Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
on 2021/11/29 06:52
Change comment:
There is no comment for this version
To version 57.1
edited by Daniel Turner
on 2023/09/21 14:42
on 2023/09/21 14:42
Change comment:
There is no comment for this version
Summary
-
Page properties (3 modified, 0 added, 0 removed)
-
Attachments (0 modified, 2 added, 0 removed)
-
Objects (1 modified, 1 added, 0 removed)
Details
- Page properties
-
- Parent
-
... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.WebHome - Tags
-
... ... @@ -1,0 +1,1 @@ 1 +gamestarts - Content
-
... ... @@ -1,35 +1,46 @@ 1 1 {{info}} 2 -Updated for version 4.102 +Updated for version 5.10 3 3 {{/info}} 4 4 5 += Navigation = 5 5 6 - 7 7 {{toc/}} 8 8 9 9 = Overview = 10 10 11 - Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.11 +---- 12 12 13 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Game Starts.Starting Scenarios.WebHome]] or the creative custom start. 14 + 13 13 == Budgeted Custom Game Starts == 14 14 17 +---- 18 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* FinancialBudget21 +* Monetary Budget 18 18 * Knowledge 19 19 * Personnel 20 -* Re putation24 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 29 +[[image:attach:Custom Gamestart Menu.png]] 30 + 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.33 +---- 28 28 35 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]], [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 36 + 29 29 = Custom Start Metrics = 30 30 31 - == Money ==39 +---- 32 32 41 +== Monetary Budget Factors == 42 + 43 +(% class="wrapped" %) 33 33 |=(% colspan="1" %)(% colspan="1" %) 34 34 ((( 35 35 Variable ... ... @@ -50,14 +50,14 @@ 50 50 base_budget 51 51 )))|((( 52 52 Base budget 53 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)64 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 54 54 ((( 55 55 (% style="text-align: right;" %) 56 -300 57 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)67 +300,000 Cr 68 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 58 58 ((( 59 -300 60 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)70 +300,000 Cr 71 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 61 61 ((( 62 62 (% style="text-align: right;" %) 63 63 1 ... ... @@ -67,13 +67,13 @@ 67 67 money_builtmodule_production 68 68 )))|((( 69 69 Has production modules 70 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)81 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 71 71 ((( 72 -500 73 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)83 +500,000 Cr 84 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 74 74 ((( 75 -6 76 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)86 +6,500,000 Cr 87 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 77 77 ((( 78 78 13 79 79 ))) ... ... @@ -82,13 +82,13 @@ 82 82 money_builtmodule_pier 83 83 )))|((( 84 84 Has pier modules 85 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)96 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 86 86 ((( 87 -600 88 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)98 +600,000 Cr 99 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 89 89 ((( 90 -4 91 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)101 +4,200,000 Cr 102 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 92 92 ((( 93 93 7 94 94 ))) ... ... @@ -97,13 +97,13 @@ 97 97 money_builtmodule_dock 98 98 )))|((( 99 99 Has dock modules 100 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)111 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 101 101 ((( 102 -80 103 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)113 +80,000 Cr 114 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 104 104 ((( 105 -1 106 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)116 +1,680,000 Cr 117 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 21 109 109 ))) ... ... @@ -112,13 +112,13 @@ 112 112 money_builtmodule_luxurydock 113 113 )))|((( 114 114 Has a luxury dock module 115 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)126 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 116 116 ((( 117 -150 118 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)128 +150,000 Cr 129 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 119 119 ((( 120 -150 121 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)131 +150,000 Cr 132 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 1 124 124 ))) ... ... @@ -127,13 +127,13 @@ 127 127 money_builtmodule_storage_s_m 128 128 )))|((( 129 129 Has S and M storage modules 130 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)141 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 131 131 ((( 132 -90 133 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)143 +90,000 Cr 144 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 134 134 ((( 135 -810 136 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)146 +810,000 Cr 147 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 9 139 139 ))) ... ... @@ -142,13 +142,13 @@ 142 142 money_builtmodule_storage_l 143 143 )))|((( 144 144 Has L storage modules 145 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)156 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 148 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)158 +150,000 Cr 159 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 149 149 ((( 150 -1 151 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)161 +1,050,000 Cr 162 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 7 154 154 ))) ... ... @@ -157,13 +157,13 @@ 157 157 money_builtmodule_buildmodule_s 158 158 )))|((( 159 159 Has S ship build modules 160 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)171 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 161 161 ((( 162 -21 163 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)173 +21,000,000 Cr 174 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 164 164 ((( 165 -21 166 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)176 +21,000,000 Cr 177 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 1 169 169 ))) ... ... @@ -172,13 +172,13 @@ 172 172 money_tradeamount_100k 173 173 )))|((( 174 174 Sold > 100k worth of goods at once 175 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)186 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 176 176 ((( 177 -20 178 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)188 +20,000 Cr 189 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 181 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)191 +1,400,000 Cr 192 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 70 184 184 ))) ... ... @@ -187,13 +187,13 @@ 187 187 money_tradeamount_1mil 188 188 )))|((( 189 189 Sold > 1mil worth of goods at once 190 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)201 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 191 191 ((( 192 -200 193 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)203 +200,000 Cr 204 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 194 194 ((( 195 -7 196 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)206 +7,000,000 Cr 207 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 35 199 199 ))) ... ... @@ -202,13 +202,13 @@ 202 202 money_boughtship_m 203 203 )))|((( 204 204 Bought an M ship 205 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)216 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 206 206 ((( 207 -400 208 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)218 +400,000 Cr 219 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 209 209 ((( 210 -5 211 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)221 +5,200,000 Cr 222 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 13 214 214 ))) ... ... @@ -217,13 +217,13 @@ 217 217 money_boughtship_l 218 218 )))|((( 219 219 Bought an L ship 220 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)231 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 221 221 ((( 222 -1 223 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)233 +1,800,000 Cr 234 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 224 224 ((( 225 -12 226 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)236 +12,600,000 Cr 237 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 7 229 229 ))) ... ... @@ -232,13 +232,13 @@ 232 232 money_boughtship_xl 233 233 )))|((( 234 234 Bought an XL ship 235 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)246 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 236 236 ((( 237 -20 238 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)248 +20,000,000 Cr 249 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 239 239 ((( 240 -20 241 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)251 +20,000,000 Cr 252 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 1 244 244 ))) ... ... @@ -247,13 +247,13 @@ 247 247 money_boughtship_carrier 248 248 )))|((( 249 249 Bought a carrier 250 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)261 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 251 251 ((( 252 -27 253 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)263 +27,000,000 Cr 264 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 254 254 ((( 255 -27 256 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)266 +27,000,000 Cr 267 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 1 259 259 ))) ... ... @@ -263,29 +263,35 @@ 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 265 Bought a supply ship 266 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)277 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 -25 269 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)279 +25,000,000 Cr 280 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 270 270 ((( 271 -25 272 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)282 +25,000,000 Cr 283 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 273 273 ((( 274 274 1 275 275 ))) 276 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)287 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 277 277 ((( 278 278 Sum 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 -133 292 +133,890,000 Cr 282 282 )))|(% colspan="1" %)(% colspan="1" %) 283 283 ((( 284 284 285 285 ))) 286 286 287 -== Knowledge==298 +== Monetary Costs == 288 288 300 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 301 + 302 + 303 +== Knowledge Budget Factors == 304 + 305 +(% class="wrapped" %) 289 289 |=((( 290 290 Variable 291 291 )))|=((( ... ... @@ -302,14 +302,14 @@ 302 302 base_budget 303 303 )))|((( 304 304 Base budget 305 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)322 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 306 306 ((( 307 307 (% style="text-align: right;" %) 308 -5 \\309 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)325 +5,000 326 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 310 310 ((( 311 -5 312 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)328 +5,000 329 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 313 313 ((( 314 314 (% style="text-align: right;" %) 315 315 1 ... ... @@ -317,28 +317,28 @@ 317 317 |((( 318 318 known_lockbox_normal 319 319 )))|((( 320 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 321 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)337 +Opened a normal [[lockbox>>doc:X4 Foundations Wiki.Manual and Guides.Tips and Walkthroughs (Spoiler).Lockboxes and Data Vaults.WebHome||style="outline-width: 0px !important; user-select: auto !important;"]] (1 lock) 338 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 322 322 ((( 323 - 500324 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)340 +100 341 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 325 325 ((( 326 - 30327 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)343 +10,000 344 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 328 328 ((( 329 - 60346 +100 330 330 ))) 331 331 |((( 332 332 known_lockbox_rare 333 333 )))|((( 334 -Opened a rare lockbox 335 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)351 +Opened a rare lockbox (4 or more locks) 352 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 336 336 ((( 337 337 500 338 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)355 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 339 339 ((( 340 -30 341 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)357 +30,000 358 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 342 342 ((( 343 343 60 344 344 ))) ... ... @@ -346,13 +346,13 @@ 346 346 known_aqueduct 347 347 )))|((( 348 348 Target an aqueduct 349 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)366 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 350 350 ((( 351 -2 352 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)368 +2,000 369 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 353 353 ((( 354 -2 355 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)371 +2,000 372 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 356 356 ((( 357 357 1 358 358 ))) ... ... @@ -361,14 +361,14 @@ 361 361 known_khaak_hive 362 362 )))|(% colspan="1" %)(% colspan="1" %) 363 363 ((( 364 -Target a [[Kha'ak>>doc:Kha'ak]] Hive 365 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)381 +Target a [[Kha'ak>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Kha'ak.WebHome]] Hive 382 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 366 366 ((( 367 -3 368 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)384 +3,000 385 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 369 369 ((( 370 -3 371 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)387 +3,000 388 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 372 372 ((( 373 373 1 374 374 ))) ... ... @@ -378,17 +378,15 @@ 378 378 )))|(% colspan="1" %)(% colspan="1" %) 379 379 ((( 380 380 Enter a new sector 381 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)398 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 382 382 ((( 383 383 200 384 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)401 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 385 385 ((( 386 -(% class="qv3Wpe" %) 39000387 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)403 +(% class="qv3Wpe" %)26,000 404 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 388 388 ((( 389 -195 390 - 391 -(As of CoH and SV v4.10) 406 +130 392 392 ))) 393 393 |(% colspan="1" %)(% colspan="1" %) 394 394 ((( ... ... @@ -395,14 +395,14 @@ 395 395 known_sector_xenon 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 -Enter a [[doc:Xenon]] sector 399 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)413 +Enter a [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Xenon.WebHome]] sector 414 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -2 402 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)416 +2,000 417 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 -2 405 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)419 +2,000 420 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 406 406 ((( 407 407 1 408 408 ))) ... ... @@ -412,13 +412,13 @@ 412 412 )))|(% colspan="1" %)(% colspan="1" %) 413 413 ((( 414 414 Target a Data Vault 415 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)430 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 -3 418 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)432 +3,000 433 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 -3 421 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)435 +3,000 436 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 422 422 ((( 423 423 1 424 424 ))) ... ... @@ -428,29 +428,34 @@ 428 428 )))|(% colspan="1" %)(% colspan="1" %) 429 429 ((( 430 430 Unlock a timeline entry 431 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)446 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 432 432 ((( 433 -1000 434 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)448 +1,000 449 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 435 435 ((( 436 -30 437 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)451 +30,000 452 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 438 438 ((( 439 439 30 440 440 ))) 441 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)456 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 442 442 ((( 443 443 Sum 444 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)459 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 445 445 ((( 446 -1 44000461 +111,000 447 447 )))|(% colspan="1" %)(% colspan="1" %) 448 448 ((( 449 449 450 450 ))) 451 451 452 -== Personnel ==467 +== Knowledge Costs == 453 453 469 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 470 + 471 +== Personnel Budget Factors == 472 + 473 +(% class="wrapped" %) 454 454 |=((( 455 455 Variable 456 456 )))|=((( ... ... @@ -469,13 +469,13 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 Base Budget 472 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)492 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 473 473 ((( 474 -1 475 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)494 +1,000 495 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 -1 478 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)497 +1,000 498 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 479 479 ((( 480 480 1 481 481 ))) ... ... @@ -485,13 +485,13 @@ 485 485 )))|(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 487 Promoted a 2 star pilot to 3 stars with a seminar 488 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)508 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 489 489 ((( 490 490 500 491 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)511 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 492 492 ((( 493 -25 494 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)513 +25,000 514 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 495 495 ((( 496 496 50 497 497 ))) ... ... @@ -501,13 +501,13 @@ 501 501 )))|(% colspan="1" %)(% colspan="1" %) 502 502 ((( 503 503 Promoted a 3 star pilot to 4 stars with a seminar 504 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)524 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 505 505 ((( 506 -2 507 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)526 +2,500 527 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 508 508 ((( 509 -75 510 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)529 +75,000 530 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 511 511 ((( 512 512 30 513 513 ))) ... ... @@ -517,13 +517,13 @@ 517 517 )))|(% colspan="1" %)(% colspan="1" %) 518 518 ((( 519 519 Promoted a 4 star pilot to 5 stars with a seminar 520 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)540 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 521 521 ((( 522 -5 523 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)542 +5,000 543 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 524 524 ((( 525 -100 526 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)545 +100,000 546 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 527 527 ((( 528 528 20 529 529 ))) ... ... @@ -531,13 +531,13 @@ 531 531 people_manager_2star 532 532 )))|((( 533 533 Promoted a 2 star manager to 3 stars with a seminar 534 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)554 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 535 535 ((( 536 536 500 537 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)557 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 538 538 ((( 539 -25 540 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)559 +25,000 560 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 541 541 ((( 542 542 50 543 543 ))) ... ... @@ -545,13 +545,13 @@ 545 545 people_manager_3star 546 546 )))|((( 547 547 Promoted a 3 star manager to 4 stars with a seminar 548 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)568 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 549 549 ((( 550 -2 551 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)570 +2,500 571 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 552 552 ((( 553 -75 554 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)573 +75,000 574 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 555 555 ((( 556 556 30 557 557 ))) ... ... @@ -559,13 +559,13 @@ 559 559 people_manager_4star 560 560 )))|((( 561 561 Promoted a 4 star manager to 5 stars with a seminar 562 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)582 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 563 563 ((( 564 -5 565 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)584 +5,000 585 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 566 566 ((( 567 -100 568 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)587 +100,000 588 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 569 569 ((( 570 570 20 571 571 ))) ... ... @@ -575,13 +575,13 @@ 575 575 )))|(% colspan="1" %)(% colspan="1" %) 576 576 ((( 577 577 Has a 4 star pilot 578 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)598 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 579 579 ((( 580 -1 581 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)600 +1,500 601 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 582 582 ((( 583 -30 584 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)603 +30,000 604 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 585 585 ((( 586 586 20 587 587 ))) ... ... @@ -589,13 +589,13 @@ 589 589 people_pilot_5star_onload 590 590 )))|((( 591 591 Has a 5 star pilot 592 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)612 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 593 593 ((( 594 -3 595 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)614 +3,000 615 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 596 596 ((( 597 - 60 598 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)617 + 60,000 618 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 599 599 ((( 600 600 20 601 601 ))) ... ... @@ -603,13 +603,13 @@ 603 603 people_manager_4star_onload 604 604 )))|((( 605 605 Has a 4 star manager 606 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)626 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 607 607 ((( 608 -1 609 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)628 +1,500 629 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 610 610 ((( 611 -30 612 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)631 +30,000 632 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 613 613 ((( 614 614 20 615 615 ))) ... ... @@ -617,13 +617,13 @@ 617 617 people_manager_5star_onload 618 618 )))|((( 619 619 Has a 5 star manager 620 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)640 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 621 621 ((( 622 -3 623 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)642 +3,000 643 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 624 624 ((( 625 - 60 626 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)645 + 60,000 646 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 627 627 ((( 628 628 20 629 629 ))) ... ... @@ -633,29 +633,34 @@ 633 633 )))|(% colspan="1" %)(% colspan="1" %) 634 634 ((( 635 635 Total number of crew 636 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)656 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 637 637 ((( 638 638 20 639 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)659 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 640 640 ((( 641 -60 642 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)661 +60,000 662 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 643 643 ((( 644 644 3000 645 645 ))) 646 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)666 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 647 647 ((( 648 648 Sum 649 649 )))|(% colspan="1" %)(% colspan="1" %) 650 650 ((( 651 -641 671 +641,000 652 652 )))|(% colspan="1" %)(% colspan="1" %) 653 653 ((( 654 654 655 655 ))) 656 656 657 -== Reputation ==677 +== Personnel Costs == 658 658 679 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 680 + 681 +== Relations Budget Factors == 682 + 683 +(% class="wrapped" %) 659 659 |=((( 660 660 Variable 661 661 )))|=((( ... ... @@ -673,13 +673,13 @@ 673 673 )))|(% colspan="1" %)(% colspan="1" %) 674 674 ((( 675 675 Base budget 676 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)701 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 677 677 ((( 678 678 10 679 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)704 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 680 680 ((( 681 681 10 682 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)707 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 683 683 ((( 684 684 1 685 685 ))) ... ... @@ -689,13 +689,13 @@ 689 689 )))|(% colspan="1" %)(% colspan="1" %) 690 690 ((( 691 691 Joined a war effort 692 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)717 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 693 693 ((( 694 694 10 695 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)720 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 696 696 ((( 697 697 10 698 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)723 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 699 699 ((( 700 700 1 701 701 ))) ... ... @@ -705,13 +705,13 @@ 705 705 )))|(% colspan="1" %)(% colspan="1" %) 706 706 ((( 707 707 Joined a war effort opposing another one 708 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)733 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 709 709 ((( 710 710 20 711 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)736 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 712 712 ((( 713 713 20 714 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)739 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 715 715 ((( 716 716 1 717 717 ))) ... ... @@ -721,13 +721,13 @@ 721 721 )))|(% colspan="1" %)(% colspan="1" %) 722 722 ((( 723 723 Joined a trade guild 724 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)749 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 725 725 ((( 726 726 20 727 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)752 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 728 728 ((( 729 729 20 730 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)755 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 731 731 ((( 732 732 1 733 733 ))) ... ... @@ -736,14 +736,14 @@ 736 736 relation_pirateguild 737 737 )))|(% colspan="1" %)(% colspan="1" %) 738 738 ((( 739 -Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 740 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)764 +Joined a pirate guild (currently only offered by the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]]) 765 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 741 741 ((( 742 742 30 743 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)768 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 744 744 ((( 745 745 30 746 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)771 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 747 747 ((( 748 748 1 749 749 ))) ... ... @@ -753,13 +753,13 @@ 753 753 )))|(% colspan="1" %)(% colspan="1" %) 754 754 ((( 755 755 Completed an easy leak mission 756 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)781 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 757 757 ((( 758 758 10 759 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)784 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 760 760 ((( 761 761 10 762 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)787 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 763 763 ((( 764 764 1 765 765 ))) ... ... @@ -769,13 +769,13 @@ 769 769 )))|(% colspan="1" %)(% colspan="1" %) 770 770 ((( 771 771 Completed a hard leak mission 772 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)797 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 773 773 ((( 774 774 30 775 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)800 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 776 776 ((( 777 777 30 778 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)803 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 779 779 ((( 780 780 1 781 781 ))) ... ... @@ -785,13 +785,13 @@ 785 785 )))|(% colspan="1" %)(% colspan="1" %) 786 786 ((( 787 787 First level 10 reputation ceremony bonus 788 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)813 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 789 789 ((( 790 790 20 791 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)816 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 792 792 ((( 793 793 20 794 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)819 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 795 795 ((( 796 796 1 797 797 ))) ... ... @@ -801,13 +801,13 @@ 801 801 )))|(% colspan="1" %)(% colspan="1" %) 802 802 ((( 803 803 Subsequent level 10 reputation ceremonies 804 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)829 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 805 805 ((( 806 806 5 807 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)832 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 808 808 ((( 809 809 75 810 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)835 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 811 811 ((( 812 812 15 813 813 ))) ... ... @@ -815,13 +815,13 @@ 815 815 relation_ceremony_20 816 816 )))|((( 817 817 First level 20 reputation ceremony bonus 818 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)843 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 819 819 ((( 820 - 20821 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)845 +100 846 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 822 822 ((( 823 - 20824 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)848 +100 849 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 825 825 ((( 826 826 1 827 827 ))) ... ... @@ -829,15 +829,15 @@ 829 829 relation_ceremony_20 830 830 )))|((( 831 831 Subsequent level 20 reputation ceremonies 832 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)857 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 833 833 ((( 834 -5 835 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)859 +25 860 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 836 836 ((( 837 - 75838 -)))|(% style="text-align: ;" %)(% style="text-align: right;" %)862 +250 863 +)))|(% style="text-align:right" %)(% style="text-align: right;" %) 839 839 ((( 840 -1 5865 +10 841 841 ))) 842 842 |(% colspan="1" %)(% colspan="1" %) 843 843 ((( ... ... @@ -845,13 +845,13 @@ 845 845 )))|(% colspan="1" %)(% colspan="1" %) 846 846 ((( 847 847 Reached +27 with one faction 848 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)873 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 849 849 ((( 850 850 500 851 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)876 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 852 852 ((( 853 853 500 854 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)879 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 855 855 ((( 856 856 1 857 857 ))) ... ... @@ -861,38 +861,34 @@ 861 861 )))|(% colspan="1" %)(% colspan="1" %) 862 862 ((( 863 863 Reached +27 with subsequent factions 864 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)889 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 865 865 ((( 866 866 75 867 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)892 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 868 868 ((( 869 869 525 870 -)))|(% colspan="1" style="text-align: ;" %)(% colspan="1" style="text-align: right;" %)895 +)))|(% colspan="1" style="text-align:right" %)(% colspan="1" style="text-align: right;" %) 871 871 ((( 872 872 7 873 873 ))) 874 -|(% colspan="3" style="text-align: ;" %)(% colspan="3" style="text-align: right;" %)899 +|(% colspan="3" style="text-align:right" %)(% colspan="3" style="text-align: right;" %) 875 875 ((( 876 876 Sum 877 877 )))|(% colspan="1" %)(% colspan="1" %) 878 878 ((( 879 -1 345904 +1,600 880 880 )))|(% colspan="1" %)(% colspan="1" %) 881 881 ((( 882 882 883 883 ))) 884 884 885 - 910 +== Relations Costs == 886 886 887 - **TODO:**912 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.WebHome]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Free Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Fallen Families.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Terran Protectorate.WebHome]], [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Yaki.WebHome]] and [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Factions.Zyarth Patriarchy.WebHome]] which are set at -5, -5, -15, -25 and -15 respectively. 888 888 889 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 890 -* ((( 891 -Where are the variables stored and how exactly are they updated? 892 -* ((( 893 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 894 -))) 895 -* ((( 896 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 897 -))) 898 -))) 914 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 915 + 916 + 917 +== References == 918 + 919 +* {{{libraries/gamestarts.xml}}}
- Custom Gamestart Menu.png
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.XWikiGuest - Size
-
... ... @@ -1,0 +1,1 @@ 1 +679.5 KB - Content
- below.url
-
- Author
-
... ... @@ -1,0 +1,1 @@ 1 +XWiki.XWikiGuest - Size
-
... ... @@ -1,0 +1,1 @@ 1 +135 bytes - Content
-
... ... @@ -1,0 +1,3 @@ 1 +[InternetShortcut] 2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics 3 +
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -106 8896371 +106333171 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106 889637/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts
- XWiki.XWikiComments[0]
-
- Date
-
... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0 - Comment
-
... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022.