Änderungen von Dokument Custom Game Starts

Zuletzt geändert von Daniel Turner am 2023/09/21 14:42

Von Version 1.1
bearbeitet von Daniel Turner
am 2021/11/21 01:33
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Auf Version 18.1
bearbeitet von Daniel Turner
am 2021/12/10 01:26
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Zusammenfassung

Details

Seiteneigenschaften
Inhalt
... ... @@ -1,13 +1,962 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
4 +{{info}}
5 +Updated for version 4.20
6 +{{/info}}
7 +
8 +
9 +
10 +{{toc/}}
11 +{{/layout-cell}}
12 +{{/layout-section}}
13 +
14 +{{layout-section ac:type="two_equal"}}
15 +{{layout-cell}}
1 1  = Overview =
2 2  
3 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality).
18 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start.
4 4  
5 5  == Budgeted Custom Game Starts ==
6 6  
22 +Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include:
23 +
24 +* Monetary Budget
25 +* Knowledge
26 +* Personnel
27 +* Relations
28 +* Research and Plot outcomes
29 +
30 +How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]]
31 +
7 7  
33 +{{/layout-cell}}
8 8  
35 +{{layout-cell}}
36 +[[image:attach:Custom Gamestart Menu.png]]
37 +{{/layout-cell}}
38 +{{/layout-section}}
39 +
40 +{{layout-section ac:type="single"}}
41 +{{layout-cell}}
9 9  == Creative Custom Game Starts ==
10 10  
11 -
44 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately.
12 12  
13 13  = Custom Start Metrics =
47 +{{/layout-cell}}
48 +{{/layout-section}}
49 +
50 +{{layout-section ac:type="two_equal"}}
51 +{{layout-cell}}
52 +== Monetary Budget Factors ==
53 +
54 +|=(% colspan="1" %)(% colspan="1" %)
55 +(((
56 +Variable
57 +)))|=(((
58 +Explanation
59 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
60 +(((
61 +Score per
62 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %)
63 +(((
64 +Limit
65 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %)
66 +(((
67 +Number
68 +)))
69 +|(% colspan="1" %)(% colspan="1" %)
70 +(((
71 +base_budget
72 +)))|(((
73 +Base budget
74 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
75 +(((
76 +(% style="text-align: right;" %)
77 +300 000 Cr
78 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
79 +(((
80 +300 000 Cr
81 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
82 +(((
83 +(% style="text-align: right;" %)
84 +1
85 +)))
86 +|(% colspan="1" %)(% colspan="1" %)
87 +(((
88 +money_builtmodule_production
89 +)))|(((
90 +Has production modules
91 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
92 +(((
93 +500 000 Cr
94 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
95 +(((
96 +6 500 000 Cr
97 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
98 +(((
99 +13
100 +)))
101 +|(% colspan="1" %)(% colspan="1" %)
102 +(((
103 +money_builtmodule_pier
104 +)))|(((
105 +Has pier modules
106 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
107 +(((
108 +600 000 Cr
109 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
110 +(((
111 +4 200 000 Cr
112 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
113 +(((
114 +7
115 +)))
116 +|(% colspan="1" %)(% colspan="1" %)
117 +(((
118 +money_builtmodule_dock
119 +)))|(((
120 +Has dock modules
121 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
122 +(((
123 +80 000 Cr
124 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
125 +(((
126 +1 680 000 Cr
127 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
128 +(((
129 +21
130 +)))
131 +|(% colspan="1" %)(% colspan="1" %)
132 +(((
133 +money_builtmodule_luxurydock
134 +)))|(((
135 +Has a luxury dock module
136 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
137 +(((
138 +150 000 Cr
139 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
140 +(((
141 +150 000 Cr
142 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
143 +(((
144 +1
145 +)))
146 +|(% colspan="1" %)(% colspan="1" %)
147 +(((
148 +money_builtmodule_storage_s_m
149 +)))|(((
150 +Has S and M storage modules
151 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
152 +(((
153 +90 000 Cr
154 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
155 +(((
156 +810 000 Cr
157 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
158 +(((
159 +9
160 +)))
161 +|(% colspan="1" %)(% colspan="1" %)
162 +(((
163 +money_builtmodule_storage_l
164 +)))|(((
165 +Has L storage modules
166 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
167 +(((
168 +150 000 Cr
169 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
170 +(((
171 +1 050 000 Cr
172 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
173 +(((
174 +7
175 +)))
176 +|(% colspan="1" %)(% colspan="1" %)
177 +(((
178 +money_builtmodule_buildmodule_s
179 +)))|(((
180 +Has S ship build modules
181 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
182 +(((
183 +21 000 000 Cr
184 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
185 +(((
186 +21 000 000 Cr
187 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
188 +(((
189 +1
190 +)))
191 +|(% colspan="1" %)(% colspan="1" %)
192 +(((
193 +money_tradeamount_100k
194 +)))|(((
195 +Sold > 100k worth of goods at once
196 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
197 +(((
198 +20 000 Cr
199 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
200 +(((
201 +1 400 000 Cr
202 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
203 +(((
204 +70
205 +)))
206 +|(% colspan="1" %)(% colspan="1" %)
207 +(((
208 +money_tradeamount_1mil
209 +)))|(((
210 +Sold > 1mil worth of goods at once
211 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
212 +(((
213 +200 000 Cr
214 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
215 +(((
216 +7 000 000 Cr
217 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
218 +(((
219 +35
220 +)))
221 +|(% colspan="1" %)(% colspan="1" %)
222 +(((
223 +money_boughtship_m
224 +)))|(((
225 +Bought an M ship
226 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
227 +(((
228 +400 000 Cr
229 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
230 +(((
231 +5 200 000 Cr
232 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
233 +(((
234 +13
235 +)))
236 +|(% colspan="1" %)(% colspan="1" %)
237 +(((
238 +money_boughtship_l
239 +)))|(((
240 +Bought an L ship
241 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
242 +(((
243 +1 800 000 Cr
244 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
245 +(((
246 +12 600 000 Cr
247 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
248 +(((
249 +7
250 +)))
251 +|(% colspan="1" %)(% colspan="1" %)
252 +(((
253 +money_boughtship_xl
254 +)))|(((
255 +Bought an XL ship
256 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
257 +(((
258 +20 000 000 Cr
259 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
260 +(((
261 +20 000 000 Cr
262 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
263 +(((
264 +1
265 +)))
266 +|(% colspan="1" %)(% colspan="1" %)
267 +(((
268 +money_boughtship_carrier
269 +)))|(((
270 +Bought a carrier
271 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
272 +(((
273 +27 000 000 Cr
274 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
275 +(((
276 +27 000 000 Cr
277 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
278 +(((
279 +1
280 +)))
281 +|(% colspan="1" %)(% colspan="1" %)
282 +(((
283 +money_boughtship_supply
284 +)))|(% colspan="1" %)(% colspan="1" %)
285 +(((
286 +Bought a supply ship
287 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
288 +(((
289 +25 000 000 Cr
290 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
291 +(((
292 +25 000 000 Cr
293 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
294 +(((
295 +1
296 +)))
297 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
298 +(((
299 +Sum
300 +)))|(% colspan="1" %)(% colspan="1" %)
301 +(((
302 +133 890 000 Cr
303 +)))|(% colspan="1" %)(% colspan="1" %)
304 +(((
305 +
306 +)))
307 +{{/layout-cell}}
308 +
309 +{{layout-cell}}
310 +== Monetary Costs ==
311 +
312 +Increasing the financial budget would intuitively increase the player's starting balance, however, it becomes quickly apparent that that is not the case. This is evidenced by the restriction of the player's starting balance to 10 000 000Cr which leaves a massive 123 890 000Cr left over when the maximum budget has been reached. Instead the overwhelming majority of the monetary budget is consumed by inventory items (limited to a select range that excludes paintmods, and technology modification components), ships and starting stations. Prices of stations and ships are taken to be that of the average cost and the player cannot select the Syn or the Asgard for their starting ship or other property. Finally, having any pre-built stations will require funds for the blueprint cost on top of the cost of the station's built components.
313 +{{/layout-cell}}
314 +{{/layout-section}}
315 +
316 +{{layout-section ac:type="two_equal"}}
317 +{{layout-cell}}
318 +== Knowledge Budget Factors ==
319 +
320 +|=(((
321 +Variable
322 +)))|=(((
323 +Explanation
324 +)))|=(((
325 +Score per
326 +)))|=(((
327 + Limit
328 +)))|=(% colspan="1" %)(% colspan="1" %)
329 +(((
330 +Number
331 +)))
332 +|(((
333 +base_budget
334 +)))|(((
335 +Base budget
336 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
337 +(((
338 +(% style="text-align: right;" %)
339 +5 000\\
340 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
341 +(((
342 +5 000
343 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
344 +(((
345 +(% style="text-align: right;" %)
346 +1
347 +)))
348 +|(((
349 +known_lockbox_normal
350 +)))|(((
351 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]]
352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
353 +(((
354 +500
355 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
356 +(((
357 +30 000
358 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
359 +(((
360 +60
361 +)))
362 +|(((
363 +known_lockbox_rare
364 +)))|(((
365 +Opened a rare lockbox
366 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
367 +(((
368 +500
369 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
370 +(((
371 +30 000
372 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
373 +(((
374 +60
375 +)))
376 +|(((
377 +known_aqueduct
378 +)))|(((
379 +Target an aqueduct
380 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
381 +(((
382 +2 000
383 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
384 +(((
385 +2 000
386 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
387 +(((
388 +1
389 +)))
390 +|(% colspan="1" %)(% colspan="1" %)
391 +(((
392 +known_khaak_hive
393 +)))|(% colspan="1" %)(% colspan="1" %)
394 +(((
395 +Target a [[Kha'ak>>doc:Kha'ak]] Hive
396 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
397 +(((
398 +3 000
399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
400 +(((
401 +3 000
402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
403 +(((
404 +1
405 +)))
406 +|(% colspan="1" %)(% colspan="1" %)
407 +(((
408 +known_sector
409 +)))|(% colspan="1" %)(% colspan="1" %)
410 +(((
411 +Enter a new sector
412 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
413 +(((
414 +200
415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
416 +(((
417 +(% class="qv3Wpe" %)39 000
418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
419 +(((
420 +195
421 +
422 +(As of CoH and SV v4.10)
423 +)))
424 +|(% colspan="1" %)(% colspan="1" %)
425 +(((
426 +known_sector_xenon
427 +)))|(% colspan="1" %)(% colspan="1" %)
428 +(((
429 +Enter a [[doc:Xenon]] sector
430 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
431 +(((
432 +2 000
433 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
434 +(((
435 +2 000
436 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
437 +(((
438 +1
439 +)))
440 +|(% colspan="1" %)(% colspan="1" %)
441 +(((
442 +known_datavault
443 +)))|(% colspan="1" %)(% colspan="1" %)
444 +(((
445 +Target a Data Vault
446 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
447 +(((
448 +3 000
449 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
450 +(((
451 +3 000
452 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
453 +(((
454 +1
455 +)))
456 +|(% colspan="1" %)(% colspan="1" %)
457 +(((
458 +known_timeline_unlock
459 +)))|(% colspan="1" %)(% colspan="1" %)
460 +(((
461 +Unlock a timeline entry
462 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
463 +(((
464 +1000
465 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
466 +(((
467 +30 000
468 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
469 +(((
470 +30
471 +)))
472 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
473 +(((
474 +Sum
475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
476 +(((
477 +144 000
478 +)))|(% colspan="1" %)(% colspan="1" %)
479 +(((
480 +
481 +)))
482 +{{/layout-cell}}
483 +
484 +{{layout-cell}}
485 +== Knowledge Costs ==
486 +
487 +The Knowledge component of the Budget determines whether or not a faction or a sector is initially known to a player and in the case of sectors if all stations are known. Knowledge of a faction is a fixed value of 2000 points per faction but the cost of knowing a sector is variable with more remote sectors having a greater cost (this is important as players can only start in known sectors). Finally, the cost of whether or not all stations in a given sector is also a fixed cost like faction knowledge and is set at 1800 points per sector.
488 +{{/layout-cell}}
489 +{{/layout-section}}
490 +
491 +{{layout-section ac:type="two_equal"}}
492 +{{layout-cell}}
493 +== Personnel Budget Factors ==
494 +
495 +|=(((
496 +Variable
497 +)))|=(((
498 +Explanation
499 +)))|=(((
500 +Score per
501 +)))|=(((
502 +Limit
503 +)))|=(% colspan="1" %)(% colspan="1" %)
504 +(((
505 +Number
506 +)))
507 +|(% colspan="1" %)(% colspan="1" %)
508 +(((
509 +base_budget
510 +)))|(% colspan="1" %)(% colspan="1" %)
511 +(((
512 +Base Budget
513 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
514 +(((
515 +1 000
516 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
517 +(((
518 +1 000
519 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
520 +(((
521 +1
522 +)))
523 +|(% colspan="1" %)(% colspan="1" %)
524 +(((
525 +people_pilot_2star
526 +)))|(% colspan="1" %)(% colspan="1" %)
527 +(((
528 +Promoted a 2 star pilot to 3 stars with a seminar
529 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
530 +(((
531 +500
532 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
533 +(((
534 +25 000
535 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
536 +(((
537 +50
538 +)))
539 +|(% colspan="1" %)(% colspan="1" %)
540 +(((
541 +people_pilot_3star
542 +)))|(% colspan="1" %)(% colspan="1" %)
543 +(((
544 +Promoted a 3 star pilot to 4 stars with a seminar
545 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
546 +(((
547 +2 500
548 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
549 +(((
550 +75 000
551 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
552 +(((
553 +30
554 +)))
555 +|(% colspan="1" %)(% colspan="1" %)
556 +(((
557 +people_pilot_4star
558 +)))|(% colspan="1" %)(% colspan="1" %)
559 +(((
560 +Promoted a 4 star pilot to 5 stars with a seminar
561 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
562 +(((
563 +5 000
564 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
565 +(((
566 +100 000
567 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
568 +(((
569 +20
570 +)))
571 +|(((
572 +people_manager_2star
573 +)))|(((
574 +Promoted a 2 star manager to 3 stars with a seminar
575 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
576 +(((
577 +500
578 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
579 +(((
580 +25 000
581 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
582 +(((
583 +50
584 +)))
585 +|(((
586 +people_manager_3star
587 +)))|(((
588 +Promoted a 3 star manager to 4 stars with a seminar
589 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
590 +(((
591 +2 500
592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
593 +(((
594 +75 000
595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
596 +(((
597 +30
598 +)))
599 +|(((
600 +people_manager_4star
601 +)))|(((
602 +Promoted a 4 star manager to 5 stars with a seminar
603 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
604 +(((
605 +5 000
606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
607 +(((
608 +100 000
609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
610 +(((
611 +20
612 +)))
613 +|(% colspan="1" %)(% colspan="1" %)
614 +(((
615 +people_pilot_4star_onload
616 +)))|(% colspan="1" %)(% colspan="1" %)
617 +(((
618 +Has a 4 star pilot
619 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
620 +(((
621 +1 500
622 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
623 +(((
624 +30 000
625 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
626 +(((
627 +20
628 +)))
629 +|(((
630 +people_pilot_5star_onload
631 +)))|(((
632 +Has a 5 star pilot
633 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
634 +(((
635 +3 000
636 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
637 +(((
638 + 60 000
639 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
640 +(((
641 + 20
642 +)))
643 +|(((
644 +people_manager_4star_onload
645 +)))|(((
646 +Has a 4 star manager
647 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
648 +(((
649 +1 500
650 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
651 +(((
652 +30 000
653 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
654 +(((
655 +20
656 +)))
657 +|(((
658 +people_manager_5star_onload
659 +)))|(((
660 +Has a 5 star manager
661 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
662 +(((
663 +3 000
664 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
665 +(((
666 + 60 000
667 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
668 +(((
669 + 20
670 +)))
671 +|(% colspan="1" %)(% colspan="1" %)
672 +(((
673 +people_crew_count
674 +)))|(% colspan="1" %)(% colspan="1" %)
675 +(((
676 +Total number of crew
677 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
678 +(((
679 +20
680 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
681 +(((
682 +60 000
683 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
684 +(((
685 +3000
686 +)))
687 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
688 +(((
689 +Sum
690 +)))|(% colspan="1" %)(% colspan="1" %)
691 +(((
692 +641 000
693 +)))|(% colspan="1" %)(% colspan="1" %)
694 +(((
695 +
696 +)))
697 +{{/layout-cell}}
698 +
699 +{{layout-cell}}
700 +== Personnel Costs ==
701 +
702 +The personnel budget affects the quality of the crew on ships and managers on stations. If a crew level is not set in the custom game start editor a random level crew will be generated. Crew cost factors in both the quantity of crew and the quality, quantity is considered linearly but the cost of quality crew grows exponentially. The cost of crew is roughly equal to ((star level)/3)^3.5 for levels over 1/3, this means a five star crew member will cost 13 070 points.
703 +{{/layout-cell}}
704 +{{/layout-section}}
705 +
706 +{{layout-section ac:type="two_equal"}}
707 +{{layout-cell}}
708 +== Relations Budget Factors ==
709 +
710 +|=(((
711 +Variable
712 +)))|=(((
713 +Explanation
714 +)))|=(((
715 +Score per
716 +)))|=(((
717 +Limit
718 +)))|=(((
719 +Number
720 +)))
721 +|(% colspan="1" %)(% colspan="1" %)
722 +(((
723 +base_budget
724 +)))|(% colspan="1" %)(% colspan="1" %)
725 +(((
726 +Base budget
727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
728 +(((
729 +10
730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
731 +(((
732 +10
733 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
734 +(((
735 +1
736 +)))
737 +|(% colspan="1" %)(% colspan="1" %)
738 +(((
739 +relation_war_joinedfaction
740 +)))|(% colspan="1" %)(% colspan="1" %)
741 +(((
742 +Joined a war effort
743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
744 +(((
745 +10
746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
747 +(((
748 +10
749 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
750 +(((
751 +1
752 +)))
753 +|(% colspan="1" %)(% colspan="1" %)
754 +(((
755 +relation_war_joinedopposition
756 +)))|(% colspan="1" %)(% colspan="1" %)
757 +(((
758 +Joined a war effort opposing another one
759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
760 +(((
761 +20
762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
763 +(((
764 +20
765 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
766 +(((
767 +1
768 +)))
769 +|(% colspan="1" %)(% colspan="1" %)
770 +(((
771 +relation_tradeguild
772 +)))|(% colspan="1" %)(% colspan="1" %)
773 +(((
774 +Joined a trade guild
775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
776 +(((
777 +20
778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
779 +(((
780 +20
781 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
782 +(((
783 +1
784 +)))
785 +|(% colspan="1" %)(% colspan="1" %)
786 +(((
787 +relation_pirateguild
788 +)))|(% colspan="1" %)(% colspan="1" %)
789 +(((
790 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]])
791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
792 +(((
793 +30
794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
795 +(((
796 +30
797 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
798 +(((
799 +1
800 +)))
801 +|(% colspan="1" %)(% colspan="1" %)
802 +(((
803 +relation_leak_mission_easy
804 +)))|(% colspan="1" %)(% colspan="1" %)
805 +(((
806 +Completed an easy leak mission
807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
808 +(((
809 +10
810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
811 +(((
812 +10
813 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
814 +(((
815 +1
816 +)))
817 +|(% colspan="1" %)(% colspan="1" %)
818 +(((
819 +relation_leak_mission_hard
820 +)))|(% colspan="1" %)(% colspan="1" %)
821 +(((
822 +Completed a hard leak mission
823 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
824 +(((
825 +30
826 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
827 +(((
828 +30
829 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
830 +(((
831 +1
832 +)))
833 +|(% colspan="1" %)(% colspan="1" %)
834 +(((
835 +relation_ceremony_10
836 +)))|(% colspan="1" %)(% colspan="1" %)
837 +(((
838 +First level 10 reputation ceremony bonus
839 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
840 +(((
841 +20
842 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
843 +(((
844 +20
845 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
846 +(((
847 +1
848 +)))
849 +|(% colspan="1" %)(% colspan="1" %)
850 +(((
851 +relation_ceremony_10
852 +)))|(% colspan="1" %)(% colspan="1" %)
853 +(((
854 +Subsequent level 10 reputation ceremonies
855 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
856 +(((
857 +5
858 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
859 +(((
860 +75
861 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
862 +(((
863 +15
864 +)))
865 +|(((
866 +relation_ceremony_20
867 +)))|(((
868 +First level 20 reputation ceremony bonus
869 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
870 +(((
871 +100
872 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
873 +(((
874 +100
875 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
876 +(((
877 +1
878 +)))
879 +|(((
880 +relation_ceremony_20
881 +)))|(((
882 +Subsequent level 20 reputation ceremonies
883 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
884 +(((
885 +25
886 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
887 +(((
888 +250
889 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %)
890 +(((
891 +15
892 +)))
893 +|(% colspan="1" %)(% colspan="1" %)
894 +(((
895 +relation_27
896 +)))|(% colspan="1" %)(% colspan="1" %)
897 +(((
898 +Reached +27 with one faction
899 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
900 +(((
901 +500
902 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
903 +(((
904 +500
905 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
906 +(((
907 +1
908 +)))
909 +|(% colspan="1" %)(% colspan="1" %)
910 +(((
911 +relation_27
912 +)))|(% colspan="1" %)(% colspan="1" %)
913 +(((
914 +Reached +27 with subsequent factions
915 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
916 +(((
917 +75
918 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
919 +(((
920 +525
921 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %)
922 +(((
923 +7
924 +)))
925 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %)
926 +(((
927 +Sum
928 +)))|(% colspan="1" %)(% colspan="1" %)
929 +(((
930 +1600
931 +)))|(% colspan="1" %)(% colspan="1" %)
932 +(((
933 +
934 +)))
935 +
936 +
937 +
938 +**TODO:**
939 +
940 +* Change: In Money //Has S and M storage modules// →  //Has S or M storage modules//?
941 +* (((
942 +Where are the variables stored and how exactly are they updated?
943 +* (((
944 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//,
945 +)))
946 +* (((
947 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values.
948 +)))
949 +)))
950 +{{/layout-cell}}
951 +
952 +{{layout-cell}}
953 +== Relations Costs ==
954 +
955 +Relations points exclusively affect relations with factions and can only be used to manipulate how the player interacts with the amicable [[factions>>doc:Factions]]. The default relations in the editor is identical to the 'Young gun' starting scenario with most factions preset and a value of 0 with the exception of the [[doc:Free Families]], [[doc:Fallen Families]], [[doc:Terran Protectorate]], [[doc:Yaki]] and [[doc:Zyarth Patriarchy]] which are set at -5, -5, -15, -25 and -15 respectively.
956 +
957 +Changing relations comes at a cost of 1 point per reputation level between 1 and 10 (raising negative reputation levels up to 0 currently incurs no cost). Between 11 and 20 inclusive raising reputation by 1 level costs 10 points. Between 21 and 26 inclusive costs 100 points per level, the jump between 26 and 27 costs 300 points and for every level over 27 it costs 200 points. The total cost of raising a factions reputation is hence 1 610 points.
958 +
959 +
960 +{{/layout-cell}}
961 +{{/layout-section}}
962 +{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333173
1 +107544695
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333173/Custom Game Starts
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/107544695/Custom Game Starts