Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
on 2021/11/29 06:52
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To version 21.1
edited by Daniel Turner
on 2022/02/14 12:56
on 2022/02/14 12:56
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... ... @@ -1,11 +1,18 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4. 105 +Updated for version 4.20 3 3 {{/info}} 4 4 5 5 6 6 7 7 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 8 8 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 9 9 = Overview = 10 10 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -14,21 +14,35 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* FinancialBudget24 +* Monetary Budget 18 18 * Knowledge 19 19 * Personnel 20 -* Re putation27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 24 32 + 33 +{{/layout-cell}} 34 + 35 +{{layout-cell}} 36 +[[image:attach:Custom Gamestart Menu.png]] 37 +{{/layout-cell}} 38 +{{/layout-section}} 39 + 40 +{{layout-section ac:type="single"}} 41 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 47 +{{/layout-cell}} 48 +{{/layout-section}} 30 30 31 -== Money == 50 +{{layout-section ac:type="two_equal"}} 51 +{{layout-cell}} 52 +== Monetary Budget Factors == 32 32 33 33 |=(% colspan="1" %)(% colspan="1" %) 34 34 ((( ... ... @@ -53,10 +53,10 @@ 53 53 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 54 54 ((( 55 55 (% style="text-align: right;" %) 56 -300 77 +300,000 Cr 57 57 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 58 58 ((( 59 -300 80 +300,000 Cr 60 60 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 61 61 ((( 62 62 (% style="text-align: right;" %) ... ... @@ -69,10 +69,10 @@ 69 69 Has production modules 70 70 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 71 71 ((( 72 -500 93 +500,000 Cr 73 73 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 74 74 ((( 75 -6 96 +6,500,000 Cr 76 76 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 77 77 ((( 78 78 13 ... ... @@ -84,10 +84,10 @@ 84 84 Has pier modules 85 85 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 86 86 ((( 87 -600 108 +600,000 Cr 88 88 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 89 89 ((( 90 -4 111 +4,200,000 Cr 91 91 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 92 92 ((( 93 93 7 ... ... @@ -99,10 +99,10 @@ 99 99 Has dock modules 100 100 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 101 ((( 102 -80 123 +80,000 Cr 103 103 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 104 ((( 105 -1 126 +1,680,000 Cr 106 106 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 107 107 ((( 108 108 21 ... ... @@ -114,10 +114,10 @@ 114 114 Has a luxury dock module 115 115 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 116 ((( 117 -150 138 +150,000 Cr 118 118 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 119 ((( 120 -150 141 +150,000 Cr 121 121 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 122 122 ((( 123 123 1 ... ... @@ -129,10 +129,10 @@ 129 129 Has S and M storage modules 130 130 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 131 ((( 132 -90 153 +90,000 Cr 133 133 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 134 ((( 135 -810 156 +810,000 Cr 136 136 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 137 137 ((( 138 138 9 ... ... @@ -144,10 +144,10 @@ 144 144 Has L storage modules 145 145 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 146 ((( 147 -150 168 +150,000 Cr 148 148 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 149 ((( 150 -1 171 +1,050,000 Cr 151 151 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 152 152 ((( 153 153 7 ... ... @@ -159,10 +159,10 @@ 159 159 Has S ship build modules 160 160 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 161 ((( 162 -21 183 +21,000,000 Cr 163 163 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 164 ((( 165 -21 186 +21,000,000 Cr 166 166 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 167 167 ((( 168 168 1 ... ... @@ -174,10 +174,10 @@ 174 174 Sold > 100k worth of goods at once 175 175 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 176 ((( 177 -20 198 +20,000 Cr 178 178 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 179 ((( 180 -1 201 +1,400,000 Cr 181 181 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 182 182 ((( 183 183 70 ... ... @@ -189,10 +189,10 @@ 189 189 Sold > 1mil worth of goods at once 190 190 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 191 ((( 192 -200 213 +200,000 Cr 193 193 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 194 ((( 195 -7 216 +7,000,000 Cr 196 196 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 197 197 ((( 198 198 35 ... ... @@ -204,10 +204,10 @@ 204 204 Bought an M ship 205 205 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 206 ((( 207 -400 228 +400,000 Cr 208 208 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 209 ((( 210 -5 231 +5,200,000 Cr 211 211 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 212 212 ((( 213 213 13 ... ... @@ -219,10 +219,10 @@ 219 219 Bought an L ship 220 220 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 221 ((( 222 -1 243 +1,800,000 Cr 223 223 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 224 ((( 225 -12 246 +12,600,000 Cr 226 226 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 227 227 ((( 228 228 7 ... ... @@ -234,10 +234,10 @@ 234 234 Bought an XL ship 235 235 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 236 ((( 237 -20 258 +20,000,000 Cr 238 238 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 239 ((( 240 -20 261 +20,000,000 Cr 241 241 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 242 242 ((( 243 243 1 ... ... @@ -249,10 +249,10 @@ 249 249 Bought a carrier 250 250 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 251 ((( 252 -27 273 +27,000,000 Cr 253 253 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 254 ((( 255 -27 276 +27,000,000 Cr 256 256 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 257 257 ((( 258 258 1 ... ... @@ -265,10 +265,10 @@ 265 265 Bought a supply ship 266 266 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 267 ((( 268 -25 289 +25,000,000 Cr 269 269 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 270 270 ((( 271 -25 292 +25,000,000 Cr 272 272 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 273 273 ((( 274 274 1 ... ... @@ -278,14 +278,24 @@ 278 278 Sum 279 279 )))|(% colspan="1" %)(% colspan="1" %) 280 280 ((( 281 -133 302 +133,890,000 Cr 282 282 )))|(% colspan="1" %)(% colspan="1" %) 283 283 ((( 284 284 285 285 ))) 307 +{{/layout-cell}} 286 286 287 -== Knowledge == 309 +{{layout-cell}} 310 +== Monetary Costs == 288 288 312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 313 +{{/layout-cell}} 314 +{{/layout-section}} 315 + 316 +{{layout-section ac:type="two_equal"}} 317 +{{layout-cell}} 318 +== Knowledge Budget Factors == 319 + 289 289 |=((( 290 290 Variable 291 291 )))|=((( ... ... @@ -305,10 +305,10 @@ 305 305 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 306 306 ((( 307 307 (% style="text-align: right;" %) 308 -5 339 +5,000\\ 309 309 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 310 ((( 311 -5 342 +5,000 312 312 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 313 313 ((( 314 314 (% style="text-align: right;" %) ... ... @@ -317,27 +317,27 @@ 317 317 |((( 318 318 known_lockbox_normal 319 319 )))|((( 320 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 321 321 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 322 322 ((( 323 - 500354 +100 324 324 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 325 ((( 326 - 30357 +10,000 327 327 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 328 328 ((( 329 - 60360 +100 330 330 ))) 331 331 |((( 332 332 known_lockbox_rare 333 333 )))|((( 334 -Opened a rare lockbox 365 +Opened a rare lockbox (4 or more locks) 335 335 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 336 336 ((( 337 337 500 338 338 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 339 ((( 340 -30 371 +30,000 341 341 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 342 342 ((( 343 343 60 ... ... @@ -348,10 +348,10 @@ 348 348 Target an aqueduct 349 349 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 350 350 ((( 351 -2 382 +2,000 352 352 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 353 ((( 354 -2 385 +2,000 355 355 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 356 356 ((( 357 357 1 ... ... @@ -364,10 +364,10 @@ 364 364 Target a [[Kha'ak>>doc:Kha'ak]] Hive 365 365 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 366 366 ((( 367 -3 398 +3,000 368 368 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 369 369 ((( 370 -3 401 +3,000 371 371 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 372 372 ((( 373 373 1 ... ... @@ -383,7 +383,7 @@ 383 383 200 384 384 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 385 385 ((( 386 -(% class="qv3Wpe" %)39 417 +(% class="qv3Wpe" %)39,000 387 387 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 388 388 ((( 389 389 195 ... ... @@ -398,10 +398,10 @@ 398 398 Enter a [[doc:Xenon]] sector 399 399 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 400 ((( 401 -2 432 +2,000 402 402 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 403 ((( 404 -2 435 +2,000 405 405 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 406 406 ((( 407 407 1 ... ... @@ -414,10 +414,10 @@ 414 414 Target a Data Vault 415 415 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 416 ((( 417 -3 448 +3,000 418 418 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 419 ((( 420 -3 451 +3,000 421 421 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 422 422 ((( 423 423 1 ... ... @@ -430,10 +430,10 @@ 430 430 Unlock a timeline entry 431 431 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 432 432 ((( 433 -1000 464 +1,000 434 434 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 435 435 ((( 436 -30 467 +30,000 437 437 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 438 438 ((( 439 439 30 ... ... @@ -443,14 +443,24 @@ 443 443 Sum 444 444 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 445 ((( 446 -14 4000477 +124,000 447 447 )))|(% colspan="1" %)(% colspan="1" %) 448 448 ((( 449 449 450 450 ))) 482 +{{/layout-cell}} 451 451 452 -== Personnel == 484 +{{layout-cell}} 485 +== Knowledge Costs == 453 453 487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 488 +{{/layout-cell}} 489 +{{/layout-section}} 490 + 491 +{{layout-section ac:type="two_equal"}} 492 +{{layout-cell}} 493 +== Personnel Budget Factors == 494 + 454 454 |=((( 455 455 Variable 456 456 )))|=((( ... ... @@ -471,10 +471,10 @@ 471 471 Base Budget 472 472 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 473 473 ((( 474 -1 515 +1,000 475 475 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 476 ((( 477 -1 518 +1,000 478 478 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 479 479 ((( 480 480 1 ... ... @@ -490,7 +490,7 @@ 490 490 500 491 491 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 492 492 ((( 493 -25 534 +25,000 494 494 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 495 495 ((( 496 496 50 ... ... @@ -503,10 +503,10 @@ 503 503 Promoted a 3 star pilot to 4 stars with a seminar 504 504 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 505 505 ((( 506 -2 547 +2,500 507 507 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 508 508 ((( 509 -75 550 +75,000 510 510 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 511 511 ((( 512 512 30 ... ... @@ -519,10 +519,10 @@ 519 519 Promoted a 4 star pilot to 5 stars with a seminar 520 520 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 521 521 ((( 522 -5 563 +5,000 523 523 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 524 524 ((( 525 -100 566 +100,000 526 526 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 527 527 ((( 528 528 20 ... ... @@ -536,7 +536,7 @@ 536 536 500 537 537 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 538 538 ((( 539 -25 580 +25,000 540 540 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 541 541 ((( 542 542 50 ... ... @@ -547,10 +547,10 @@ 547 547 Promoted a 3 star manager to 4 stars with a seminar 548 548 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 549 549 ((( 550 -2 591 +2,500 551 551 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 552 552 ((( 553 -75 594 +75,000 554 554 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 555 ((( 556 556 30 ... ... @@ -561,10 +561,10 @@ 561 561 Promoted a 4 star manager to 5 stars with a seminar 562 562 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 563 563 ((( 564 -5 605 +5,000 565 565 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 566 ((( 567 -100 608 +100,000 568 568 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 569 ((( 570 570 20 ... ... @@ -577,10 +577,10 @@ 577 577 Has a 4 star pilot 578 578 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 579 579 ((( 580 -1 621 +1,500 581 581 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 582 582 ((( 583 -30 624 +30,000 584 584 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 585 585 ((( 586 586 20 ... ... @@ -591,10 +591,10 @@ 591 591 Has a 5 star pilot 592 592 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 593 ((( 594 -3 635 +3,000 595 595 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 596 ((( 597 - 60 638 + 60,000 598 598 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 599 599 ((( 600 600 20 ... ... @@ -605,10 +605,10 @@ 605 605 Has a 4 star manager 606 606 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 607 ((( 608 -1 649 +1,500 609 609 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 610 ((( 611 -30 652 +30,000 612 612 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 613 ((( 614 614 20 ... ... @@ -619,10 +619,10 @@ 619 619 Has a 5 star manager 620 620 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 621 621 ((( 622 -3 663 +3,000 623 623 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 624 ((( 625 - 60 666 + 60,000 626 626 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 627 ((( 628 628 20 ... ... @@ -638,7 +638,7 @@ 638 638 20 639 639 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 640 640 ((( 641 -60 682 +60,000 642 642 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 643 643 ((( 644 644 3000 ... ... @@ -648,14 +648,24 @@ 648 648 Sum 649 649 )))|(% colspan="1" %)(% colspan="1" %) 650 650 ((( 651 -641 692 +641,000 652 652 )))|(% colspan="1" %)(% colspan="1" %) 653 653 ((( 654 654 655 655 ))) 697 +{{/layout-cell}} 656 656 657 -== Reputation == 699 +{{layout-cell}} 700 +== Personnel Costs == 658 658 702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 703 +{{/layout-cell}} 704 +{{/layout-section}} 705 + 706 +{{layout-section ac:type="two_equal"}} 707 +{{layout-cell}} 708 +== Relations Budget Factors == 709 + 659 659 |=((( 660 660 Variable 661 661 )))|=((( ... ... @@ -817,10 +817,10 @@ 817 817 First level 20 reputation ceremony bonus 818 818 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 819 819 ((( 820 - 20871 +100 821 821 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 822 822 ((( 823 - 20874 +100 824 824 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 825 825 ((( 826 826 1 ... ... @@ -831,10 +831,10 @@ 831 831 Subsequent level 20 reputation ceremonies 832 832 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 833 833 ((( 834 -5 885 +25 835 835 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 836 836 ((( 837 - 75888 +250 838 838 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 839 839 ((( 840 840 15 ... ... @@ -876,7 +876,7 @@ 876 876 Sum 877 877 )))|(% colspan="1" %)(% colspan="1" %) 878 878 ((( 879 -1 345930 +1,600 880 880 )))|(% colspan="1" %)(% colspan="1" %) 881 881 ((( 882 882 ... ... @@ -893,6 +893,19 @@ 893 893 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 894 894 ))) 895 895 * ((( 896 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 897 897 ))) 898 898 ))) 950 +{{/layout-cell}} 951 + 952 +{{layout-cell}} 953 +== Relations Costs == 954 + 955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 956 + 957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 958 + 959 + 960 +{{/layout-cell}} 961 +{{/layout-section}} 962 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 6889637/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108396840/Custom Game Starts