Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 10.1
edited by Daniel Turner
on 2021/11/29 06:50
Change comment: There is no comment for this version
To version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,11 +1,18 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
1 1  {{info}}
2 -Updated for version 4.10
5 +Updated for version 5.10
3 3  {{/info}}
4 4  
5 5  
6 6  
7 7  {{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
8 8  
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
9 9  = Overview =
10 10  
11 11  Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
... ... @@ -14,24 +14,34 @@
14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
24 +* Monetary Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
27 +* Relations
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +{{/layout-cell}}
24 24  
33 +{{layout-cell}}
34 +[[image:attach:Custom Gamestart Menu.png]]
35 +{{/layout-cell}}
36 +{{/layout-section}}
37 +
38 +{{layout-section ac:type="single"}}
39 +{{layout-cell}}
25 25  == Creative Custom Game Starts ==
26 26  
27 27  Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
28 28  
29 29  = Custom Start Metrics =
45 +{{/layout-cell}}
46 +{{/layout-section}}
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
48 +{{layout-section ac:type="two_equal"}}
49 +{{layout-cell}}
50 +== Monetary Budget Factors ==
32 32  
33 -== Money ==
34 -
35 35  |=(% colspan="1" %)(% colspan="1" %)
36 36  (((
37 37  Variable
... ... @@ -55,10 +55,10 @@
55 55  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
56 56  (((
57 57  (% style="text-align: right;" %)
58 -300 000 Cr
75 +300,000 Cr
59 59  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
60 60  (((
61 -300 000 Cr
78 +300,000 Cr
62 62  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
63 63  (((
64 64  (% style="text-align: right;" %)
... ... @@ -71,10 +71,10 @@
71 71  Has production modules
72 72  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
73 73  (((
74 -500 000 Cr
91 +500,000 Cr
75 75  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
76 76  (((
77 -6 500 000 Cr
94 +6,500,000 Cr
78 78  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
79 79  (((
80 80  13
... ... @@ -86,10 +86,10 @@
86 86  Has pier modules
87 87  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
88 88  (((
89 -600 000 Cr
106 +600,000 Cr
90 90  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
91 91  (((
92 -4 200 000 Cr
109 +4,200,000 Cr
93 93  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
94 94  (((
95 95  7
... ... @@ -101,10 +101,10 @@
101 101  Has dock modules
102 102  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
103 103  (((
104 -80 000 Cr
121 +80,000 Cr
105 105  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
106 106  (((
107 -1 680 000 Cr
124 +1,680,000 Cr
108 108  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
109 109  (((
110 110  21
... ... @@ -116,10 +116,10 @@
116 116  Has a luxury dock module
117 117  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
118 118  (((
119 -150 000 Cr
136 +150,000 Cr
120 120  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
121 121  (((
122 -150 000 Cr
139 +150,000 Cr
123 123  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
124 124  (((
125 125  1
... ... @@ -131,10 +131,10 @@
131 131  Has S and M storage modules
132 132  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
133 133  (((
134 -90 000 Cr
151 +90,000 Cr
135 135  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
136 136  (((
137 -810 000 Cr
154 +810,000 Cr
138 138  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
139 139  (((
140 140  9
... ... @@ -146,10 +146,10 @@
146 146  Has L storage modules
147 147  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
148 148  (((
149 -150 000 Cr
166 +150,000 Cr
150 150  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
151 151  (((
152 -1 050 000 Cr
169 +1,050,000 Cr
153 153  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
154 154  (((
155 155  7
... ... @@ -161,10 +161,10 @@
161 161  Has S ship build modules
162 162  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
163 163  (((
164 -21 000 000 Cr
181 +21,000,000 Cr
165 165  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
166 166  (((
167 -21 000 000 Cr
184 +21,000,000 Cr
168 168  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
169 169  (((
170 170  1
... ... @@ -176,10 +176,10 @@
176 176  Sold > 100k worth of goods at once
177 177  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
178 178  (((
179 -20 000 Cr
196 +20,000 Cr
180 180  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
181 181  (((
182 -1 400 000 Cr
199 +1,400,000 Cr
183 183  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
184 184  (((
185 185  70
... ... @@ -191,10 +191,10 @@
191 191  Sold > 1mil worth of goods at once
192 192  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
193 193  (((
194 -200 000 Cr
211 +200,000 Cr
195 195  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
196 196  (((
197 -7 000 000 Cr
214 +7,000,000 Cr
198 198  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
199 199  (((
200 200  35
... ... @@ -206,10 +206,10 @@
206 206  Bought an M ship
207 207  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
208 208  (((
209 -400 000 Cr
226 +400,000 Cr
210 210  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
211 211  (((
212 -5 200 000 Cr
229 +5,200,000 Cr
213 213  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
214 214  (((
215 215  13
... ... @@ -221,10 +221,10 @@
221 221  Bought an L ship
222 222  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
223 223  (((
224 -1 800 000 Cr
241 +1,800,000 Cr
225 225  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
226 226  (((
227 -12 600 000 Cr
244 +12,600,000 Cr
228 228  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
229 229  (((
230 230  7
... ... @@ -236,10 +236,10 @@
236 236  Bought an XL ship
237 237  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
238 238  (((
239 -20 000 000 Cr
256 +20,000,000 Cr
240 240  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
241 241  (((
242 -20 000 000 Cr
259 +20,000,000 Cr
243 243  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
244 244  (((
245 245  1
... ... @@ -251,10 +251,10 @@
251 251  Bought a carrier
252 252  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
253 253  (((
254 -27 000 000 Cr
271 +27,000,000 Cr
255 255  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
256 256  (((
257 -27 000 000 Cr
274 +27,000,000 Cr
258 258  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
259 259  (((
260 260  1
... ... @@ -267,10 +267,10 @@
267 267  Bought a supply ship
268 268  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
269 269  (((
270 -25 000 000 Cr
287 +25,000,000 Cr
271 271  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
272 272  (((
273 -25 000 000 Cr
290 +25,000,000 Cr
274 274  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
275 275  (((
276 276  1
... ... @@ -280,14 +280,24 @@
280 280  Sum
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -133 890 000 Cr
300 +133,890,000 Cr
284 284  )))|(% colspan="1" %)(% colspan="1" %)
285 285  (((
286 286  
287 287  )))
305 +{{/layout-cell}}
288 288  
289 -== Knowledge ==
307 +{{layout-cell}}
308 +== Monetary Costs ==
290 290  
310 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
311 +{{/layout-cell}}
312 +{{/layout-section}}
313 +
314 +{{layout-section ac:type="two_equal"}}
315 +{{layout-cell}}
316 +== Knowledge Budget Factors ==
317 +
291 291  |=(((
292 292  Variable
293 293  )))|=(((
... ... @@ -307,10 +307,10 @@
307 307  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
308 308  (((
309 309  (% style="text-align: right;" %)
310 -5 000\\
337 +5,000\\
311 311  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
312 312  (((
313 -5 000
340 +5,000
314 314  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
315 315  (((
316 316  (% style="text-align: right;" %)
... ... @@ -319,27 +319,27 @@
319 319  |(((
320 320  known_lockbox_normal
321 321  )))|(((
322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
349 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock)
323 323  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
324 324  (((
325 -500
352 +100
326 326  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
327 327  (((
328 -30 000
355 +10,000
329 329  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
330 330  (((
331 -60
358 +100
332 332  )))
333 333  |(((
334 334  known_lockbox_rare
335 335  )))|(((
336 -Opened a rare lockbox
363 +Opened a rare lockbox (4 or more locks)
337 337  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
338 338  (((
339 339  500
340 340  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 341  (((
342 -30 000
369 +30,000
343 343  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
344 344  (((
345 345  60
... ... @@ -350,10 +350,10 @@
350 350  Target an aqueduct
351 351  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
352 352  (((
353 -2 000
380 +2,000
354 354  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
355 355  (((
356 -2 000
383 +2,000
357 357  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
358 358  (((
359 359  1
... ... @@ -366,10 +366,10 @@
366 366  Target a [[Kha'ak>>doc:Kha'ak]] Hive
367 367  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
368 368  (((
369 -3 000
396 +3,000
370 370  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
371 371  (((
372 -3 000
399 +3,000
373 373  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
374 374  (((
375 375  1
... ... @@ -385,7 +385,7 @@
385 385  200
386 386  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 387  (((
388 -(% class="qv3Wpe" %)39 000
415 +(% class="qv3Wpe" %)39,000
389 389  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
390 390  (((
391 391  195
... ... @@ -400,10 +400,10 @@
400 400  Enter a [[doc:Xenon]] sector
401 401  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
402 402  (((
403 -2 000
430 +2,000
404 404  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
405 405  (((
406 -2 000
433 +2,000
407 407  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
408 408  (((
409 409  1
... ... @@ -416,10 +416,10 @@
416 416  Target a Data Vault
417 417  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
418 418  (((
419 -3 000
446 +3,000
420 420  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
421 421  (((
422 -3 000
449 +3,000
423 423  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
424 424  (((
425 425  1
... ... @@ -432,10 +432,10 @@
432 432  Unlock a timeline entry
433 433  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 434  (((
435 -1000
462 +1,000
436 436  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 437  (((
438 -30 000
465 +30,000
439 439  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
440 440  (((
441 441  30
... ... @@ -445,14 +445,24 @@
445 445  Sum
446 446  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 447  (((
448 -144 000
475 +124,000
449 449  )))|(% colspan="1" %)(% colspan="1" %)
450 450  (((
451 451  
452 452  )))
480 +{{/layout-cell}}
453 453  
454 -== Personnel ==
482 +{{layout-cell}}
483 +== Knowledge Costs ==
455 455  
485 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector.
486 +{{/layout-cell}}
487 +{{/layout-section}}
488 +
489 +{{layout-section ac:type="two_equal"}}
490 +{{layout-cell}}
491 +== Personnel Budget Factors ==
492 +
456 456  |=(((
457 457  Variable
458 458  )))|=(((
... ... @@ -473,10 +473,10 @@
473 473  Base Budget
474 474  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
475 475  (((
476 -1 000
513 +1,000
477 477  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
478 478  (((
479 -1 000
516 +1,000
480 480  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
481 481  (((
482 482  1
... ... @@ -492,7 +492,7 @@
492 492  500
493 493  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
494 494  (((
495 -25 000
532 +25,000
496 496  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
497 497  (((
498 498  50
... ... @@ -505,10 +505,10 @@
505 505  Promoted a 3 star pilot to 4 stars with a seminar
506 506  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
507 507  (((
508 -2 500
545 +2,500
509 509  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
510 510  (((
511 -75 000
548 +75,000
512 512  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
513 513  (((
514 514  30
... ... @@ -521,10 +521,10 @@
521 521  Promoted a 4 star pilot to 5 stars with a seminar
522 522  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
523 523  (((
524 -5 000
561 +5,000
525 525  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
526 526  (((
527 -100 000
564 +100,000
528 528  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
529 529  (((
530 530  20
... ... @@ -538,7 +538,7 @@
538 538  500
539 539  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
540 540  (((
541 -25 000
578 +25,000
542 542  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
543 543  (((
544 544  50
... ... @@ -549,10 +549,10 @@
549 549  Promoted a 3 star manager to 4 stars with a seminar
550 550  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
551 551  (((
552 -2 500
589 +2,500
553 553  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
554 554  (((
555 -75 000
592 +75,000
556 556  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
557 557  (((
558 558  30
... ... @@ -563,10 +563,10 @@
563 563  Promoted a 4 star manager to 5 stars with a seminar
564 564  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
565 565  (((
566 -5 000
603 +5,000
567 567  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
568 568  (((
569 -100 000
606 +100,000
570 570  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
571 571  (((
572 572  20
... ... @@ -579,10 +579,10 @@
579 579  Has a 4 star pilot
580 580  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
581 581  (((
582 -1 500
619 +1,500
583 583  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
584 584  (((
585 -30 000
622 +30,000
586 586  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
587 587  (((
588 588  20
... ... @@ -593,10 +593,10 @@
593 593  Has a 5 star pilot
594 594  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
595 595  (((
596 -3 000
633 +3,000
597 597  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
598 598  (((
599 - 60 000
636 + 60,000
600 600  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
601 601  (((
602 602   20
... ... @@ -607,10 +607,10 @@
607 607  Has a 4 star manager
608 608  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
609 609  (((
610 -1 500
647 +1,500
611 611  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
612 612  (((
613 -30 000
650 +30,000
614 614  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
615 615  (((
616 616  20
... ... @@ -621,10 +621,10 @@
621 621  Has a 5 star manager
622 622  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
623 623  (((
624 -3 000
661 +3,000
625 625  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
626 626  (((
627 - 60 000
664 + 60,000
628 628  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
629 629  (((
630 630   20
... ... @@ -640,7 +640,7 @@
640 640  20
641 641  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
642 642  (((
643 -60 000
680 +60,000
644 644  )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
645 645  (((
646 646  3000
... ... @@ -650,14 +650,24 @@
650 650  Sum
651 651  )))|(% colspan="1" %)(% colspan="1" %)
652 652  (((
653 -641 000
690 +641,000
654 654  )))|(% colspan="1" %)(% colspan="1" %)
655 655  (((
656 656  
657 657  )))
695 +{{/layout-cell}}
658 658  
659 -== Reputation ==
697 +{{layout-cell}}
698 +== Personnel Costs ==
660 660  
700 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points.
701 +{{/layout-cell}}
702 +{{/layout-section}}
703 +
704 +{{layout-section ac:type="two_equal"}}
705 +{{layout-cell}}
706 +== Relations Budget Factors ==
707 +
661 661  |=(((
662 662  Variable
663 663  )))|=(((
... ... @@ -819,10 +819,10 @@
819 819  First level 20 reputation ceremony bonus
820 820  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
821 821  (((
822 -20
869 +100
823 823  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
824 824  (((
825 -20
872 +100
826 826  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
827 827  (((
828 828  1
... ... @@ -833,13 +833,13 @@
833 833  Subsequent level 20 reputation ceremonies
834 834  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
835 835  (((
836 -5
883 +25
837 837  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
838 838  (((
839 -75
886 +250
840 840  )))|(% style="text-align: right;" %)(% style="text-align: right;" %)
841 841  (((
842 -15
889 +10
843 843  )))
844 844  |(% colspan="1" %)(% colspan="1" %)
845 845  (((
... ... @@ -878,7 +878,7 @@
878 878  Sum
879 879  )))|(% colspan="1" %)(% colspan="1" %)
880 880  (((
881 -1345
928 +1,600
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 884  
... ... @@ -886,8 +886,6 @@
886 886  
887 887  
888 888  
889 -
890 -
891 891  **TODO:**
892 892  
893 893  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
... ... @@ -897,6 +897,29 @@
897 897  userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
898 898  )))
899 899  * (((
900 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
945 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T
901 901  )))
902 902  )))
948 +{{/layout-cell}}
949 +
950 +{{layout-cell}}
951 +== Relations Costs ==
952 +
953 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
954 +
955 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do.
956 +
957 +
958 +{{/layout-cell}}
959 +{{/layout-section}}
960 +
961 +{{layout-section ac:type="single"}}
962 +{{layout-cell}}
963 +== References ==
964 +
965 +*
966 +
967 +{{{libraries/gamestarts.xml}}}
968 +{{/layout-cell}}
969 +{{/layout-section}}
970 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106889636
1 +119963852
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889636/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts