Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
Change comment: There is no comment for this version
To version 21.1
edited by Daniel Turner
on 2022/02/14 12:56
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,18 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 4.20
3 3  {{/info}}
4 4  
5 5  
6 6  
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -14,21 +14,35 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Financial Budget
24 +* Monetary Budget
18 18  * Knowledge
19 19  * Personnel
20 -* Reputation
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
24 24  
32 +
33 +{{/layout-cell}}
34 +
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
30 30  
31 -== Money ==
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
52 +== Monetary Budget Factors ==
32 32  
33 33  |=(% colspan="1" %)(% colspan="1" %)
34 34  (((
... ... @@ -53,10 +53,10 @@
53 53  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
54 54  (((
55 55  (% style="text-align: right;" %)
56 -300 000 Cr
77 +300,000 Cr
57 57  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
58 58  (((
59 -300 000 Cr
80 +300,000 Cr
60 60  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
61 61  (((
62 62  (% style="text-align: right;" %)
... ... @@ -69,10 +69,10 @@
69 69  Has production modules
70 70  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
71 71  (((
72 -500 000 Cr
93 +500,000 Cr
73 73  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
74 74  (((
75 -6 500 000 Cr
96 +6,500,000 Cr
76 76  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
77 77  (((
78 78  13
... ... @@ -84,10 +84,10 @@
84 84  Has pier modules
85 85  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
86 86  (((
87 -600 000 Cr
108 +600,000 Cr
88 88  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
89 89  (((
90 -4 200 000 Cr
111 +4,200,000 Cr
91 91  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
92 92  (((
93 93  7
... ... @@ -99,10 +99,10 @@
99 99  Has dock modules
100 100  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
101 101  (((
102 -80 000 Cr
123 +80,000 Cr
103 103  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
104 104  (((
105 -1 680 000 Cr
126 +1,680,000 Cr
106 106  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
107 107  (((
108 108  21
... ... @@ -114,10 +114,10 @@
114 114  Has a luxury dock module
115 115  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
116 116  (((
117 -150 000 Cr
138 +150,000 Cr
118 118  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
119 119  (((
120 -150 000 Cr
141 +150,000 Cr
121 121  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
122 122  (((
123 123  1
... ... @@ -129,10 +129,10 @@
129 129  Has S and M storage modules
130 130  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
131 131  (((
132 -90 000 Cr
153 +90,000 Cr
133 133  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
134 134  (((
135 -810 000 Cr
156 +810,000 Cr
136 136  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
137 137  (((
138 138  9
... ... @@ -144,10 +144,10 @@
144 144  Has L storage modules
145 145  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
146 146  (((
147 -150 000 Cr
168 +150,000 Cr
148 148  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
149 149  (((
150 -1 050 000 Cr
171 +1,050,000 Cr
151 151  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
152 152  (((
153 153  7
... ... @@ -159,10 +159,10 @@
159 159  Has S ship build modules
160 160  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
161 161  (((
162 -21 000 000 Cr
183 +21,000,000 Cr
163 163  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
164 164  (((
165 -21 000 000 Cr
186 +21,000,000 Cr
166 166  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
167 167  (((
168 168  1
... ... @@ -174,10 +174,10 @@
174 174  Sold > 100k worth of goods at once
175 175  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
176 176  (((
177 -20 000 Cr
198 +20,000 Cr
178 178  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
179 179  (((
180 -1 400 000 Cr
201 +1,400,000 Cr
181 181  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
182 182  (((
183 183  70
... ... @@ -189,10 +189,10 @@
189 189  Sold > 1mil worth of goods at once
190 190  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
191 191  (((
192 -200 000 Cr
213 +200,000 Cr
193 193  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
194 194  (((
195 -7 000 000 Cr
216 +7,000,000 Cr
196 196  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
197 197  (((
198 198  35
... ... @@ -204,10 +204,10 @@
204 204  Bought an M ship
205 205  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
206 206  (((
207 -400 000 Cr
228 +400,000 Cr
208 208  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
209 209  (((
210 -5 200 000 Cr
231 +5,200,000 Cr
211 211  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
212 212  (((
213 213  13
... ... @@ -219,10 +219,10 @@
219 219  Bought an L ship
220 220  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
221 221  (((
222 -1 800 000 Cr
243 +1,800,000 Cr
223 223  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
224 224  (((
225 -12 600 000 Cr
246 +12,600,000 Cr
226 226  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
227 227  (((
228 228  7
... ... @@ -234,10 +234,10 @@
234 234  Bought an XL ship
235 235  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
236 236  (((
237 -20 000 000 Cr
258 +20,000,000 Cr
238 238  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
239 239  (((
240 -20 000 000 Cr
261 +20,000,000 Cr
241 241  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
242 242  (((
243 243  1
... ... @@ -249,10 +249,10 @@
249 249  Bought a carrier
250 250  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
251 251  (((
252 -27 000 000 Cr
273 +27,000,000 Cr
253 253  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
254 254  (((
255 -27 000 000 Cr
276 +27,000,000 Cr
256 256  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
257 257  (((
258 258  1
... ... @@ -265,10 +265,10 @@
265 265  Bought a supply ship
266 266  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
267 267  (((
268 -25 000 000 Cr
289 +25,000,000 Cr
269 269  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
270 270  (((
271 -25 000 000 Cr
292 +25,000,000 Cr
272 272  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
273 273  (((
274 274  1
... ... @@ -278,14 +278,24 @@
278 278  Sum
279 279  )))|(% colspan="1" %)(% colspan="1" %)
280 280  (((
281 -133 890 000 Cr
302 +133,890,000 Cr
282 282  )))|(% colspan="1" %)(% colspan="1" %)
283 283  (((
284 284  
285 285  )))
307 +{{/layout-cell}}
286 286  
287 -== Knowledge ==
309 +{{layout-cell}}
310 +== Monetary Costs ==
288 288  
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
315 +
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
318 +== Knowledge Budget Factors ==
319 +
289 289  |=(((
290 290  Variable
291 291  )))|=(((
... ... @@ -305,10 +305,10 @@
305 305  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
306 306  (((
307 307  (% style="text-align: right;" %)
308 -5 000\\
339 +5,000\\
309 309  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
310 310  (((
311 -5 000
342 +5,000
312 312  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
313 313  (((
314 314  (% style="text-align: right;" %)
... ... @@ -317,27 +317,27 @@
317 317  |(((
318 318  known_lockbox_normal
319 319  )))|(((
320 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
321 321  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
322 322  (((
323 -500
354 +100
324 324  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
325 325  (((
326 -30 000
357 +10,000
327 327  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
328 328  (((
329 -60
360 +100
330 330  )))
331 331  |(((
332 332  known_lockbox_rare
333 333  )))|(((
334 -Opened a rare lockbox
365 +Opened a rare lockbox (4 or more locks)
335 335  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
336 336  (((
337 337  500
338 338  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
339 339  (((
340 -30 000
371 +30,000
341 341  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
342 342  (((
343 343  60
... ... @@ -348,10 +348,10 @@
348 348  Target an aqueduct
349 349  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
350 350  (((
351 -2 000
382 +2,000
352 352  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 353  (((
354 -2 000
385 +2,000
355 355  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
356 356  (((
357 357  1
... ... @@ -364,10 +364,10 @@
364 364  Target a [[Kha'ak>>doc:Kha'ak]] Hive
365 365  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
366 366  (((
367 -3 000
398 +3,000
368 368  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
369 369  (((
370 -3 000
401 +3,000
371 371  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
372 372  (((
373 373  1
... ... @@ -383,7 +383,7 @@
383 383  200
384 384  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
385 385  (((
386 -(% class="qv3Wpe" %)39 000
417 +(% class="qv3Wpe" %)39,000
387 387  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
388 388  (((
389 389  195
... ... @@ -398,10 +398,10 @@
398 398  Enter a [[doc:Xenon]] sector
399 399  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 400  (((
401 -2 000
432 +2,000
402 402  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 403  (((
404 -2 000
435 +2,000
405 405  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
406 406  (((
407 407  1
... ... @@ -414,10 +414,10 @@
414 414  Target a Data Vault
415 415  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 416  (((
417 -3 000
448 +3,000
418 418  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 419  (((
420 -3 000
451 +3,000
421 421  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
422 422  (((
423 423  1
... ... @@ -430,10 +430,10 @@
430 430  Unlock a timeline entry
431 431  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
432 432  (((
433 -1000
464 +1,000
434 434  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
435 435  (((
436 -30 000
467 +30,000
437 437  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
438 438  (((
439 439  30
... ... @@ -443,14 +443,24 @@
443 443  Sum
444 444  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
445 445  (((
446 -144 000
477 +124,000
447 447  )))|(% colspan="1" %)(% colspan="1" %)
448 448  (((
449 449  
450 450  )))
482 +{{/layout-cell}}
451 451  
452 -== Personnel ==
484 +{{layout-cell}}
485 +== Knowledge Costs ==
453 453  
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
490 +
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
493 +== Personnel Budget Factors ==
494 +
454 454  |=(((
455 455  Variable
456 456  )))|=(((
... ... @@ -471,10 +471,10 @@
471 471  Base Budget
472 472  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
473 473  (((
474 -1 000
515 +1,000
475 475  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 476  (((
477 -1 000
518 +1,000
478 478  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
479 479  (((
480 480  1
... ... @@ -490,7 +490,7 @@
490 490  500
491 491  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
492 492  (((
493 -25 000
534 +25,000
494 494  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
495 495  (((
496 496  50
... ... @@ -503,10 +503,10 @@
503 503  Promoted a 3 star pilot to 4 stars with a seminar
504 504  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
505 505  (((
506 -2 500
547 +2,500
507 507  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
508 508  (((
509 -75 000
550 +75,000
510 510  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
511 511  (((
512 512  30
... ... @@ -519,10 +519,10 @@
519 519  Promoted a 4 star pilot to 5 stars with a seminar
520 520  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
521 521  (((
522 -5 000
563 +5,000
523 523  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
524 524  (((
525 -100 000
566 +100,000
526 526  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
527 527  (((
528 528  20
... ... @@ -536,7 +536,7 @@
536 536  500
537 537  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
538 538  (((
539 -25 000
580 +25,000
540 540  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
541 541  (((
542 542  50
... ... @@ -547,10 +547,10 @@
547 547  Promoted a 3 star manager to 4 stars with a seminar
548 548  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
549 549  (((
550 -2 500
591 +2,500
551 551  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
552 552  (((
553 -75 000
594 +75,000
554 554  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
555 555  (((
556 556  30
... ... @@ -561,10 +561,10 @@
561 561  Promoted a 4 star manager to 5 stars with a seminar
562 562  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
563 563  (((
564 -5 000
605 +5,000
565 565  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
566 566  (((
567 -100 000
608 +100,000
568 568  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
569 569  (((
570 570  20
... ... @@ -577,10 +577,10 @@
577 577  Has a 4 star pilot
578 578  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
579 579  (((
580 -1 500
621 +1,500
581 581  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
582 582  (((
583 -30 000
624 +30,000
584 584  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
585 585  (((
586 586  20
... ... @@ -591,10 +591,10 @@
591 591  Has a 5 star pilot
592 592  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 593  (((
594 -3 000
635 +3,000
595 595  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 596  (((
597 - 60 000
638 + 60,000
598 598  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
599 599  (((
600 600   20
... ... @@ -605,10 +605,10 @@
605 605  Has a 4 star manager
606 606  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 607  (((
608 -1 500
649 +1,500
609 609  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 610  (((
611 -30 000
652 +30,000
612 612  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
613 613  (((
614 614  20
... ... @@ -619,10 +619,10 @@
619 619  Has a 5 star manager
620 620  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
621 621  (((
622 -3 000
663 +3,000
623 623  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
624 624  (((
625 - 60 000
666 + 60,000
626 626  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
627 627  (((
628 628   20
... ... @@ -638,7 +638,7 @@
638 638  20
639 639  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
640 640  (((
641 -60 000
682 +60,000
642 642  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
643 643  (((
644 644  3000
... ... @@ -648,14 +648,24 @@
648 648  Sum
649 649  )))|(% colspan="1" %)(% colspan="1" %)
650 650  (((
651 -641 000
692 +641,000
652 652  )))|(% colspan="1" %)(% colspan="1" %)
653 653  (((
654 654  
655 655  )))
697 +{{/layout-cell}}
656 656  
657 -== Reputation ==
699 +{{layout-cell}}
700 +== Personnel Costs ==
658 658  
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
705 +
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
708 +== Relations Budget Factors ==
709 +
659 659  |=(((
660 660  Variable
661 661  )))|=(((
... ... @@ -817,10 +817,10 @@
817 817  First level 20 reputation ceremony bonus
818 818  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
819 819  (((
820 -20
871 +100
821 821  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
822 822  (((
823 -20
874 +100
824 824  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
825 825  (((
826 826  1
... ... @@ -831,10 +831,10 @@
831 831  Subsequent level 20 reputation ceremonies
832 832  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
833 833  (((
834 -5
885 +25
835 835  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
836 836  (((
837 -75
888 +250
838 838  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
839 839  (((
840 840  15
... ... @@ -876,7 +876,7 @@
876 876  Sum
877 877  )))|(% colspan="1" %)(% colspan="1" %)
878 878  (((
879 -1345
930 +1,600
880 880  )))|(% colspan="1" %)(% colspan="1" %)
881 881  (((
882 882  
... ... @@ -893,6 +893,19 @@
893 893  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
894 894  )))
895 895  * (((
896 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
947 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
897 897  )))
898 898  )))
950 +{{/layout-cell}}
951 +
952 +{{layout-cell}}
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889637
1 +108396840
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889637/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108396840/Custom Game Starts