 98  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
99 99  (((
100 100  7
... ... @@ -106,10 +106,10 @@
106 106  Has dock modules
107 107  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
108 108  (((
109 -80 000 Cr
123 +80,000 Cr
110 110  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
111 111  (((
112 -1 680 000 Cr
126 +1,680,000 Cr
113 113  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
114 114  (((
115 115  21
... ... @@ -121,10 +121,10 @@
121 121  Has a luxury dock module
122 122  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
123 123  (((
124 -150 000 Cr
138 +150,000 Cr
125 125  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
126 126  (((
127 -150 000 Cr
141 +150,000 Cr
128 128  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
129 129  (((
130 130  1
... ... @@ -136,10 +136,10 @@
136 136  Has S and M storage modules
137 137  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
138 138  (((
139 -90 000 Cr
153 +90,000 Cr
140 140  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
141 141  (((
142 -810 000 Cr
156 +810,000 Cr
143 143  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
144 144  (((
145 145  9
... ... @@ -151,10 +151,10 @@
151 151  Has L storage modules
152 152  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
153 153  (((
154 -150 000 Cr
168 +150,000 Cr
155 155  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
156 156  (((
157 -1 050 000 Cr
171 +1,050,000 Cr
158 158  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
159 159  (((
160 160  7
... ... @@ -166,10 +166,10 @@
166 166  Has S ship build modules
167 167  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
168 168  (((
169 -21 000 000 Cr
183 +21,000,000 Cr
170 170  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
171 171  (((
172 -21 000 000 Cr
186 +21,000,000 Cr
173 173  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
174 174  (((
175 175  1
... ... @@ -181,10 +181,10 @@
181 181  Sold > 100k worth of goods at once
182 182  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
183 183  (((
184 -20 000 Cr
198 +20,000 Cr
185 185  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
186 186  (((
187 -1 400 000 Cr
201 +1,400,000 Cr
188 188  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
189 189  (((
190 190  70
... ... @@ -196,10 +196,10 @@
196 196  Sold > 1mil worth of goods at once
197 197  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
198 198  (((
199 -200 000 Cr
213 +200,000 Cr
200 200  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
201 201  (((
202 -7 000 000 Cr
216 +7,000,000 Cr
203 203  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
204 204  (((
205 205  35
... ... @@ -211,10 +211,10 @@
211 211  Bought an M ship
212 212  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
213 213  (((
214 -400 000 Cr
228 +400,000 Cr
215 215  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
216 216  (((
217 -5 200 000 Cr
231 +5,200,000 Cr
218 218  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
219 219  (((
220 220  13
... ... @@ -226,10 +226,10 @@
226 226  Bought an L ship
227 227  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
228 228  (((
229 -1 800 000 Cr
243 +1,800,000 Cr
230 230  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
231 231  (((
232 -12 600 000 Cr
246 +12,600,000 Cr
233 233  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
234 234  (((
235 235  7
... ... @@ -241,10 +241,10 @@
241 241  Bought an XL ship
242 242  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
243 243  (((
244 -20 000 000 Cr
258 +20,000,000 Cr
245 245  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
246 246  (((
247 -20 000 000 Cr
261 +20,000,000 Cr
248 248  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
249 249  (((
250 250  1
... ... @@ -256,10 +256,10 @@
256 256  Bought a carrier
257 257  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
258 258  (((
259 -27 000 000 Cr
273 +27,000,000 Cr
260 260  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
261 261  (((
262 -27 000 000 Cr
276 +27,000,000 Cr
263 263  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
264 264  (((
265 265  1
... ... @@ -272,10 +272,10 @@
272 272  Bought a supply ship
273 273  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
274 274  (((
275 -25 000 000 Cr
289 +25,000,000 Cr
276 276  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
277 277  (((
278 -25 000 000 Cr
292 +25,000,000 Cr
279 279  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
280 280  (((
281 281  1
... ... @@ -285,7 +285,7 @@
285 285  Sum
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 -133 890 000 Cr
302 +133,890,000 Cr
289 289  )))|(% colspan="1" %)(% colspan="1" %)
290 290  (((
291 291  
... ... @@ -294,6 +294,8 @@
294 294  
295 295  {{layout-cell}}
296 296  == Monetary Costs ==
311 +
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
297 297  {{/layout-cell}}
298 298  {{/layout-section}}
299 299  
... ... @@ -320,10 +320,10 @@
320 320  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
321 321  (((
322 322  (% style="text-align: right;" %)
323 -5 000\\
339 +5,000\\
324 324  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -5 000
342 +5,000
327 327  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
328 328  (((
329 329  (% style="text-align: right;" %)
... ... @@ -332,27 +332,27 @@
332 332  |(((
333 333  known_lockbox_normal
334 334  )))|(((
335 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
336 336  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 337  (((
338 -500
354 +100
339 339  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
340 340  (((
341 -30 000
357 +10,000
342 342  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
343 343  (((
344 -60
360 +100
345 345  )))
346 346  |(((
347 347  known_lockbox_rare
348 348  )))|(((
349 -Opened a rare lockbox
365 +Opened a rare lockbox (4 or more locks)
350 350  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
351 351  (((
352 352  500
353 353  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
354 354  (((
355 -30 000
371 +30,000
356 356  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
357 357  (((
358 358  60
... ... @@ -363,10 +363,10 @@
363 363  Target an aqueduct
364 364  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
365 365  (((
366 -2 000
382 +2,000
367 367  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
368 368  (((
369 -2 000
385 +2,000
370 370  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 372  1
... ... @@ -379,10 +379,10 @@
379 379  Target a [[Kha'ak>>doc:Kha'ak]] Hive
380 380  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 381  (((
382 -3 000
398 +3,000
383 383  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
384 384  (((
385 -3 000
401 +3,000
386 386  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 388  1
... ... @@ -398,7 +398,7 @@
398 398  200
399 399  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 -(% class="qv3Wpe" %)39 000
417 +(% class="qv3Wpe" %)39,000
402 402  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 404  195
... ... @@ -413,10 +413,10 @@
413 413  Enter a [[doc:Xenon]] sector
414 414  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
415 415  (((
416 -2 000
432 +2,000
417 417  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
418 418  (((
419 -2 000
435 +2,000
420 420  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
421 421  (((
422 422  1
... ... @@ -429,10 +429,10 @@
429 429  Target a Data Vault
430 430  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 431  (((
432 -3 000
448 +3,000
433 433  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 -3 000
451 +3,000
436 436  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 438  1
... ... @@ -445,10 +445,10 @@
445 445  Unlock a timeline entry
446 446  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 -1000
464 +1,000
449 449  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 450  (((
451 -30 000
467 +30,000
452 452  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 453  (((
454 454  30
... ... @@ -458,7 +458,7 @@
458 458  Sum
459 459  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
460 460  (((
461 -144 000
477 +124,000
462 462  )))|(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 464  
... ... @@ -467,6 +467,8 @@
467 467  
468 468  {{layout-cell}}
469 469  == Knowledge Costs ==
486 +
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
470 470  {{/layout-cell}}
471 471  {{/layout-section}}
472 472  
... ... @@ -494,10 +494,10 @@
494 494  Base Budget
495 495  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
496 496  (((
497 -1 000
515 +1,000
498 498  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
499 499  (((
500 -1 000
518 +1,000
501 501  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
502 502  (((
503 503  1
... ... @@ -513,7 +513,7 @@
513 513  500
514 514  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
515 515  (((
516 -25 000
534 +25,000
517 517  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
518 518  (((
519 519  50
... ... @@ -526,10 +526,10 @@
526 526  Promoted a 3 star pilot to 4 stars with a seminar
527 527  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
528 528  (((
529 -2 500
547 +2,500
530 530  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
531 531  (((
532 -75 000
550 +75,000
533 533  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
534 534  (((
535 535  30
... ... @@ -542,10 +542,10 @@
542 542  Promoted a 4 star pilot to 5 stars with a seminar
543 543  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
544 544  (((
545 -5 000
563 +5,000
546 546  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
547 547  (((
548 -100 000
566 +100,000
549 549  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
550 550  (((
551 551  20
... ... @@ -559,7 +559,7 @@
559 559  500
560 560  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
561 561  (((
562 -25 000
580 +25,000
563 563  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
564 564  (((
565 565  50
... ... @@ -570,10 +570,10 @@
570 570  Promoted a 3 star manager to 4 stars with a seminar
571 571  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
572 572  (((
573 -2 500
591 +2,500
574 574  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
575 575  (((
576 -75 000
594 +75,000
577 577  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
578 578  (((
579 579  30
... ... @@ -584,10 +584,10 @@
584 584  Promoted a 4 star manager to 5 stars with a seminar
585 585  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
586 586  (((
587 -5 000
605 +5,000
588 588  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
589 589  (((
590 -100 000
608 +100,000
591 591  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
592 592  (((
593 593  20
... ... @@ -600,10 +600,10 @@
600 600  Has a 4 star pilot
601 601  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
602 602  (((
603 -1 500
621 +1,500
604 604  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
605 605  (((
606 -30 000
624 +30,000
607 607  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
608 608  (((
609 609  20
... ... @@ -614,10 +614,10 @@
614 614  Has a 5 star pilot
615 615  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
616 616  (((
617 -3 000
635 +3,000
618 618  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
619 619  (((
620 - 60 000
638 + 60,000
621 621  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
622 622  (((
623 623   20
... ... @@ -628,10 +628,10 @@
628 628  Has a 4 star manager
629 629  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
630 630  (((
631 -1 500
649 +1,500
632 632  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
633 633  (((
634 -30 000
652 +30,000
635 635  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
636 636  (((
637 637  20
... ... @@ -642,10 +642,10 @@
642 642  Has a 5 star manager
643 643  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
644 644  (((
645 -3 000
663 +3,000
646 646  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
647 647  (((
648 - 60 000
666 + 60,000
649 649  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
650 650  (((
651 651   20
... ... @@ -661,7 +661,7 @@
661 661  20
662 662  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
663 663  (((
664 -60 000
682 +60,000
665 665  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
666 666  (((
667 667  3000
... ... @@ -671,7 +671,7 @@
671 671  Sum
672 672  )))|(% colspan="1" %)(% colspan="1" %)
673 673  (((
674 -641 000
692 +641,000
675 675  )))|(% colspan="1" %)(% colspan="1" %)
676 676  (((
677 677  
... ... @@ -680,12 +680,14 @@
680 680  
681 681  {{layout-cell}}
682 682  == Personnel Costs ==
701 +
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
683 683  {{/layout-cell}}
684 684  {{/layout-section}}
685 685  
686 686  {{layout-section ac:type="two_equal"}}
687 687  {{layout-cell}}
688 -== Reputation Budget Factors ==
708 +== Relations Budget Factors ==
689 689  
690 690  |=(((
691 691  Variable
... ... @@ -848,10 +848,10 @@
848 848  First level 20 reputation ceremony bonus
849 849  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
850 850  (((
851 -20
871 +100
852 852  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
853 853  (((
854 -20
874 +100
855 855  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
856 856  (((
857 857  1
... ... @@ -862,10 +862,10 @@
862 862  Subsequent level 20 reputation ceremonies
863 863  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
864 864  (((
865 -5
885 +25
866 866  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
867 867  (((
868 -75
888 +250
869 869  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 870  (((
871 871  15
... ... @@ -907,7 +907,7 @@
907 907  Sum
908 908  )))|(% colspan="1" %)(% colspan="1" %)
909 909  (((
910 -1345
930 +1,600
911 911  )))|(% colspan="1" %)(% colspan="1" %)
912 912  (((
913 913  
... ... @@ -924,13 +924,19 @@
924 924  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
925 925  )))
926 926  * (((
927 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
928 928  )))
929 929  )))
930 930  {{/layout-cell}}
931 931  
932 932  {{layout-cell}}
933 -== Reputation Costs ==
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 +
959 +
934 934  {{/layout-cell}}
935 935  {{/layout-section}}
936 936  {{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889642
1 +108396840
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889642/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108396840/Custom Game Starts