Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 12.1
edited by Daniel Turner
on 2021/11/29 09:51
on 2021/11/29 09:51
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To version 21.1
edited by Daniel Turner
on 2022/02/14 12:56
on 2022/02/14 12:56
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... ... @@ -2,13 +2,17 @@ 2 2 {{layout-section ac:type="single"}} 3 3 {{layout-cell}} 4 4 {{info}} 5 -Updated for version 4. 105 +Updated for version 4.20 6 6 {{/info}} 7 7 8 8 9 9 10 10 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 11 11 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 12 12 = Overview = 13 13 14 14 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -17,14 +17,24 @@ 17 17 18 18 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 19 19 20 -* FinancialBudget24 +* Monetary Budget 21 21 * Knowledge 22 22 * Personnel 23 -* Re putation27 +* Relations 24 24 * Research and Plot outcomes 25 25 26 26 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 27 27 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 36 +[[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 39 + 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 28 28 == Creative Custom Game Starts == 29 29 30 30 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. ... ... @@ -60,10 +60,10 @@ 60 60 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 61 61 ((( 62 62 (% style="text-align: right;" %) 63 -300 77 +300,000 Cr 64 64 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 65 65 ((( 66 -300 80 +300,000 Cr 67 67 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 68 68 ((( 69 69 (% style="text-align: right;" %) ... ... @@ -76,10 +76,10 @@ 76 76 Has production modules 77 77 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 78 78 ((( 79 -500 93 +500,000 Cr 80 80 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 81 81 ((( 82 -6 96 +6,500,000 Cr 83 83 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 84 84 ((( 85 85 13 ... ... @@ -91,10 +91,10 @@ 91 91 Has pier modules 92 92 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 93 93 ((( 94 -600 108 +600,000 Cr 95 95 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 96 96 ((( 97 -4 111 +4,200,000 Cr 98 98 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 99 99 ((( 100 100 7 ... ... @@ -106,10 +106,10 @@ 106 106 Has dock modules 107 107 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 108 108 ((( 109 -80 123 +80,000 Cr 110 110 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 111 111 ((( 112 -1 126 +1,680,000 Cr 113 113 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 114 114 ((( 115 115 21 ... ... @@ -121,10 +121,10 @@ 121 121 Has a luxury dock module 122 122 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 123 123 ((( 124 -150 138 +150,000 Cr 125 125 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 126 126 ((( 127 -150 141 +150,000 Cr 128 128 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 129 129 ((( 130 130 1 ... ... @@ -136,10 +136,10 @@ 136 136 Has S and M storage modules 137 137 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 138 138 ((( 139 -90 153 +90,000 Cr 140 140 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 141 141 ((( 142 -810 156 +810,000 Cr 143 143 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 144 144 ((( 145 145 9 ... ... @@ -151,10 +151,10 @@ 151 151 Has L storage modules 152 152 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 153 153 ((( 154 -150 168 +150,000 Cr 155 155 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 156 156 ((( 157 -1 171 +1,050,000 Cr 158 158 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 159 159 ((( 160 160 7 ... ... @@ -166,10 +166,10 @@ 166 166 Has S ship build modules 167 167 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 168 168 ((( 169 -21 183 +21,000,000 Cr 170 170 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 171 171 ((( 172 -21 186 +21,000,000 Cr 173 173 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 174 174 ((( 175 175 1 ... ... @@ -181,10 +181,10 @@ 181 181 Sold > 100k worth of goods at once 182 182 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 183 183 ((( 184 -20 198 +20,000 Cr 185 185 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 186 186 ((( 187 -1 201 +1,400,000 Cr 188 188 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 189 189 ((( 190 190 70 ... ... @@ -196,10 +196,10 @@ 196 196 Sold > 1mil worth of goods at once 197 197 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 198 198 ((( 199 -200 213 +200,000 Cr 200 200 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 201 201 ((( 202 -7 216 +7,000,000 Cr 203 203 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 204 204 ((( 205 205 35 ... ... @@ -211,10 +211,10 @@ 211 211 Bought an M ship 212 212 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 213 213 ((( 214 -400 228 +400,000 Cr 215 215 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 216 216 ((( 217 -5 231 +5,200,000 Cr 218 218 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 219 219 ((( 220 220 13 ... ... @@ -226,10 +226,10 @@ 226 226 Bought an L ship 227 227 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 228 228 ((( 229 -1 243 +1,800,000 Cr 230 230 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 231 231 ((( 232 -12 246 +12,600,000 Cr 233 233 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 234 234 ((( 235 235 7 ... ... @@ -241,10 +241,10 @@ 241 241 Bought an XL ship 242 242 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 243 243 ((( 244 -20 258 +20,000,000 Cr 245 245 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 246 246 ((( 247 -20 261 +20,000,000 Cr 248 248 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 249 249 ((( 250 250 1 ... ... @@ -256,10 +256,10 @@ 256 256 Bought a carrier 257 257 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 258 258 ((( 259 -27 273 +27,000,000 Cr 260 260 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 261 261 ((( 262 -27 276 +27,000,000 Cr 263 263 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 264 264 ((( 265 265 1 ... ... @@ -272,10 +272,10 @@ 272 272 Bought a supply ship 273 273 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 274 274 ((( 275 -25 289 +25,000,000 Cr 276 276 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 277 277 ((( 278 -25 292 +25,000,000 Cr 279 279 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 280 280 ((( 281 281 1 ... ... @@ -285,7 +285,7 @@ 285 285 Sum 286 286 )))|(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 -133 302 +133,890,000 Cr 289 289 )))|(% colspan="1" %)(% colspan="1" %) 290 290 ((( 291 291 ... ... @@ -294,6 +294,8 @@ 294 294 295 295 {{layout-cell}} 296 296 == Monetary Costs == 311 + 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 297 297 {{/layout-cell}} 298 298 {{/layout-section}} 299 299 ... ... @@ -320,10 +320,10 @@ 320 320 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 321 321 ((( 322 322 (% style="text-align: right;" %) 323 -5 339 +5,000\\ 324 324 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 -5 342 +5,000 327 327 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 328 328 ((( 329 329 (% style="text-align: right;" %) ... ... @@ -332,27 +332,27 @@ 332 332 |((( 333 333 known_lockbox_normal 334 334 )))|((( 335 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 336 336 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 337 337 ((( 338 - 500354 +100 339 339 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 340 340 ((( 341 - 30357 +10,000 342 342 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 343 343 ((( 344 - 60360 +100 345 345 ))) 346 346 |((( 347 347 known_lockbox_rare 348 348 )))|((( 349 -Opened a rare lockbox 365 +Opened a rare lockbox (4 or more locks) 350 350 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 351 351 ((( 352 352 500 353 353 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 354 354 ((( 355 -30 371 +30,000 356 356 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 357 357 ((( 358 358 60 ... ... @@ -363,10 +363,10 @@ 363 363 Target an aqueduct 364 364 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 365 365 ((( 366 -2 382 +2,000 367 367 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 368 368 ((( 369 -2 385 +2,000 370 370 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 372 1 ... ... @@ -379,10 +379,10 @@ 379 379 Target a [[Kha'ak>>doc:Kha'ak]] Hive 380 380 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 381 381 ((( 382 -3 398 +3,000 383 383 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 384 384 ((( 385 -3 401 +3,000 386 386 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 388 1 ... ... @@ -398,7 +398,7 @@ 398 398 200 399 399 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -(% class="qv3Wpe" %)39 417 +(% class="qv3Wpe" %)39,000 402 402 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 404 195 ... ... @@ -413,10 +413,10 @@ 413 413 Enter a [[doc:Xenon]] sector 414 414 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 415 415 ((( 416 -2 432 +2,000 417 417 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 418 418 ((( 419 -2 435 +2,000 420 420 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 421 421 ((( 422 422 1 ... ... @@ -429,10 +429,10 @@ 429 429 Target a Data Vault 430 430 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 431 431 ((( 432 -3 448 +3,000 433 433 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -3 451 +3,000 436 436 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 438 1 ... ... @@ -445,10 +445,10 @@ 445 445 Unlock a timeline entry 446 446 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -1000 464 +1,000 449 449 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 450 450 ((( 451 -30 467 +30,000 452 452 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 453 453 ((( 454 454 30 ... ... @@ -458,7 +458,7 @@ 458 458 Sum 459 459 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 460 460 ((( 461 -14 4000477 +124,000 462 462 )))|(% colspan="1" %)(% colspan="1" %) 463 463 ((( 464 464 ... ... @@ -467,6 +467,8 @@ 467 467 468 468 {{layout-cell}} 469 469 == Knowledge Costs == 486 + 487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 470 {{/layout-cell}} 471 471 {{/layout-section}} 472 472 ... ... @@ -494,10 +494,10 @@ 494 494 Base Budget 495 495 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 496 496 ((( 497 -1 515 +1,000 498 498 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 499 499 ((( 500 -1 518 +1,000 501 501 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 502 502 ((( 503 503 1 ... ... @@ -513,7 +513,7 @@ 513 513 500 514 514 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 515 515 ((( 516 -25 534 +25,000 517 517 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 518 518 ((( 519 519 50 ... ... @@ -526,10 +526,10 @@ 526 526 Promoted a 3 star pilot to 4 stars with a seminar 527 527 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 528 528 ((( 529 -2 547 +2,500 530 530 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 531 531 ((( 532 -75 550 +75,000 533 533 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 534 534 ((( 535 535 30 ... ... @@ -542,10 +542,10 @@ 542 542 Promoted a 4 star pilot to 5 stars with a seminar 543 543 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 544 544 ((( 545 -5 563 +5,000 546 546 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 547 547 ((( 548 -100 566 +100,000 549 549 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 550 550 ((( 551 551 20 ... ... @@ -559,7 +559,7 @@ 559 559 500 560 560 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 561 561 ((( 562 -25 580 +25,000 563 563 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 564 564 ((( 565 565 50 ... ... @@ -570,10 +570,10 @@ 570 570 Promoted a 3 star manager to 4 stars with a seminar 571 571 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 572 572 ((( 573 -2 591 +2,500 574 574 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 575 575 ((( 576 -75 594 +75,000 577 577 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 578 578 ((( 579 579 30 ... ... @@ -584,10 +584,10 @@ 584 584 Promoted a 4 star manager to 5 stars with a seminar 585 585 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 586 586 ((( 587 -5 605 +5,000 588 588 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 589 589 ((( 590 -100 608 +100,000 591 591 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 592 592 ((( 593 593 20 ... ... @@ -600,10 +600,10 @@ 600 600 Has a 4 star pilot 601 601 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 602 602 ((( 603 -1 621 +1,500 604 604 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 605 605 ((( 606 -30 624 +30,000 607 607 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 608 608 ((( 609 609 20 ... ... @@ -614,10 +614,10 @@ 614 614 Has a 5 star pilot 615 615 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 616 616 ((( 617 -3 635 +3,000 618 618 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 619 619 ((( 620 - 60 638 + 60,000 621 621 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 622 622 ((( 623 623 20 ... ... @@ -628,10 +628,10 @@ 628 628 Has a 4 star manager 629 629 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 630 630 ((( 631 -1 649 +1,500 632 632 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 633 633 ((( 634 -30 652 +30,000 635 635 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 636 636 ((( 637 637 20 ... ... @@ -642,10 +642,10 @@ 642 642 Has a 5 star manager 643 643 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 644 644 ((( 645 -3 663 +3,000 646 646 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 647 647 ((( 648 - 60 666 + 60,000 649 649 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 650 650 ((( 651 651 20 ... ... @@ -661,7 +661,7 @@ 661 661 20 662 662 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 663 663 ((( 664 -60 682 +60,000 665 665 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 666 666 ((( 667 667 3000 ... ... @@ -671,7 +671,7 @@ 671 671 Sum 672 672 )))|(% colspan="1" %)(% colspan="1" %) 673 673 ((( 674 -641 692 +641,000 675 675 )))|(% colspan="1" %)(% colspan="1" %) 676 676 ((( 677 677 ... ... @@ -680,12 +680,14 @@ 680 680 681 681 {{layout-cell}} 682 682 == Personnel Costs == 701 + 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 683 683 {{/layout-cell}} 684 684 {{/layout-section}} 685 685 686 686 {{layout-section ac:type="two_equal"}} 687 687 {{layout-cell}} 688 -== Re putation Budget Factors ==708 +== Relations Budget Factors == 689 689 690 690 |=((( 691 691 Variable ... ... @@ -848,10 +848,10 @@ 848 848 First level 20 reputation ceremony bonus 849 849 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 850 850 ((( 851 - 20871 +100 852 852 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 853 853 ((( 854 - 20874 +100 855 855 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 856 856 ((( 857 857 1 ... ... @@ -862,10 +862,10 @@ 862 862 Subsequent level 20 reputation ceremonies 863 863 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 864 864 ((( 865 -5 885 +25 866 866 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 867 867 ((( 868 - 75888 +250 869 869 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 870 870 ((( 871 871 15 ... ... @@ -907,7 +907,7 @@ 907 907 Sum 908 908 )))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 -1 345930 +1,600 911 911 )))|(% colspan="1" %)(% colspan="1" %) 912 912 ((( 913 913 ... ... @@ -924,13 +924,19 @@ 924 924 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 925 925 ))) 926 926 * ((( 927 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 928 928 ))) 929 929 ))) 930 930 {{/layout-cell}} 931 931 932 932 {{layout-cell}} 933 -== Reputation Costs == 953 +== Relations Costs == 954 + 955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 + 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 + 959 + 934 934 {{/layout-cell}} 935 935 {{/layout-section}} 936 936 {{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 6889642/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108396840/Custom Game Starts