Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 10.1
edited by Daniel Turner
on 2021/11/29 06:50
on 2021/11/29 06:50
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To version 24.1
edited by Daniel Turner
on 2022/05/18 10:00
on 2022/05/18 10:00
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... ... @@ -1,11 +1,18 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{info}} 2 -Updated for version 4.105 +Updated for version 5.10 3 3 {{/info}} 4 4 5 5 6 6 7 7 {{toc/}} 11 +{{/layout-cell}} 12 +{{/layout-section}} 8 8 14 +{{layout-section ac:type="two_equal"}} 15 +{{layout-cell}} 9 9 = Overview = 10 10 11 11 Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. ... ... @@ -14,24 +14,34 @@ 14 14 15 15 Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 16 16 17 -* Budget 24 +* Monetary Budget 18 18 * Knowledge 19 -* Reputation 20 20 * Personnel 27 +* Relations 21 21 * Research and Plot outcomes 22 22 23 23 How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 31 +{{/layout-cell}} 24 24 33 +{{layout-cell}} 34 +[[image:attach:Custom Gamestart Menu.png]] 35 +{{/layout-cell}} 36 +{{/layout-section}} 37 + 38 +{{layout-section ac:type="single"}} 39 +{{layout-cell}} 25 25 == Creative Custom Game Starts == 26 26 27 27 Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 28 28 29 29 = Custom Start Metrics = 45 +{{/layout-cell}} 46 +{{/layout-section}} 30 30 31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 48 +{{layout-section ac:type="two_equal"}} 49 +{{layout-cell}} 50 +== Monetary Budget Factors == 32 32 33 -== Money == 34 - 35 35 |=(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 Variable ... ... @@ -55,10 +55,10 @@ 55 55 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 56 56 ((( 57 57 (% style="text-align: right;" %) 58 -300 75 +300,000 Cr 59 59 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 60 60 ((( 61 -300 78 +300,000 Cr 62 62 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 63 63 ((( 64 64 (% style="text-align: right;" %) ... ... @@ -71,10 +71,10 @@ 71 71 Has production modules 72 72 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 73 73 ((( 74 -500 91 +500,000 Cr 75 75 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 76 76 ((( 77 -6 94 +6,500,000 Cr 78 78 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 79 79 ((( 80 80 13 ... ... @@ -86,10 +86,10 @@ 86 86 Has pier modules 87 87 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 88 88 ((( 89 -600 106 +600,000 Cr 90 90 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 91 91 ((( 92 -4 109 +4,200,000 Cr 93 93 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 94 94 ((( 95 95 7 ... ... @@ -101,10 +101,10 @@ 101 101 Has dock modules 102 102 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 103 103 ((( 104 -80 121 +80,000 Cr 105 105 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 106 106 ((( 107 -1 124 +1,680,000 Cr 108 108 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 109 109 ((( 110 110 21 ... ... @@ -116,10 +116,10 @@ 116 116 Has a luxury dock module 117 117 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 118 118 ((( 119 -150 136 +150,000 Cr 120 120 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 121 121 ((( 122 -150 139 +150,000 Cr 123 123 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 124 124 ((( 125 125 1 ... ... @@ -131,10 +131,10 @@ 131 131 Has S and M storage modules 132 132 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 133 133 ((( 134 -90 151 +90,000 Cr 135 135 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 136 136 ((( 137 -810 154 +810,000 Cr 138 138 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 139 139 ((( 140 140 9 ... ... @@ -146,10 +146,10 @@ 146 146 Has L storage modules 147 147 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 148 148 ((( 149 -150 166 +150,000 Cr 150 150 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 151 151 ((( 152 -1 169 +1,050,000 Cr 153 153 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 154 154 ((( 155 155 7 ... ... @@ -161,10 +161,10 @@ 161 161 Has S ship build modules 162 162 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 163 163 ((( 164 -21 181 +21,000,000 Cr 165 165 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 166 166 ((( 167 -21 184 +21,000,000 Cr 168 168 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 169 169 ((( 170 170 1 ... ... @@ -176,10 +176,10 @@ 176 176 Sold > 100k worth of goods at once 177 177 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 178 178 ((( 179 -20 196 +20,000 Cr 180 180 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 181 181 ((( 182 -1 199 +1,400,000 Cr 183 183 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 184 184 ((( 185 185 70 ... ... @@ -191,10 +191,10 @@ 191 191 Sold > 1mil worth of goods at once 192 192 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 193 193 ((( 194 -200 211 +200,000 Cr 195 195 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 196 196 ((( 197 -7 214 +7,000,000 Cr 198 198 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 199 199 ((( 200 200 35 ... ... @@ -206,10 +206,10 @@ 206 206 Bought an M ship 207 207 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 208 208 ((( 209 -400 226 +400,000 Cr 210 210 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 211 211 ((( 212 -5 229 +5,200,000 Cr 213 213 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 214 214 ((( 215 215 13 ... ... @@ -221,10 +221,10 @@ 221 221 Bought an L ship 222 222 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 223 223 ((( 224 -1 241 +1,800,000 Cr 225 225 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 226 226 ((( 227 -12 244 +12,600,000 Cr 228 228 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 229 229 ((( 230 230 7 ... ... @@ -236,10 +236,10 @@ 236 236 Bought an XL ship 237 237 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 238 238 ((( 239 -20 256 +20,000,000 Cr 240 240 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 241 241 ((( 242 -20 259 +20,000,000 Cr 243 243 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 244 244 ((( 245 245 1 ... ... @@ -251,10 +251,10 @@ 251 251 Bought a carrier 252 252 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 253 253 ((( 254 -27 271 +27,000,000 Cr 255 255 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 256 256 ((( 257 -27 274 +27,000,000 Cr 258 258 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 259 259 ((( 260 260 1 ... ... @@ -267,10 +267,10 @@ 267 267 Bought a supply ship 268 268 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 269 269 ((( 270 -25 287 +25,000,000 Cr 271 271 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 272 272 ((( 273 -25 290 +25,000,000 Cr 274 274 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 275 275 ((( 276 276 1 ... ... @@ -280,14 +280,24 @@ 280 280 Sum 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 -133 300 +133,890,000 Cr 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 287 287 ))) 305 +{{/layout-cell}} 288 288 289 -== Knowledge == 307 +{{layout-cell}} 308 +== Monetary Costs == 290 290 310 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10,000,000Cr which leaves a massive 123,890,000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components. 311 +{{/layout-cell}} 312 +{{/layout-section}} 313 + 314 +{{layout-section ac:type="two_equal"}} 315 +{{layout-cell}} 316 +== Knowledge Budget Factors == 317 + 291 291 |=((( 292 292 Variable 293 293 )))|=((( ... ... @@ -307,10 +307,10 @@ 307 307 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 308 308 ((( 309 309 (% style="text-align: right;" %) 310 -5 337 +5,000\\ 311 311 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 312 312 ((( 313 -5 340 +5,000 314 314 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 315 315 ((( 316 316 (% style="text-align: right;" %) ... ... @@ -319,27 +319,27 @@ 319 319 |((( 320 320 known_lockbox_normal 321 321 )))|((( 322 -Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 349 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] (1 lock) 323 323 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 324 324 ((( 325 - 500352 +100 326 326 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 327 327 ((( 328 - 30355 +10,000 329 329 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 330 330 ((( 331 - 60358 +100 332 332 ))) 333 333 |((( 334 334 known_lockbox_rare 335 335 )))|((( 336 -Opened a rare lockbox 363 +Opened a rare lockbox (4 or more locks) 337 337 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 338 338 ((( 339 339 500 340 340 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 341 341 ((( 342 -30 369 +30,000 343 343 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 344 344 ((( 345 345 60 ... ... @@ -350,10 +350,10 @@ 350 350 Target an aqueduct 351 351 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 352 352 ((( 353 -2 380 +2,000 354 354 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 355 355 ((( 356 -2 383 +2,000 357 357 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 358 358 ((( 359 359 1 ... ... @@ -366,10 +366,10 @@ 366 366 Target a [[Kha'ak>>doc:Kha'ak]] Hive 367 367 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 368 368 ((( 369 -3 396 +3,000 370 370 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 371 371 ((( 372 -3 399 +3,000 373 373 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 374 374 ((( 375 375 1 ... ... @@ -385,7 +385,7 @@ 385 385 200 386 386 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 387 387 ((( 388 -(% class="qv3Wpe" %)39 415 +(% class="qv3Wpe" %)39,000 389 389 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 390 390 ((( 391 391 195 ... ... @@ -400,10 +400,10 @@ 400 400 Enter a [[doc:Xenon]] sector 401 401 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 402 402 ((( 403 -2 430 +2,000 404 404 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 405 405 ((( 406 -2 433 +2,000 407 407 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 408 408 ((( 409 409 1 ... ... @@ -416,10 +416,10 @@ 416 416 Target a Data Vault 417 417 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 418 418 ((( 419 -3 446 +3,000 420 420 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 421 421 ((( 422 -3 449 +3,000 423 423 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 424 424 ((( 425 425 1 ... ... @@ -432,10 +432,10 @@ 432 432 Unlock a timeline entry 433 433 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 434 434 ((( 435 -1000 462 +1,000 436 436 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 437 437 ((( 438 -30 465 +30,000 439 439 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 440 440 ((( 441 441 30 ... ... @@ -445,14 +445,24 @@ 445 445 Sum 446 446 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 447 447 ((( 448 -14 4000475 +124,000 449 449 )))|(% colspan="1" %)(% colspan="1" %) 450 450 ((( 451 451 452 452 ))) 480 +{{/layout-cell}} 453 453 454 -== Personnel == 482 +{{layout-cell}} 483 +== Knowledge Costs == 455 455 485 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2,000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1,800 points per sector. 486 +{{/layout-cell}} 487 +{{/layout-section}} 488 + 489 +{{layout-section ac:type="two_equal"}} 490 +{{layout-cell}} 491 +== Personnel Budget Factors == 492 + 456 456 |=((( 457 457 Variable 458 458 )))|=((( ... ... @@ -473,10 +473,10 @@ 473 473 Base Budget 474 474 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 475 475 ((( 476 -1 513 +1,000 477 477 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 478 478 ((( 479 -1 516 +1,000 480 480 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 481 481 ((( 482 482 1 ... ... @@ -492,7 +492,7 @@ 492 492 500 493 493 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 494 494 ((( 495 -25 532 +25,000 496 496 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 497 497 ((( 498 498 50 ... ... @@ -505,10 +505,10 @@ 505 505 Promoted a 3 star pilot to 4 stars with a seminar 506 506 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 507 507 ((( 508 -2 545 +2,500 509 509 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 510 510 ((( 511 -75 548 +75,000 512 512 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 513 513 ((( 514 514 30 ... ... @@ -521,10 +521,10 @@ 521 521 Promoted a 4 star pilot to 5 stars with a seminar 522 522 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 523 523 ((( 524 -5 561 +5,000 525 525 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 526 526 ((( 527 -100 564 +100,000 528 528 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 529 529 ((( 530 530 20 ... ... @@ -538,7 +538,7 @@ 538 538 500 539 539 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 540 540 ((( 541 -25 578 +25,000 542 542 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 543 543 ((( 544 544 50 ... ... @@ -549,10 +549,10 @@ 549 549 Promoted a 3 star manager to 4 stars with a seminar 550 550 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 551 551 ((( 552 -2 589 +2,500 553 553 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 554 554 ((( 555 -75 592 +75,000 556 556 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 557 557 ((( 558 558 30 ... ... @@ -563,10 +563,10 @@ 563 563 Promoted a 4 star manager to 5 stars with a seminar 564 564 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 565 565 ((( 566 -5 603 +5,000 567 567 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 568 568 ((( 569 -100 606 +100,000 570 570 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 571 571 ((( 572 572 20 ... ... @@ -579,10 +579,10 @@ 579 579 Has a 4 star pilot 580 580 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 581 581 ((( 582 -1 619 +1,500 583 583 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 584 584 ((( 585 -30 622 +30,000 586 586 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 587 587 ((( 588 588 20 ... ... @@ -593,10 +593,10 @@ 593 593 Has a 5 star pilot 594 594 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 595 595 ((( 596 -3 633 +3,000 597 597 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 598 598 ((( 599 - 60 636 + 60,000 600 600 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 601 601 ((( 602 602 20 ... ... @@ -607,10 +607,10 @@ 607 607 Has a 4 star manager 608 608 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 609 609 ((( 610 -1 647 +1,500 611 611 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 612 612 ((( 613 -30 650 +30,000 614 614 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 615 615 ((( 616 616 20 ... ... @@ -621,10 +621,10 @@ 621 621 Has a 5 star manager 622 622 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 623 623 ((( 624 -3 661 +3,000 625 625 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 626 626 ((( 627 - 60 664 + 60,000 628 628 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 629 629 ((( 630 630 20 ... ... @@ -640,7 +640,7 @@ 640 640 20 641 641 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 642 642 ((( 643 -60 680 +60,000 644 644 )))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 645 645 ((( 646 646 3000 ... ... @@ -650,14 +650,24 @@ 650 650 Sum 651 651 )))|(% colspan="1" %)(% colspan="1" %) 652 652 ((( 653 -641 690 +641,000 654 654 )))|(% colspan="1" %)(% colspan="1" %) 655 655 ((( 656 656 657 657 ))) 695 +{{/layout-cell}} 658 658 659 -== Reputation == 697 +{{layout-cell}} 698 +== Personnel Costs == 660 660 700 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13,070 points. 701 +{{/layout-cell}} 702 +{{/layout-section}} 703 + 704 +{{layout-section ac:type="two_equal"}} 705 +{{layout-cell}} 706 +== Relations Budget Factors == 707 + 661 661 |=((( 662 662 Variable 663 663 )))|=((( ... ... @@ -819,10 +819,10 @@ 819 819 First level 20 reputation ceremony bonus 820 820 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 821 821 ((( 822 - 20869 +100 823 823 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 824 824 ((( 825 - 20872 +100 826 826 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 827 827 ((( 828 828 1 ... ... @@ -833,13 +833,13 @@ 833 833 Subsequent level 20 reputation ceremonies 834 834 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 835 835 ((( 836 -5 883 +25 837 837 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 838 838 ((( 839 - 75886 +250 840 840 )))|(% style="text-align: right;" %)(% style="text-align: right;" %) 841 841 ((( 842 -1 5889 +10 843 843 ))) 844 844 |(% colspan="1" %)(% colspan="1" %) 845 845 ((( ... ... @@ -878,7 +878,7 @@ 878 878 Sum 879 879 )))|(% colspan="1" %)(% colspan="1" %) 880 880 ((( 881 -1 345928 +1,600 882 882 )))|(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 884 ... ... @@ -886,8 +886,6 @@ 886 886 887 887 888 888 889 - 890 - 891 891 **TODO:** 892 892 893 893 * Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? ... ... @@ -897,6 +897,29 @@ 897 897 userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 898 898 ))) 899 899 * ((( 900 -Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 945 +--Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.-- Tested by Manoeuvring with Difficulty, Peteran and V3T 901 901 ))) 902 902 ))) 948 +{{/layout-cell}} 949 + 950 +{{layout-cell}} 951 +== Relations Costs == 952 + 953 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively. 954 + 955 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of maximising a factions reputation is hence 1,610 points and is impossible to do. 956 + 957 + 958 +{{/layout-cell}} 959 +{{/layout-section}} 960 + 961 +{{layout-section ac:type="single"}} 962 +{{layout-cell}} 963 +== References == 964 + 965 +* 966 + 967 +{{{libraries/gamestarts.xml}}} 968 +{{/layout-cell}} 969 +{{/layout-section}} 970 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 06889636/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119963852/Custom Game Starts