Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
on 2021/11/29 06:52
Change comment:
There is no comment for this version
To version 29.1
edited by Daniel Turner
on 2023/05/29 22:30
on 2023/05/29 22:30
Change comment:
known_sector math was incorrect, also updated for Boron Sectors
Summary
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... ... @@ -1,35 +1,65 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4.105 +Updated for version 5.10 3 3 {{/info}} 7 +{{/layout-cell}} 8 +{{/layout-section}} 4 4 5 - 6 - 7 -{{toc/}} 8 - 10 +{{layout-section ac:type="two_equal"}} 11 +{{layout-cell}} 9 9 = Overview = 10 10 14 +---- 15 + 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 12 12 13 13 == Budgeted Custom Game Starts == 14 14 20 +---- 21 + 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* FinancialBudget24 +* Monetary Budget 18 18 * Knowledge 19 19 * Personnel 20 -* Re putation27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 24 24 33 +{{layout-cell}} 34 +{{panel title="Navigation"}} 35 + 36 + 37 +{{toc/}} 38 +{{/panel}} 39 + 40 +[[image:attach:Custom Gamestart Menu.png]] 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 - Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.48 +---- 28 28 50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 51 + 29 29 = Custom Start Metrics = 30 30 31 -== Money == 54 +---- 55 +{{/layout-cell}} 56 +{{/layout-section}} 32 32 58 +{{layout-section ac:type="two_equal"}} 59 +{{layout-cell}} 60 +== Monetary Budget Factors == 61 + 62 +(% class="wrapped" %) 33 33 |=(% colspan="1" %)(% colspan="1" %) 34 34 ((( 35 35 Variable ... ... @@ -41,7 +41,7 @@ 41 41 )))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 42 42 ((( 43 43 Limit 44 -)))|=(% colspan="1" style="text-align: center;"%)(%colspan="1" style="text-align: center;" %)74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %) 45 45 ((( 46 46 Number 47 47 ))) ... ... @@ -53,11 +53,11 @@ 53 53 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 54 54 ((( 55 55 (% style="text-align: right;" %) 56 -300 86 +300,000 Cr 57 57 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 58 58 ((( 59 -300 60 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)89 +300,000 Cr 90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 61 61 ((( 62 62 (% style="text-align: right;" %) 63 63 1 ... ... @@ -69,11 +69,11 @@ 69 69 Has production modules 70 70 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 71 71 ((( 72 -500 102 +500,000 Cr 73 73 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 74 74 ((( 75 -6 76 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)105 +6,500,000 Cr 106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 77 77 ((( 78 78 13 79 79 ))) ... ... @@ -84,11 +84,11 @@ 84 84 Has pier modules 85 85 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 86 86 ((( 87 -600 117 +600,000 Cr 88 88 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 89 89 ((( 90 -4 91 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)120 +4,200,000 Cr 121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 92 92 ((( 93 93 7 94 94 ))) ... ... @@ -99,11 +99,11 @@ 99 99 Has dock modules 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -80 132 +80,000 Cr 103 103 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 104 ((( 105 -1 106 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)135 +1,680,000 Cr 136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 107 107 ((( 108 108 21 109 109 ))) ... ... @@ -114,11 +114,11 @@ 114 114 Has a luxury dock module 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -150 147 +150,000 Cr 118 118 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 119 ((( 120 -150 121 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)150 +150,000 Cr 151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 122 122 ((( 123 123 1 124 124 ))) ... ... @@ -129,11 +129,11 @@ 129 129 Has S and M storage modules 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -90 162 +90,000 Cr 133 133 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 134 ((( 135 -810 136 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)165 +810,000 Cr 166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 137 137 ((( 138 138 9 139 139 ))) ... ... @@ -144,11 +144,11 @@ 144 144 Has L storage modules 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 177 +150,000 Cr 148 148 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 149 ((( 150 -1 151 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)180 +1,050,000 Cr 181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 152 152 ((( 153 153 7 154 154 ))) ... ... @@ -159,11 +159,11 @@ 159 159 Has S ship build modules 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -21 192 +21,000,000 Cr 163 163 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 164 ((( 165 -21 166 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)195 +21,000,000 Cr 196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 167 167 ((( 168 168 1 169 169 ))) ... ... @@ -174,11 +174,11 @@ 174 174 Sold > 100k worth of goods at once 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -20 207 +20,000 Cr 178 178 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 181 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)210 +1,400,000 Cr 211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 182 182 ((( 183 183 70 184 184 ))) ... ... @@ -189,11 +189,11 @@ 189 189 Sold > 1mil worth of goods at once 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -200 222 +200,000 Cr 193 193 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 194 ((( 195 -7 196 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)225 +7,000,000 Cr 226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 197 197 ((( 198 198 35 199 199 ))) ... ... @@ -204,11 +204,11 @@ 204 204 Bought an M ship 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -400 237 +400,000 Cr 208 208 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 209 ((( 210 -5 211 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)240 +5,200,000 Cr 241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 212 212 ((( 213 213 13 214 214 ))) ... ... @@ -219,11 +219,11 @@ 219 219 Bought an L ship 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -1 252 +1,800,000 Cr 223 223 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 224 ((( 225 -12 226 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)255 +12,600,000 Cr 256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 227 227 ((( 228 228 7 229 229 ))) ... ... @@ -234,11 +234,11 @@ 234 234 Bought an XL ship 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -20 267 +20,000,000 Cr 238 238 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 239 ((( 240 -20 241 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)270 +20,000,000 Cr 271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 242 242 ((( 243 243 1 244 244 ))) ... ... @@ -249,11 +249,11 @@ 249 249 Bought a carrier 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -27 282 +27,000,000 Cr 253 253 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 254 ((( 255 -27 256 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)285 +27,000,000 Cr 286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 257 257 ((( 258 258 1 259 259 ))) ... ... @@ -263,29 +263,40 @@ 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 265 Bought a supply ship 266 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 267 267 ((( 268 -25 269 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)298 +25,000,000 Cr 299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 270 270 ((( 271 -25 272 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)301 +25,000,000 Cr 302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 273 273 ((( 274 274 1 275 275 ))) 276 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 277 277 ((( 278 278 Sum 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 -133 311 +133,890,000 Cr 282 282 )))|(% colspan="1" %)(% colspan="1" %) 283 283 ((( 284 - 314 +\\ 285 285 ))) 316 +{{/layout-cell}} 286 286 287 -== Knowledge == 318 +{{layout-cell}} 319 +== Monetary Costs == 288 288 321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 322 +{{/layout-cell}} 323 +{{/layout-section}} 324 + 325 +{{layout-section ac:type="two_equal"}} 326 +{{layout-cell}} 327 +== Knowledge Budget Factors == 328 + 329 +(% class="wrapped" %) 289 289 |=((( 290 290 Variable 291 291 )))|=((( ... ... @@ -305,10 +305,10 @@ 305 305 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 306 306 ((( 307 307 (% style="text-align: right;" %) 308 -5 349 +5,000\\ 309 309 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 310 ((( 311 -5 352 +5,000 312 312 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 313 313 ((( 314 314 (% style="text-align: right;" %) ... ... @@ -317,28 +317,28 @@ 317 317 |((( 318 318 known_lockbox_normal 319 319 )))|((( 320 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 321 321 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 322 322 ((( 323 - 500364 +100 324 324 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 - 30327 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)367 +10,000 368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 328 328 ((( 329 - 60370 +100 330 330 ))) 331 331 |((( 332 332 known_lockbox_rare 333 333 )))|((( 334 -Opened a rare lockbox 375 +Opened a rare lockbox (4 or more locks) 335 335 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 336 336 ((( 337 337 500 338 338 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 339 ((( 340 -30 341 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)381 +30,000 382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 342 342 ((( 343 343 60 344 344 ))) ... ... @@ -348,11 +348,11 @@ 348 348 Target an aqueduct 349 349 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 350 350 ((( 351 -2 392 +2,000 352 352 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 353 ((( 354 -2 355 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)395 +2,000 396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 356 356 ((( 357 357 1 358 358 ))) ... ... @@ -361,14 +361,14 @@ 361 361 known_khaak_hive 362 362 )))|(% colspan="1" %)(% colspan="1" %) 363 363 ((( 364 -Target a [[ Kha'ak>>doc:Kha'ak]] Hive365 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)405 +Target a [[doc:Kha'ak]] Hive 406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 366 366 ((( 367 -3 368 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)408 +3,000 409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 369 369 ((( 370 -3 371 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)411 +3,000 412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 372 372 ((( 373 373 1 374 374 ))) ... ... @@ -378,17 +378,15 @@ 378 378 )))|(% colspan="1" %)(% colspan="1" %) 379 379 ((( 380 380 Enter a new sector 381 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 382 382 ((( 383 383 200 384 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 385 385 ((( 386 -(% class="qv3Wpe" %) 39000387 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)427 +(% class="qv3Wpe" %)26,000 428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 388 388 ((( 389 -195 390 - 391 -(As of CoH and SV v4.10) 430 +130 392 392 ))) 393 393 |(% colspan="1" %)(% colspan="1" %) 394 394 ((( ... ... @@ -396,13 +396,13 @@ 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 398 Enter a [[doc:Xenon]] sector 399 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)438 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 400 400 ((( 401 -2 402 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)440 +2,000 441 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 403 403 ((( 404 -2 405 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)443 +2,000 444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 406 406 ((( 407 407 1 408 408 ))) ... ... @@ -412,13 +412,13 @@ 412 412 )))|(% colspan="1" %)(% colspan="1" %) 413 413 ((( 414 414 Target a Data Vault 415 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)454 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 416 416 ((( 417 -3 418 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)456 +3,000 457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 419 419 ((( 420 -3 421 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)459 +3,000 460 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 422 422 ((( 423 423 1 424 424 ))) ... ... @@ -428,29 +428,40 @@ 428 428 )))|(% colspan="1" %)(% colspan="1" %) 429 429 ((( 430 430 Unlock a timeline entry 431 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)470 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 432 432 ((( 433 -1000 434 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)472 +1,000 473 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 435 435 ((( 436 -30 437 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)475 +30,000 476 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 438 438 ((( 439 439 30 440 440 ))) 441 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)480 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 442 442 ((( 443 443 Sum 444 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)483 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 445 445 ((( 446 -1 44000485 +111,000 447 447 )))|(% colspan="1" %)(% colspan="1" %) 448 448 ((( 449 - 488 +\\ 450 450 ))) 490 +{{/layout-cell}} 451 451 452 -== Personnel == 492 +{{layout-cell}} 493 +== Knowledge Costs == 453 453 495 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 496 +{{/layout-cell}} 497 +{{/layout-section}} 498 + 499 +{{layout-section ac:type="two_equal"}} 500 +{{layout-cell}} 501 +== Personnel Budget Factors == 502 + 503 +(% class="wrapped" %) 454 454 |=((( 455 455 Variable 456 456 )))|=((( ... ... @@ -469,13 +469,13 @@ 469 469 )))|(% colspan="1" %)(% colspan="1" %) 470 470 ((( 471 471 Base Budget 472 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)522 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 473 473 ((( 474 -1 475 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)524 +1,000 525 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 476 476 ((( 477 -1 478 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)527 +1,000 528 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 479 479 ((( 480 480 1 481 481 ))) ... ... @@ -485,13 +485,13 @@ 485 485 )))|(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 487 Promoted a 2 star pilot to 3 stars with a seminar 488 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)538 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 489 489 ((( 490 490 500 491 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)541 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 492 492 ((( 493 -25 494 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)543 +25,000 544 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 495 495 ((( 496 496 50 497 497 ))) ... ... @@ -501,13 +501,13 @@ 501 501 )))|(% colspan="1" %)(% colspan="1" %) 502 502 ((( 503 503 Promoted a 3 star pilot to 4 stars with a seminar 504 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)554 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 505 505 ((( 506 -2 507 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)556 +2,500 557 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 508 508 ((( 509 -75 510 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)559 +75,000 560 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 511 511 ((( 512 512 30 513 513 ))) ... ... @@ -517,13 +517,13 @@ 517 517 )))|(% colspan="1" %)(% colspan="1" %) 518 518 ((( 519 519 Promoted a 4 star pilot to 5 stars with a seminar 520 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)570 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 521 521 ((( 522 -5 523 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)572 +5,000 573 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 524 524 ((( 525 -100 526 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)575 +100,000 576 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 527 527 ((( 528 528 20 529 529 ))) ... ... @@ -536,7 +536,7 @@ 536 536 500 537 537 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 538 538 ((( 539 -25 589 +25,000 540 540 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 541 541 ((( 542 542 50 ... ... @@ -547,10 +547,10 @@ 547 547 Promoted a 3 star manager to 4 stars with a seminar 548 548 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 549 549 ((( 550 -2 600 +2,500 551 551 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 552 552 ((( 553 -75 603 +75,000 554 554 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 555 ((( 556 556 30 ... ... @@ -561,10 +561,10 @@ 561 561 Promoted a 4 star manager to 5 stars with a seminar 562 562 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 563 563 ((( 564 -5 614 +5,000 565 565 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 566 ((( 567 -100 617 +100,000 568 568 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 569 ((( 570 570 20 ... ... @@ -575,13 +575,13 @@ 575 575 )))|(% colspan="1" %)(% colspan="1" %) 576 576 ((( 577 577 Has a 4 star pilot 578 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)628 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 579 579 ((( 580 -1 581 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)630 +1,500 631 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 582 582 ((( 583 -30 584 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)633 +30,000 634 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 585 585 ((( 586 586 20 587 587 ))) ... ... @@ -591,10 +591,10 @@ 591 591 Has a 5 star pilot 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -3 644 +3,000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 - 60 647 + 60,000 598 598 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 599 599 ((( 600 600 20 ... ... @@ -605,10 +605,10 @@ 605 605 Has a 4 star manager 606 606 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 607 ((( 608 -1 658 +1,500 609 609 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 610 ((( 611 -30 661 +30,000 612 612 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 613 ((( 614 614 20 ... ... @@ -619,10 +619,10 @@ 619 619 Has a 5 star manager 620 620 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 621 621 ((( 622 -3 672 +3,000 623 623 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 624 ((( 625 - 60 675 + 60,000 626 626 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 627 ((( 628 628 20 ... ... @@ -633,29 +633,40 @@ 633 633 )))|(% colspan="1" %)(% colspan="1" %) 634 634 ((( 635 635 Total number of crew 636 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)686 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 637 637 ((( 638 638 20 639 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)689 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 640 640 ((( 641 -60 642 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)691 +60,000 692 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 643 643 ((( 644 644 3000 645 645 ))) 646 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)696 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 647 647 ((( 648 648 Sum 649 649 )))|(% colspan="1" %)(% colspan="1" %) 650 650 ((( 651 -641 701 +641,000 652 652 )))|(% colspan="1" %)(% colspan="1" %) 653 653 ((( 654 - 704 +\\ 655 655 ))) 706 +{{/layout-cell}} 656 656 657 -== Reputation == 708 +{{layout-cell}} 709 +== Personnel Costs == 658 658 711 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 712 +{{/layout-cell}} 713 +{{/layout-section}} 714 + 715 +{{layout-section ac:type="two_equal"}} 716 +{{layout-cell}} 717 +== Relations Budget Factors == 718 + 719 +(% class="wrapped" %) 659 659 |=((( 660 660 Variable 661 661 )))|=((( ... ... @@ -673,13 +673,13 @@ 673 673 )))|(% colspan="1" %)(% colspan="1" %) 674 674 ((( 675 675 Base budget 676 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)737 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 677 677 ((( 678 678 10 679 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)740 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 680 680 ((( 681 681 10 682 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)743 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 683 683 ((( 684 684 1 685 685 ))) ... ... @@ -689,13 +689,13 @@ 689 689 )))|(% colspan="1" %)(% colspan="1" %) 690 690 ((( 691 691 Joined a war effort 692 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)753 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 693 693 ((( 694 694 10 695 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)756 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 696 696 ((( 697 697 10 698 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)759 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 699 699 ((( 700 700 1 701 701 ))) ... ... @@ -705,13 +705,13 @@ 705 705 )))|(% colspan="1" %)(% colspan="1" %) 706 706 ((( 707 707 Joined a war effort opposing another one 708 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)769 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 709 709 ((( 710 710 20 711 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)772 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 712 712 ((( 713 713 20 714 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)775 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 715 715 ((( 716 716 1 717 717 ))) ... ... @@ -721,13 +721,13 @@ 721 721 )))|(% colspan="1" %)(% colspan="1" %) 722 722 ((( 723 723 Joined a trade guild 724 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)785 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 725 725 ((( 726 726 20 727 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)788 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 728 728 ((( 729 729 20 730 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)791 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 731 731 ((( 732 732 1 733 733 ))) ... ... @@ -737,13 +737,13 @@ 737 737 )))|(% colspan="1" %)(% colspan="1" %) 738 738 ((( 739 739 Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 740 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)801 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 741 741 ((( 742 742 30 743 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)804 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 744 744 ((( 745 745 30 746 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)807 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 747 747 ((( 748 748 1 749 749 ))) ... ... @@ -753,13 +753,13 @@ 753 753 )))|(% colspan="1" %)(% colspan="1" %) 754 754 ((( 755 755 Completed an easy leak mission 756 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)817 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 757 757 ((( 758 758 10 759 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)820 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 760 760 ((( 761 761 10 762 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)823 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 763 763 ((( 764 764 1 765 765 ))) ... ... @@ -769,13 +769,13 @@ 769 769 )))|(% colspan="1" %)(% colspan="1" %) 770 770 ((( 771 771 Completed a hard leak mission 772 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)833 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 773 773 ((( 774 774 30 775 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)836 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 776 776 ((( 777 777 30 778 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)839 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 779 779 ((( 780 780 1 781 781 ))) ... ... @@ -785,13 +785,13 @@ 785 785 )))|(% colspan="1" %)(% colspan="1" %) 786 786 ((( 787 787 First level 10 reputation ceremony bonus 788 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)849 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 789 789 ((( 790 790 20 791 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)852 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 792 792 ((( 793 793 20 794 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)855 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 795 795 ((( 796 796 1 797 797 ))) ... ... @@ -801,13 +801,13 @@ 801 801 )))|(% colspan="1" %)(% colspan="1" %) 802 802 ((( 803 803 Subsequent level 10 reputation ceremonies 804 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)865 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 805 805 ((( 806 806 5 807 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)868 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 808 808 ((( 809 809 75 810 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)871 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 811 811 ((( 812 812 15 813 813 ))) ... ... @@ -817,10 +817,10 @@ 817 817 First level 20 reputation ceremony bonus 818 818 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 819 819 ((( 820 - 20881 +100 821 821 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 822 822 ((( 823 - 20884 +100 824 824 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 825 825 ((( 826 826 1 ... ... @@ -831,13 +831,13 @@ 831 831 Subsequent level 20 reputation ceremonies 832 832 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 833 833 ((( 834 -5 895 +25 835 835 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 836 836 ((( 837 - 75898 +250 838 838 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 839 839 ((( 840 -1 5901 +10 841 841 ))) 842 842 |(% colspan="1" %)(% colspan="1" %) 843 843 ((( ... ... @@ -845,13 +845,13 @@ 845 845 )))|(% colspan="1" %)(% colspan="1" %) 846 846 ((( 847 847 Reached +27 with one faction 848 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)909 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 849 849 ((( 850 850 500 851 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)912 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 852 852 ((( 853 853 500 854 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)915 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 855 855 ((( 856 856 1 857 857 ))) ... ... @@ -861,38 +861,46 @@ 861 861 )))|(% colspan="1" %)(% colspan="1" %) 862 862 ((( 863 863 Reached +27 with subsequent factions 864 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)925 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 865 865 ((( 866 866 75 867 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)928 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 868 868 ((( 869 869 525 870 -)))|(% colspan="1" style="text-align: right;"%)(%colspan="1" style="text-align: right;" %)931 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %) 871 871 ((( 872 872 7 873 873 ))) 874 -|(% colspan="3" style="text-align: right;"%)(%colspan="3" style="text-align: right;" %)935 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %) 875 875 ((( 876 876 Sum 877 877 )))|(% colspan="1" %)(% colspan="1" %) 878 878 ((( 879 -1 345940 +1,600 880 880 )))|(% colspan="1" %)(% colspan="1" %) 881 881 ((( 882 - 943 +\\ 883 883 ))) 945 +{{/layout-cell}} 884 884 885 - 947 +{{layout-cell}} 948 +== Relations Costs == 886 886 887 - **TODO:**950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 888 888 889 -* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 890 -* ((( 891 -Where are the variables stored and how exactly are they updated? 892 -* ((( 893 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 894 -))) 895 -* ((( 896 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 897 -))) 898 -))) 952 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 953 + 954 +\\ 955 +{{/layout-cell}} 956 +{{/layout-section}} 957 + 958 +{{layout-section ac:type="single"}} 959 +{{layout-cell}} 960 +== References == 961 + 962 +* 963 + 964 +{{{libraries/gamestarts.xml}}} 965 +{{/layout-cell}} 966 +{{/layout-section}} 967 +{{/layout}}
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... ... @@ -1,0 +1,1 @@ 1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value. Doing this and holding down the "9" key will max the cash at 1,000,000,000,000. The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits. This is as of ToA 5.0 on April 20th, 2022. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-04-20 21:42:43.0