Changes for page Custom Game Starts

Last modified by Daniel Turner on 2023/09/21 14:42

From version 10.1
edited by Daniel Turner
on 2021/11/29 06:50
Change comment: There is no comment for this version
To version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
Change comment: There is no comment for this version

Summary

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Content
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14 14  
15 15  Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
16 16  
17 -* Budget
17 +* Financial Budget
18 18  * Knowledge
19 -* Reputation
20 20  * Personnel
20 +* Reputation
21 21  * Research and Plot outcomes
22 22  
23 23  How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
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28 28  
29 29  = Custom Start Metrics =
30 30  
31 -TODO: There is some better name than the above for this section, but I'm too tired to figure it out.
32 -
33 33  == Money ==
34 34  
35 35  |=(% colspan="1" %)(% colspan="1" %)
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886 886  
887 887  
888 888  
889 -
890 -
891 891  **TODO:**
892 892  
893 893  * Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
Confluence.Code.ConfluencePageClass[0]
id
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1 -106889636
1 +106889637
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889636/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889637/Custom Game Starts