Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
Change comment: There is no comment for this version
To version 29.1
edited by Daniel Turner
on 2023/05/29 22:30
Change comment: known_sector math was incorrect, also updated for Boron Sectors

Summary

Details

Page properties
Parent
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1 +Game Starts
Tags
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1 +gamestarts
Content
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1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 5.10
3 3  {{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
4 4  
5 -
6 -
7 -{{toc/}}
8 -
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
9 9  = Overview =
10 10  
14 +----
15 +
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
12 12  
13 13  == Budgeted Custom Game Starts ==
14 14  
20 +----
21 +
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Financial Budget
24 +* Monetary Budget
18 18  * Knowledge
19 19  * Personnel
20 -* Reputation
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
24 24  
33 +{{layout-cell}}
34 +{{panel title="Navigation"}}
35 +
36 +
37 +{{toc/}}
38 +{{/panel}}
39 +
40 +[[image:attach:Custom Gamestart Menu.png]]
41 +{{/layout-cell}}
42 +{{/layout-section}}
43 +
44 +{{layout-section ac:type="single"}}
45 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 -Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
48 +----
28 28  
50 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
51 +
29 29  = Custom Start Metrics =
30 30  
31 -== Money ==
54 +----
55 +{{/layout-cell}}
56 +{{/layout-section}}
32 32  
58 +{{layout-section ac:type="two_equal"}}
59 +{{layout-cell}}
60 +== Monetary Budget Factors ==
61 +
62 +(% class="wrapped" %)
33 33  |=(% colspan="1" %)(% colspan="1" %)
34 34  (((
35 35  Variable
... ... @@ -41,7 +41,7 @@
41 41  )))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
42 42  (((
43 43  Limit
44 -)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
74 +)))|=(% style="text-align: center;" colspan="1" %)(% style="text-align: center;" colspan="1" %)
45 45  (((
46 46  Number
47 47  )))
... ... @@ -53,11 +53,11 @@
53 53  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
54 54  (((
55 55  (% style="text-align: right;" %)
56 -300 000 Cr
86 +300,000 Cr
57 57  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
58 58  (((
59 -300 000 Cr
60 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
89 +300,000 Cr
90 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
61 61  (((
62 62  (% style="text-align: right;" %)
63 63  1
... ... @@ -69,11 +69,11 @@
69 69  Has production modules
70 70  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
71 71  (((
72 -500 000 Cr
102 +500,000 Cr
73 73  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
74 74  (((
75 -6 500 000 Cr
76 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
105 +6,500,000 Cr
106 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
77 77  (((
78 78  13
79 79  )))
... ... @@ -84,11 +84,11 @@
84 84  Has pier modules
85 85  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
86 86  (((
87 -600 000 Cr
117 +600,000 Cr
88 88  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
89 89  (((
90 -4 200 000 Cr
91 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
120 +4,200,000 Cr
121 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
92 92  (((
93 93  7
94 94  )))
... ... @@ -99,11 +99,11 @@
99 99  Has dock modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -80 000 Cr
132 +80,000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -1 680 000 Cr
106 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
135 +1,680,000 Cr
136 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
107 107  (((
108 108  21
109 109  )))
... ... @@ -114,11 +114,11 @@
114 114  Has a luxury dock module
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -150 000 Cr
147 +150,000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -150 000 Cr
121 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
150 +150,000 Cr
151 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
122 122  (((
123 123  1
124 124  )))
... ... @@ -129,11 +129,11 @@
129 129  Has S and M storage modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -90 000 Cr
162 +90,000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -810 000 Cr
136 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
165 +810,000 Cr
166 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
137 137  (((
138 138  9
139 139  )))
... ... @@ -144,11 +144,11 @@
144 144  Has L storage modules
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150 000 Cr
177 +150,000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -1 050 000 Cr
151 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
180 +1,050,000 Cr
181 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
152 152  (((
153 153  7
154 154  )))
... ... @@ -159,11 +159,11 @@
159 159  Has S ship build modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -21 000 000 Cr
192 +21,000,000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -21 000 000 Cr
166 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
195 +21,000,000 Cr
196 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
167 167  (((
168 168  1
169 169  )))
... ... @@ -174,11 +174,11 @@
174 174  Sold > 100k worth of goods at once
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -20 000 Cr
207 +20,000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1 400 000 Cr
181 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
210 +1,400,000 Cr
211 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
182 182  (((
183 183  70
184 184  )))
... ... @@ -189,11 +189,11 @@
189 189  Sold > 1mil worth of goods at once
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -200 000 Cr
222 +200,000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -7 000 000 Cr
196 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
225 +7,000,000 Cr
226 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
197 197  (((
198 198  35
199 199  )))
... ... @@ -204,11 +204,11 @@
204 204  Bought an M ship
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -400 000 Cr
237 +400,000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -5 200 000 Cr
211 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
240 +5,200,000 Cr
241 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
212 212  (((
213 213  13
214 214  )))
... ... @@ -219,11 +219,11 @@
219 219  Bought an L ship
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -1 800 000 Cr
252 +1,800,000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -12 600 000 Cr
226 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
255 +12,600,000 Cr
256 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
227 227  (((
228 228  7
229 229  )))
... ... @@ -234,11 +234,11 @@
234 234  Bought an XL ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -20 000 000 Cr
267 +20,000,000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -20 000 000 Cr
241 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 +20,000,000 Cr
271 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
242 242  (((
243 243  1
244 244  )))
... ... @@ -249,11 +249,11 @@
249 249  Bought a carrier
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -27 000 000 Cr
282 +27,000,000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -27 000 000 Cr
256 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
285 +27,000,000 Cr
286 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
257 257  (((
258 258  1
259 259  )))
... ... @@ -263,29 +263,40 @@
263 263  )))|(% colspan="1" %)(% colspan="1" %)
264 264  (((
265 265  Bought a supply ship
266 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
296 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
267 267  (((
268 -25 000 000 Cr
269 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
298 +25,000,000 Cr
299 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
270 270  (((
271 -25 000 000 Cr
272 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
301 +25,000,000 Cr
302 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
273 273  (((
274 274  1
275 275  )))
276 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
306 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
277 277  (((
278 278  Sum
279 279  )))|(% colspan="1" %)(% colspan="1" %)
280 280  (((
281 -133 890 000 Cr
311 +133,890,000 Cr
282 282  )))|(% colspan="1" %)(% colspan="1" %)
283 283  (((
284 -
314 +\\
285 285  )))
316 +{{/layout-cell}}
286 286  
287 -== Knowledge ==
318 +{{layout-cell}}
319 +== Monetary Costs ==
288 288  
321 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
322 +{{/layout-cell}}
323 +{{/layout-section}}
324 +
325 +{{layout-section ac:type="two_equal"}}
326 +{{layout-cell}}
327 +== Knowledge Budget Factors ==
328 +
329 +(% class="wrapped" %)
289 289  |=(((
290 290  Variable
291 291  )))|=(((
... ... @@ -305,10 +305,10 @@
305 305  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
306 306  (((
307 307  (% style="text-align: right;" %)
308 -5 000\\
349 +5,000\\
309 309  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
310 310  (((
311 -5 000
352 +5,000
312 312  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
313 313  (((
314 314  (% style="text-align: right;" %)
... ... @@ -317,28 +317,28 @@
317 317  |(((
318 318  known_lockbox_normal
319 319  )))|(((
320 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
361 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
321 321  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
322 322  (((
323 -500
364 +100
324 324  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -30 000
327 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
367 +10,000
368 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
328 328  (((
329 -60
370 +100
330 330  )))
331 331  |(((
332 332  known_lockbox_rare
333 333  )))|(((
334 -Opened a rare lockbox
375 +Opened a rare lockbox (4 or more locks)
335 335  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
336 336  (((
337 337  500
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -30 000
341 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
381 +30,000
382 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
342 342  (((
343 343  60
344 344  )))
... ... @@ -348,11 +348,11 @@
348 348  Target an aqueduct
349 349  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
350 350  (((
351 -2 000
392 +2,000
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 -2 000
355 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
395 +2,000
396 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
356 356  (((
357 357  1
358 358  )))
... ... @@ -361,14 +361,14 @@
361 361  known_khaak_hive
362 362  )))|(% colspan="1" %)(% colspan="1" %)
363 363  (((
364 -Target a [[Kha'ak>>doc:Kha'ak]] Hive
365 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 +Target a [[doc:Kha'ak]] Hive
406 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
366 366  (((
367 -3 000
368 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 +3,000
409 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
369 369  (((
370 -3 000
371 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
411 +3,000
412 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
372 372  (((
373 373  1
374 374  )))
... ... @@ -378,17 +378,15 @@
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 380  Enter a new sector
381 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
422 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
382 382  (((
383 383  200
384 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
425 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
385 385  (((
386 -(% class="qv3Wpe" %)39 000
387 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
427 +(% class="qv3Wpe" %)26,000
428 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
388 388  (((
389 -195
390 -
391 -(As of CoH and SV v4.10)
430 +130
392 392  )))
393 393  |(% colspan="1" %)(% colspan="1" %)
394 394  (((
... ... @@ -396,13 +396,13 @@
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  Enter a [[doc:Xenon]] sector
399 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
438 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
400 400  (((
401 -2 000
402 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 +2,000
441 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
403 403  (((
404 -2 000
405 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
443 +2,000
444 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
406 406  (((
407 407  1
408 408  )))
... ... @@ -412,13 +412,13 @@
412 412  )))|(% colspan="1" %)(% colspan="1" %)
413 413  (((
414 414  Target a Data Vault
415 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
454 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
416 416  (((
417 -3 000
418 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
456 +3,000
457 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
419 419  (((
420 -3 000
421 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
459 +3,000
460 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
422 422  (((
423 423  1
424 424  )))
... ... @@ -428,29 +428,40 @@
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 430  Unlock a timeline entry
431 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
470 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
432 432  (((
433 -1000
434 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
472 +1,000
473 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
435 435  (((
436 -30 000
437 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
475 +30,000
476 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
438 438  (((
439 439  30
440 440  )))
441 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
480 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
442 442  (((
443 443  Sum
444 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
483 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
445 445  (((
446 -144 000
485 +111,000
447 447  )))|(% colspan="1" %)(% colspan="1" %)
448 448  (((
449 -
488 +\\
450 450  )))
490 +{{/layout-cell}}
451 451  
452 -== Personnel ==
492 +{{layout-cell}}
493 +== Knowledge Costs ==
453 453  
495 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
496 +{{/layout-cell}}
497 +{{/layout-section}}
498 +
499 +{{layout-section ac:type="two_equal"}}
500 +{{layout-cell}}
501 +== Personnel Budget Factors ==
502 +
503 +(% class="wrapped" %)
454 454  |=(((
455 455  Variable
456 456  )))|=(((
... ... @@ -469,13 +469,13 @@
469 469  )))|(% colspan="1" %)(% colspan="1" %)
470 470  (((
471 471  Base Budget
472 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
522 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
473 473  (((
474 -1 000
475 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 +1,000
525 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
476 476  (((
477 -1 000
478 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
527 +1,000
528 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
479 479  (((
480 480  1
481 481  )))
... ... @@ -485,13 +485,13 @@
485 485  )))|(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 487  Promoted a 2 star pilot to 3 stars with a seminar
488 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
538 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
489 489  (((
490 490  500
491 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
541 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
492 492  (((
493 -25 000
494 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
543 +25,000
544 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
495 495  (((
496 496  50
497 497  )))
... ... @@ -501,13 +501,13 @@
501 501  )))|(% colspan="1" %)(% colspan="1" %)
502 502  (((
503 503  Promoted a 3 star pilot to 4 stars with a seminar
504 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
554 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
505 505  (((
506 -2 500
507 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
556 +2,500
557 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
508 508  (((
509 -75 000
510 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
559 +75,000
560 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
511 511  (((
512 512  30
513 513  )))
... ... @@ -517,13 +517,13 @@
517 517  )))|(% colspan="1" %)(% colspan="1" %)
518 518  (((
519 519  Promoted a 4 star pilot to 5 stars with a seminar
520 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
570 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
521 521  (((
522 -5 000
523 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
572 +5,000
573 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
524 524  (((
525 -100 000
526 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
575 +100,000
576 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
527 527  (((
528 528  20
529 529  )))
... ... @@ -536,7 +536,7 @@
536 536  500
537 537  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
538 538  (((
539 -25 000
589 +25,000
540 540  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
541 541  (((
542 542  50
... ... @@ -547,10 +547,10 @@
547 547  Promoted a 3 star manager to 4 stars with a seminar
548 548  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
549 549  (((
550 -2 500
600 +2,500
551 551  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
552 552  (((
553 -75 000
603 +75,000
554 554  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 555  (((
556 556  30
... ... @@ -561,10 +561,10 @@
561 561  Promoted a 4 star manager to 5 stars with a seminar
562 562  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
563 563  (((
564 -5 000
614 +5,000
565 565  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
566 566  (((
567 -100 000
617 +100,000
568 568  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 569  (((
570 570  20
... ... @@ -575,13 +575,13 @@
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 577  Has a 4 star pilot
578 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
628 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
579 579  (((
580 -1 500
581 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
630 +1,500
631 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
582 582  (((
583 -30 000
584 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
633 +30,000
634 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
585 585  (((
586 586  20
587 587  )))
... ... @@ -591,10 +591,10 @@
591 591  Has a 5 star pilot
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -3 000
644 +3,000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 - 60 000
647 + 60,000
598 598  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
599 599  (((
600 600   20
... ... @@ -605,10 +605,10 @@
605 605  Has a 4 star manager
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 -1 500
658 +1,500
609 609  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 610  (((
611 -30 000
661 +30,000
612 612  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 613  (((
614 614  20
... ... @@ -619,10 +619,10 @@
619 619  Has a 5 star manager
620 620  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
621 621  (((
622 -3 000
672 +3,000
623 623  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
624 624  (((
625 - 60 000
675 + 60,000
626 626  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 627  (((
628 628   20
... ... @@ -633,29 +633,40 @@
633 633  )))|(% colspan="1" %)(% colspan="1" %)
634 634  (((
635 635  Total number of crew
636 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
686 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
637 637  (((
638 638  20
639 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
689 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
640 640  (((
641 -60 000
642 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
691 +60,000
692 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
643 643  (((
644 644  3000
645 645  )))
646 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
696 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
647 647  (((
648 648  Sum
649 649  )))|(% colspan="1" %)(% colspan="1" %)
650 650  (((
651 -641 000
701 +641,000
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 -
704 +\\
655 655  )))
706 +{{/layout-cell}}
656 656  
657 -== Reputation ==
708 +{{layout-cell}}
709 +== Personnel Costs ==
658 658  
711 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
712 +{{/layout-cell}}
713 +{{/layout-section}}
714 +
715 +{{layout-section ac:type="two_equal"}}
716 +{{layout-cell}}
717 +== Relations Budget Factors ==
718 +
719 +(% class="wrapped" %)
659 659  |=(((
660 660  Variable
661 661  )))|=(((
... ... @@ -673,13 +673,13 @@
673 673  )))|(% colspan="1" %)(% colspan="1" %)
674 674  (((
675 675  Base budget
676 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
737 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
677 677  (((
678 678  10
679 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
740 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
680 680  (((
681 681  10
682 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
743 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
683 683  (((
684 684  1
685 685  )))
... ... @@ -689,13 +689,13 @@
689 689  )))|(% colspan="1" %)(% colspan="1" %)
690 690  (((
691 691  Joined a war effort
692 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
753 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
693 693  (((
694 694  10
695 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
756 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
696 696  (((
697 697  10
698 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
759 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
699 699  (((
700 700  1
701 701  )))
... ... @@ -705,13 +705,13 @@
705 705  )))|(% colspan="1" %)(% colspan="1" %)
706 706  (((
707 707  Joined a war effort opposing another one
708 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
769 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
709 709  (((
710 710  20
711 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
772 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
712 712  (((
713 713  20
714 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
775 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
715 715  (((
716 716  1
717 717  )))
... ... @@ -721,13 +721,13 @@
721 721  )))|(% colspan="1" %)(% colspan="1" %)
722 722  (((
723 723  Joined a trade guild
724 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
785 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
725 725  (((
726 726  20
727 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
788 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
728 728  (((
729 729  20
730 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
791 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
731 731  (((
732 732  1
733 733  )))
... ... @@ -737,13 +737,13 @@
737 737  )))|(% colspan="1" %)(% colspan="1" %)
738 738  (((
739 739  Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
740 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
801 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
741 741  (((
742 742  30
743 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
804 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
744 744  (((
745 745  30
746 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
807 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
747 747  (((
748 748  1
749 749  )))
... ... @@ -753,13 +753,13 @@
753 753  )))|(% colspan="1" %)(% colspan="1" %)
754 754  (((
755 755  Completed an easy leak mission
756 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
817 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
757 757  (((
758 758  10
759 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
820 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
760 760  (((
761 761  10
762 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
823 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
763 763  (((
764 764  1
765 765  )))
... ... @@ -769,13 +769,13 @@
769 769  )))|(% colspan="1" %)(% colspan="1" %)
770 770  (((
771 771  Completed a hard leak mission
772 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
833 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
773 773  (((
774 774  30
775 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
836 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
776 776  (((
777 777  30
778 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
839 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
779 779  (((
780 780  1
781 781  )))
... ... @@ -785,13 +785,13 @@
785 785  )))|(% colspan="1" %)(% colspan="1" %)
786 786  (((
787 787  First level 10 reputation ceremony bonus
788 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
849 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
789 789  (((
790 790  20
791 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
852 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
792 792  (((
793 793  20
794 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
855 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
795 795  (((
796 796  1
797 797  )))
... ... @@ -801,13 +801,13 @@
801 801  )))|(% colspan="1" %)(% colspan="1" %)
802 802  (((
803 803  Subsequent level 10 reputation ceremonies
804 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
865 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
805 805  (((
806 806  5
807 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
868 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
808 808  (((
809 809  75
810 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
871 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
811 811  (((
812 812  15
813 813  )))
... ... @@ -817,10 +817,10 @@
817 817  First level 20 reputation ceremony bonus
818 818  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
819 819  (((
820 -20
881 +100
821 821  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
822 822  (((
823 -20
884 +100
824 824  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
825 825  (((
826 826  1
... ... @@ -831,13 +831,13 @@
831 831  Subsequent level 20 reputation ceremonies
832 832  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
833 833  (((
834 -5
895 +25
835 835  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
836 836  (((
837 -75
898 +250
838 838  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
839 839  (((
840 -15
901 +10
841 841  )))
842 842  |(% colspan="1" %)(% colspan="1" %)
843 843  (((
... ... @@ -845,13 +845,13 @@
845 845  )))|(% colspan="1" %)(% colspan="1" %)
846 846  (((
847 847  Reached +27 with one faction
848 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
909 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
849 849  (((
850 850  500
851 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
912 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
852 852  (((
853 853  500
854 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
915 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
855 855  (((
856 856  1
857 857  )))
... ... @@ -861,38 +861,46 @@
861 861  )))|(% colspan="1" %)(% colspan="1" %)
862 862  (((
863 863  Reached +27 with subsequent factions
864 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
925 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
865 865  (((
866 866  75
867 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
928 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
868 868  (((
869 869  525
870 -)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
931 +)))|(% style="text-align: right;" colspan="1" %)(% style="text-align: right;" colspan="1" %)
871 871  (((
872 872  7
873 873  )))
874 -|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
935 +|(% style="text-align: right;" colspan="3" %)(% style="text-align: right;" colspan="3" %)
875 875  (((
876 876  Sum
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 -1345
940 +1,600
880 880  )))|(% colspan="1" %)(% colspan="1" %)
881 881  (((
882 -
943 +\\
883 883  )))
945 +{{/layout-cell}}
884 884  
885 -
947 +{{layout-cell}}
948 +== Relations Costs ==
886 886  
887 -**TODO:**
950 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
888 888  
889 -* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
890 -* (((
891 -Where are the variables stored and how exactly are they updated?
892 -* (((
893 -userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
894 -)))
895 -* (((
896 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
897 -)))
898 -)))
952 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
953 +
954 +\\
955 +{{/layout-cell}}
956 +{{/layout-section}}
957 +
958 +{{layout-section ac:type="single"}}
959 +{{layout-cell}}
960 +== References ==
961 +
962 +*
963 +
964 +{{{libraries/gamestarts.xml}}}
965 +{{/layout-cell}}
966 +{{/layout-section}}
967 +{{/layout}}
Custom Gamestart Menu.png
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1 +[InternetShortcut]
2 +URL=https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics
3 +
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889637/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333171/Custom Game Starts
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1 +You can have more than 10,000,000 in the creative custom start, you just have to click on the number and type in a value.  Doing this and holding down the "9" key will max the cash at 1,000,000,000,000.  The light blue bar signifying how full it is will only be ~~3/4 of the way, but it can't be dragged any further for more than 1 trillion credits.  This is as of ToA 5.0 on April 20th, 2022.
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1 +2022-04-20 21:42:43.0