Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
on 2021/11/29 06:52
Change comment:
There is no comment for this version
To version 10.1
edited by Daniel Turner
on 2021/11/29 06:50
on 2021/11/29 06:50
Change comment:
There is no comment for this version
Summary
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -14,10 +14,10 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* FinancialBudget17 +* Budget 18 18 * Knowledge 19 -* Personnel 20 20 * Reputation 20 +* Personnel 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] ... ... @@ -28,6 +28,8 @@ 28 28 29 29 = Custom Start Metrics = 30 30 31 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 32 + 31 31 == Money == 32 32 33 33 |=(% colspan="1" %)(% colspan="1" %) ... ... @@ -884,6 +884,8 @@ 884 884 885 885 886 886 889 + 890 + 887 887 **TODO:** 888 888 889 889 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//?
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... ... @@ -1,1 +1,1 @@ 1 -10688963 71 +106889636 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10688963 7/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889636/Custom Game Starts