Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 1.1
edited by Daniel Turner
on 2021/11/21 01:33
on 2021/11/21 01:33
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To version 5.1
edited by Daniel Turner
on 2021/11/21 05:17
on 2021/11/21 05:17
Change comment:
WIP adding information under the metrics section.
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... ... @@ -1,13 +1,297 @@ 1 + 2 + 3 +{{toc/}} 4 + 1 1 = Overview = 2 2 3 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). 7 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 4 4 5 5 == Budgeted Custom Game Starts == 6 6 7 - 11 +Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 8 8 13 +* Budget 14 +* Knowledge 15 +* Reputation 16 +* Personnel 17 +* Research and Plot outcomes 18 + 19 +How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 20 + 9 9 == Creative Custom Game Starts == 10 10 11 - 23 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 12 12 13 13 = Custom Start Metrics = 26 + 27 +TODO: There is some better name than the above for this section, but I'm too tired to figure it out. 28 + 29 +== Money == 30 + 31 +|=(% colspan="1" %)(% colspan="1" %) 32 +((( 33 +Variable 34 +)))|=((( 35 +Explanation 36 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 37 +((( 38 +Score per 39 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 40 +((( 41 +Limit 42 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 43 +((( 44 +Number 45 +))) 46 +|(% colspan="1" %)(% colspan="1" %) 47 +((( 48 +base_budget 49 +)))|((( 50 +Base budget 51 +)))|((( 52 +(% style="text-align: right;" %) 53 +300 000 Cr 54 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 55 +((( 56 +300 000 Cr 57 +)))|(% colspan="1" %)(% colspan="1" %) 58 +((( 59 +(% style="text-align: right;" %) 60 +1 61 +))) 62 +|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +money_builtmodule_production 65 +)))|((( 66 +Has production modules 67 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 68 +((( 69 +500 000 Cr 70 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 71 +((( 72 +6 500 000 Cr 73 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 74 +((( 75 +13 76 +))) 77 +|(% colspan="1" %)(% colspan="1" %) 78 +((( 79 +money_builtmodule_pier 80 +)))|((( 81 +Has pier modules 82 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 83 +((( 84 +600 000 Cr 85 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 86 +((( 87 +4 200 000 Cr 88 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 89 +((( 90 +7 91 +))) 92 +|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 +money_builtmodule_dock 95 +)))|((( 96 +Has dock modules 97 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 98 +((( 99 +80 000 Cr 100 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 +((( 102 +1 680 000 Cr 103 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 104 +((( 105 +21 106 +))) 107 +|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +money_builtmodule_luxurydock 110 +)))|((( 111 +Has a luxury dock module 112 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 113 +((( 114 +150 000 Cr 115 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 +((( 117 +150 000 Cr 118 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 119 +((( 120 +1 121 +))) 122 +|(% colspan="1" %)(% colspan="1" %) 123 +((( 124 +money_builtmodule_storage_s_m 125 +)))|((( 126 +Has S and M storage modules 127 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 128 +((( 129 +90 000 Cr 130 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 +((( 132 +810 000 Cr 133 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 134 +((( 135 +9 136 +))) 137 +|(% colspan="1" %)(% colspan="1" %) 138 +((( 139 +money_builtmodule_storage_l 140 +)))|((( 141 +Has L storage modules 142 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 143 +((( 144 +150 000 Cr 145 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 +((( 147 +1 050 000 Cr 148 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 149 +((( 150 +7 151 +))) 152 +|(% colspan="1" %)(% colspan="1" %) 153 +((( 154 +money_builtmodule_buildmodule_s 155 +)))|((( 156 +Has S ship build modules 157 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 158 +((( 159 +21 000 000 Cr 160 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 +((( 162 +21 000 000 Cr 163 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 164 +((( 165 +1 166 +))) 167 +|(% colspan="1" %)(% colspan="1" %) 168 +((( 169 +money_tradeamount_100k 170 +)))|((( 171 +Sold > 100k worth of goods at once 172 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 173 +((( 174 +20 000 Cr 175 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 +((( 177 +1 400 000 Cr 178 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 179 +((( 180 +70 181 +))) 182 +|(% colspan="1" %)(% colspan="1" %) 183 +((( 184 +money_tradeamount_1mil 185 +)))|((( 186 +Sold > 1mil worth of goods at once 187 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 188 +((( 189 +200 000 Cr 190 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 +((( 192 +7 000 000 Cr 193 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 194 +((( 195 +35 196 +))) 197 +|(% colspan="1" %)(% colspan="1" %) 198 +((( 199 +money_boughtship_m 200 +)))|((( 201 +Bought an M ship 202 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 203 +((( 204 +400 000 Cr 205 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 +((( 207 +5 200 000 Cr 208 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 209 +((( 210 +13 211 +))) 212 +|(% colspan="1" %)(% colspan="1" %) 213 +((( 214 +money_boughtship_l 215 +)))|((( 216 +Bought an L ship 217 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 218 +((( 219 +1 800 000 Cr 220 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 +((( 222 +12 600 000 Cr 223 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 224 +((( 225 +7 226 +))) 227 +|(% colspan="1" %)(% colspan="1" %) 228 +((( 229 +money_boughtship_xl 230 +)))|((( 231 +Bought an XL ship 232 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 233 +((( 234 +20 000 000 Cr 235 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 +((( 237 +20 000 000 Cr 238 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 239 +((( 240 +1 241 +))) 242 +|(% colspan="1" %)(% colspan="1" %) 243 +((( 244 +money_boughtship_carrier 245 +)))|((( 246 +Bought a carrier 247 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 248 +((( 249 +27 000 000 Cr 250 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 +((( 252 +27 000 000 Cr 253 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 254 +((( 255 +1 256 +))) 257 +|(% colspan="1" %)(% colspan="1" %) 258 +((( 259 +money_boughtship_supply 260 +)))|(% colspan="1" %)(% colspan="1" %) 261 +((( 262 +Bought a supply ship 263 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 264 +((( 265 +25 000 000 Cr 266 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 +((( 268 +25 000 000 Cr 269 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 270 +((( 271 +1 272 +))) 273 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 274 +((( 275 +Sum 276 +)))|(% colspan="1" %)(% colspan="1" %) 277 +((( 278 +133 890 000 Cr 279 +)))|(% colspan="1" %)(% colspan="1" %) 280 +((( 281 + 282 +))) 283 + 284 + 285 + 286 +**TODO:** 287 + 288 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 289 +* ((( 290 +Where are the variables stored and how exactly are they updated? 291 +* ((( 292 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 293 +))) 294 +* ((( 295 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 296 +))) 297 +)))
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... ... @@ -1,1 +1,1 @@ 1 -10633317 31 +106333177 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10633317 3/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333177/Custom Game Starts