Changes for page Custom Game Starts
Last modified by Daniel Turner on 2023/09/21 14:42
From version 1.1
edited by Daniel Turner
on 2021/11/21 01:33
on 2021/11/21 01:33
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To version 11.1
edited by Daniel Turner
on 2021/11/29 06:52
on 2021/11/29 06:52
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... ... @@ -1,13 +1,898 @@ 1 +{{info}} 2 +Updated for version 4.10 3 +{{/info}} 4 + 5 + 6 + 7 +{{toc/}} 8 + 1 1 = Overview = 2 2 3 -Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). 11 +Custom Game Starts were introduced in the 4.10 update and allow for greater flexibility in getting into X4. Custom game starts can be broken down into two types: **Budgeted** and **Creative** Custom gamestarts with the former allowing players to create a start with a few restrictions and will not incur a **modified** tag. The latter is, as its name implies, far more creative and unrestricted but will incur a **modified **tag (preventing online functionality). If players are running mods they will not be able to access the budgeted custom game start and will instead have to play through one of the [[starting scenarios>>doc:Starting Scenarios]] or the creative custom start. 4 4 5 5 == Budgeted Custom Game Starts == 6 6 7 - 15 +Budgeted Custom Game Starts require the player to load an existing **unmodified** save before becoming functional, this requirement is based on the need for the budget limits to be calculated on game progress. Budget areas include: 8 8 17 +* Financial Budget 18 +* Knowledge 19 +* Personnel 20 +* Reputation 21 +* Research and Plot outcomes 22 + 23 +How the budgets are calculated and how to optimise them is outlined [[below>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Custom+Game+Starts#CustomGameStarts-CustomStartMetrics||shape="rect"]] 24 + 9 9 == Creative Custom Game Starts == 10 10 11 - 27 +Creative Custom Gamestarts do not require the player to load an existing save and players can experiment from the outset. Creative custom game starts permit the creation of a game start in the exact same way as a budgeted one but without any of the budgetary restrictions (although the player still has a 10,000,000Cr limit). The player also has full control over which plots and research items are completed even if they have not been completed in an un-modified game. Additionally, the player can adjust their faction relations with otherwise locked factions like the [[doc:Xenon]], [[Kha'ak>>doc:Kha'ak]] and [[doc:Scale Plate Pact]] (although this can often have unintended and undesirable consequences). Finally, players can choose whether or not they want highways enabled or disabled and can enable and disable local and ring highways separately. 12 12 13 13 = Custom Start Metrics = 30 + 31 +== Money == 32 + 33 +|=(% colspan="1" %)(% colspan="1" %) 34 +((( 35 +Variable 36 +)))|=((( 37 +Explanation 38 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 39 +((( 40 +Score per 41 +)))|=(% style="text-align: center;" %)(% style="text-align: center;" %) 42 +((( 43 +Limit 44 +)))|=(% colspan="1" style="text-align: center;" %)(% colspan="1" style="text-align: center;" %) 45 +((( 46 +Number 47 +))) 48 +|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +base_budget 51 +)))|((( 52 +Base budget 53 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 54 +((( 55 +(% style="text-align: right;" %) 56 +300 000 Cr 57 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 58 +((( 59 +300 000 Cr 60 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 61 +((( 62 +(% style="text-align: right;" %) 63 +1 64 +))) 65 +|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 +money_builtmodule_production 68 +)))|((( 69 +Has production modules 70 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 71 +((( 72 +500 000 Cr 73 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 74 +((( 75 +6 500 000 Cr 76 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 77 +((( 78 +13 79 +))) 80 +|(% colspan="1" %)(% colspan="1" %) 81 +((( 82 +money_builtmodule_pier 83 +)))|((( 84 +Has pier modules 85 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 86 +((( 87 +600 000 Cr 88 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 89 +((( 90 +4 200 000 Cr 91 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 92 +((( 93 +7 94 +))) 95 +|(% colspan="1" %)(% colspan="1" %) 96 +((( 97 +money_builtmodule_dock 98 +)))|((( 99 +Has dock modules 100 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 101 +((( 102 +80 000 Cr 103 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 104 +((( 105 +1 680 000 Cr 106 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 107 +((( 108 +21 109 +))) 110 +|(% colspan="1" %)(% colspan="1" %) 111 +((( 112 +money_builtmodule_luxurydock 113 +)))|((( 114 +Has a luxury dock module 115 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 116 +((( 117 +150 000 Cr 118 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 119 +((( 120 +150 000 Cr 121 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 122 +((( 123 +1 124 +))) 125 +|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +money_builtmodule_storage_s_m 128 +)))|((( 129 +Has S and M storage modules 130 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 131 +((( 132 +90 000 Cr 133 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 134 +((( 135 +810 000 Cr 136 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 137 +((( 138 +9 139 +))) 140 +|(% colspan="1" %)(% colspan="1" %) 141 +((( 142 +money_builtmodule_storage_l 143 +)))|((( 144 +Has L storage modules 145 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 146 +((( 147 +150 000 Cr 148 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 149 +((( 150 +1 050 000 Cr 151 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 152 +((( 153 +7 154 +))) 155 +|(% colspan="1" %)(% colspan="1" %) 156 +((( 157 +money_builtmodule_buildmodule_s 158 +)))|((( 159 +Has S ship build modules 160 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 161 +((( 162 +21 000 000 Cr 163 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 164 +((( 165 +21 000 000 Cr 166 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 167 +((( 168 +1 169 +))) 170 +|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 +money_tradeamount_100k 173 +)))|((( 174 +Sold > 100k worth of goods at once 175 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 176 +((( 177 +20 000 Cr 178 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 179 +((( 180 +1 400 000 Cr 181 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 182 +((( 183 +70 184 +))) 185 +|(% colspan="1" %)(% colspan="1" %) 186 +((( 187 +money_tradeamount_1mil 188 +)))|((( 189 +Sold > 1mil worth of goods at once 190 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 191 +((( 192 +200 000 Cr 193 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 194 +((( 195 +7 000 000 Cr 196 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 197 +((( 198 +35 199 +))) 200 +|(% colspan="1" %)(% colspan="1" %) 201 +((( 202 +money_boughtship_m 203 +)))|((( 204 +Bought an M ship 205 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 206 +((( 207 +400 000 Cr 208 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 209 +((( 210 +5 200 000 Cr 211 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 212 +((( 213 +13 214 +))) 215 +|(% colspan="1" %)(% colspan="1" %) 216 +((( 217 +money_boughtship_l 218 +)))|((( 219 +Bought an L ship 220 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 221 +((( 222 +1 800 000 Cr 223 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 224 +((( 225 +12 600 000 Cr 226 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 227 +((( 228 +7 229 +))) 230 +|(% colspan="1" %)(% colspan="1" %) 231 +((( 232 +money_boughtship_xl 233 +)))|((( 234 +Bought an XL ship 235 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 236 +((( 237 +20 000 000 Cr 238 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 239 +((( 240 +20 000 000 Cr 241 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 242 +((( 243 +1 244 +))) 245 +|(% colspan="1" %)(% colspan="1" %) 246 +((( 247 +money_boughtship_carrier 248 +)))|((( 249 +Bought a carrier 250 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 251 +((( 252 +27 000 000 Cr 253 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 254 +((( 255 +27 000 000 Cr 256 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 257 +((( 258 +1 259 +))) 260 +|(% colspan="1" %)(% colspan="1" %) 261 +((( 262 +money_boughtship_supply 263 +)))|(% colspan="1" %)(% colspan="1" %) 264 +((( 265 +Bought a supply ship 266 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 267 +((( 268 +25 000 000 Cr 269 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 270 +((( 271 +25 000 000 Cr 272 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 273 +((( 274 +1 275 +))) 276 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 277 +((( 278 +Sum 279 +)))|(% colspan="1" %)(% colspan="1" %) 280 +((( 281 +133 890 000 Cr 282 +)))|(% colspan="1" %)(% colspan="1" %) 283 +((( 284 + 285 +))) 286 + 287 +== Knowledge == 288 + 289 +|=((( 290 +Variable 291 +)))|=((( 292 +Explanation 293 +)))|=((( 294 +Score per 295 +)))|=((( 296 + Limit 297 +)))|=(% colspan="1" %)(% colspan="1" %) 298 +((( 299 +Number 300 +))) 301 +|((( 302 +base_budget 303 +)))|((( 304 +Base budget 305 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 306 +((( 307 +(% style="text-align: right;" %) 308 +5 000\\ 309 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 310 +((( 311 +5 000 312 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 313 +((( 314 +(% style="text-align: right;" %) 315 +1 316 +))) 317 +|((( 318 +known_lockbox_normal 319 +)))|((( 320 +Opened a normal [[lockbox>>doc:Lockboxes and Data Vaults]] 321 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 322 +((( 323 +500 324 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 325 +((( 326 +30 000 327 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 328 +((( 329 +60 330 +))) 331 +|((( 332 +known_lockbox_rare 333 +)))|((( 334 +Opened a rare lockbox 335 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 336 +((( 337 +500 338 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 339 +((( 340 +30 000 341 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 342 +((( 343 +60 344 +))) 345 +|((( 346 +known_aqueduct 347 +)))|((( 348 +Target an aqueduct 349 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 350 +((( 351 +2 000 352 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 353 +((( 354 +2 000 355 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 356 +((( 357 +1 358 +))) 359 +|(% colspan="1" %)(% colspan="1" %) 360 +((( 361 +known_khaak_hive 362 +)))|(% colspan="1" %)(% colspan="1" %) 363 +((( 364 +Target a [[Kha'ak>>doc:Kha'ak]] Hive 365 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 366 +((( 367 +3 000 368 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 369 +((( 370 +3 000 371 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 372 +((( 373 +1 374 +))) 375 +|(% colspan="1" %)(% colspan="1" %) 376 +((( 377 +known_sector 378 +)))|(% colspan="1" %)(% colspan="1" %) 379 +((( 380 +Enter a new sector 381 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 382 +((( 383 +200 384 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 385 +((( 386 +(% class="qv3Wpe" %)39 000 387 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 388 +((( 389 +195 390 + 391 +(As of CoH and SV v4.10) 392 +))) 393 +|(% colspan="1" %)(% colspan="1" %) 394 +((( 395 +known_sector_xenon 396 +)))|(% colspan="1" %)(% colspan="1" %) 397 +((( 398 +Enter a [[doc:Xenon]] sector 399 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 400 +((( 401 +2 000 402 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 403 +((( 404 +2 000 405 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 406 +((( 407 +1 408 +))) 409 +|(% colspan="1" %)(% colspan="1" %) 410 +((( 411 +known_datavault 412 +)))|(% colspan="1" %)(% colspan="1" %) 413 +((( 414 +Target a Data Vault 415 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 416 +((( 417 +3 000 418 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 419 +((( 420 +3 000 421 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 422 +((( 423 +1 424 +))) 425 +|(% colspan="1" %)(% colspan="1" %) 426 +((( 427 +known_timeline_unlock 428 +)))|(% colspan="1" %)(% colspan="1" %) 429 +((( 430 +Unlock a timeline entry 431 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 432 +((( 433 +1000 434 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 435 +((( 436 +30 000 437 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 438 +((( 439 +30 440 +))) 441 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 442 +((( 443 +Sum 444 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 445 +((( 446 +144 000 447 +)))|(% colspan="1" %)(% colspan="1" %) 448 +((( 449 + 450 +))) 451 + 452 +== Personnel == 453 + 454 +|=((( 455 +Variable 456 +)))|=((( 457 +Explanation 458 +)))|=((( 459 +Score per 460 +)))|=((( 461 +Limit 462 +)))|=(% colspan="1" %)(% colspan="1" %) 463 +((( 464 +Number 465 +))) 466 +|(% colspan="1" %)(% colspan="1" %) 467 +((( 468 +base_budget 469 +)))|(% colspan="1" %)(% colspan="1" %) 470 +((( 471 +Base Budget 472 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 473 +((( 474 +1 000 475 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 476 +((( 477 +1 000 478 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 479 +((( 480 +1 481 +))) 482 +|(% colspan="1" %)(% colspan="1" %) 483 +((( 484 +people_pilot_2star 485 +)))|(% colspan="1" %)(% colspan="1" %) 486 +((( 487 +Promoted a 2 star pilot to 3 stars with a seminar 488 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 489 +((( 490 +500 491 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 492 +((( 493 +25 000 494 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 495 +((( 496 +50 497 +))) 498 +|(% colspan="1" %)(% colspan="1" %) 499 +((( 500 +people_pilot_3star 501 +)))|(% colspan="1" %)(% colspan="1" %) 502 +((( 503 +Promoted a 3 star pilot to 4 stars with a seminar 504 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 505 +((( 506 +2 500 507 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 508 +((( 509 +75 000 510 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 511 +((( 512 +30 513 +))) 514 +|(% colspan="1" %)(% colspan="1" %) 515 +((( 516 +people_pilot_4star 517 +)))|(% colspan="1" %)(% colspan="1" %) 518 +((( 519 +Promoted a 4 star pilot to 5 stars with a seminar 520 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 521 +((( 522 +5 000 523 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 524 +((( 525 +100 000 526 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 527 +((( 528 +20 529 +))) 530 +|((( 531 +people_manager_2star 532 +)))|((( 533 +Promoted a 2 star manager to 3 stars with a seminar 534 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 535 +((( 536 +500 537 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 538 +((( 539 +25 000 540 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 541 +((( 542 +50 543 +))) 544 +|((( 545 +people_manager_3star 546 +)))|((( 547 +Promoted a 3 star manager to 4 stars with a seminar 548 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 549 +((( 550 +2 500 551 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 552 +((( 553 +75 000 554 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 555 +((( 556 +30 557 +))) 558 +|((( 559 +people_manager_4star 560 +)))|((( 561 +Promoted a 4 star manager to 5 stars with a seminar 562 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 563 +((( 564 +5 000 565 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 566 +((( 567 +100 000 568 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 569 +((( 570 +20 571 +))) 572 +|(% colspan="1" %)(% colspan="1" %) 573 +((( 574 +people_pilot_4star_onload 575 +)))|(% colspan="1" %)(% colspan="1" %) 576 +((( 577 +Has a 4 star pilot 578 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 579 +((( 580 +1 500 581 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 582 +((( 583 +30 000 584 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 585 +((( 586 +20 587 +))) 588 +|((( 589 +people_pilot_5star_onload 590 +)))|((( 591 +Has a 5 star pilot 592 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 593 +((( 594 +3 000 595 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 596 +((( 597 + 60 000 598 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 599 +((( 600 + 20 601 +))) 602 +|((( 603 +people_manager_4star_onload 604 +)))|((( 605 +Has a 4 star manager 606 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 607 +((( 608 +1 500 609 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 610 +((( 611 +30 000 612 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 613 +((( 614 +20 615 +))) 616 +|((( 617 +people_manager_5star_onload 618 +)))|((( 619 +Has a 5 star manager 620 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 621 +((( 622 +3 000 623 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 624 +((( 625 + 60 000 626 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 627 +((( 628 + 20 629 +))) 630 +|(% colspan="1" %)(% colspan="1" %) 631 +((( 632 +people_crew_count 633 +)))|(% colspan="1" %)(% colspan="1" %) 634 +((( 635 +Total number of crew 636 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 637 +((( 638 +20 639 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 640 +((( 641 +60 000 642 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 643 +((( 644 +3000 645 +))) 646 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 647 +((( 648 +Sum 649 +)))|(% colspan="1" %)(% colspan="1" %) 650 +((( 651 +641 000 652 +)))|(% colspan="1" %)(% colspan="1" %) 653 +((( 654 + 655 +))) 656 + 657 +== Reputation == 658 + 659 +|=((( 660 +Variable 661 +)))|=((( 662 +Explanation 663 +)))|=((( 664 +Score per 665 +)))|=((( 666 +Limit 667 +)))|=((( 668 +Number 669 +))) 670 +|(% colspan="1" %)(% colspan="1" %) 671 +((( 672 +base_budget 673 +)))|(% colspan="1" %)(% colspan="1" %) 674 +((( 675 +Base budget 676 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 677 +((( 678 +10 679 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 680 +((( 681 +10 682 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 683 +((( 684 +1 685 +))) 686 +|(% colspan="1" %)(% colspan="1" %) 687 +((( 688 +relation_war_joinedfaction 689 +)))|(% colspan="1" %)(% colspan="1" %) 690 +((( 691 +Joined a war effort 692 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 693 +((( 694 +10 695 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 696 +((( 697 +10 698 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 699 +((( 700 +1 701 +))) 702 +|(% colspan="1" %)(% colspan="1" %) 703 +((( 704 +relation_war_joinedopposition 705 +)))|(% colspan="1" %)(% colspan="1" %) 706 +((( 707 +Joined a war effort opposing another one 708 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 709 +((( 710 +20 711 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 712 +((( 713 +20 714 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 715 +((( 716 +1 717 +))) 718 +|(% colspan="1" %)(% colspan="1" %) 719 +((( 720 +relation_tradeguild 721 +)))|(% colspan="1" %)(% colspan="1" %) 722 +((( 723 +Joined a trade guild 724 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 725 +((( 726 +20 727 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 728 +((( 729 +20 730 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 731 +((( 732 +1 733 +))) 734 +|(% colspan="1" %)(% colspan="1" %) 735 +((( 736 +relation_pirateguild 737 +)))|(% colspan="1" %)(% colspan="1" %) 738 +((( 739 +Joined a pirate guild (currently only offered by the [[doc:Scale Plate Pact]]) 740 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 741 +((( 742 +30 743 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 744 +((( 745 +30 746 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 747 +((( 748 +1 749 +))) 750 +|(% colspan="1" %)(% colspan="1" %) 751 +((( 752 +relation_leak_mission_easy 753 +)))|(% colspan="1" %)(% colspan="1" %) 754 +((( 755 +Completed an easy leak mission 756 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 757 +((( 758 +10 759 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 760 +((( 761 +10 762 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 763 +((( 764 +1 765 +))) 766 +|(% colspan="1" %)(% colspan="1" %) 767 +((( 768 +relation_leak_mission_hard 769 +)))|(% colspan="1" %)(% colspan="1" %) 770 +((( 771 +Completed a hard leak mission 772 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 773 +((( 774 +30 775 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 776 +((( 777 +30 778 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 779 +((( 780 +1 781 +))) 782 +|(% colspan="1" %)(% colspan="1" %) 783 +((( 784 +relation_ceremony_10 785 +)))|(% colspan="1" %)(% colspan="1" %) 786 +((( 787 +First level 10 reputation ceremony bonus 788 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 789 +((( 790 +20 791 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 792 +((( 793 +20 794 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 795 +((( 796 +1 797 +))) 798 +|(% colspan="1" %)(% colspan="1" %) 799 +((( 800 +relation_ceremony_10 801 +)))|(% colspan="1" %)(% colspan="1" %) 802 +((( 803 +Subsequent level 10 reputation ceremonies 804 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 805 +((( 806 +5 807 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 808 +((( 809 +75 810 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 811 +((( 812 +15 813 +))) 814 +|((( 815 +relation_ceremony_20 816 +)))|((( 817 +First level 20 reputation ceremony bonus 818 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 819 +((( 820 +20 821 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 822 +((( 823 +20 824 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 825 +((( 826 +1 827 +))) 828 +|((( 829 +relation_ceremony_20 830 +)))|((( 831 +Subsequent level 20 reputation ceremonies 832 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 833 +((( 834 +5 835 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 836 +((( 837 +75 838 +)))|(% style="text-align: right;" %)(% style="text-align: right;" %) 839 +((( 840 +15 841 +))) 842 +|(% colspan="1" %)(% colspan="1" %) 843 +((( 844 +relation_27 845 +)))|(% colspan="1" %)(% colspan="1" %) 846 +((( 847 +Reached +27 with one faction 848 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 849 +((( 850 +500 851 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 852 +((( 853 +500 854 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 855 +((( 856 +1 857 +))) 858 +|(% colspan="1" %)(% colspan="1" %) 859 +((( 860 +relation_27 861 +)))|(% colspan="1" %)(% colspan="1" %) 862 +((( 863 +Reached +27 with subsequent factions 864 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 865 +((( 866 +75 867 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 868 +((( 869 +525 870 +)))|(% colspan="1" style="text-align: right;" %)(% colspan="1" style="text-align: right;" %) 871 +((( 872 +7 873 +))) 874 +|(% colspan="3" style="text-align: right;" %)(% colspan="3" style="text-align: right;" %) 875 +((( 876 +Sum 877 +)))|(% colspan="1" %)(% colspan="1" %) 878 +((( 879 +1345 880 +)))|(% colspan="1" %)(% colspan="1" %) 881 +((( 882 + 883 +))) 884 + 885 + 886 + 887 +**TODO:** 888 + 889 +* Change: In Money //Has S and M storage modules// → //Has S or M storage modules//? 890 +* ((( 891 +Where are the variables stored and how exactly are they updated? 892 +* ((( 893 +userdata.xml contains all variables needed for a budgeted game start, but some personnel budget-related ones are named *_onload with the comment //Crew status, checked on loading//, 894 +))) 895 +* ((( 896 +Test by starting the game and screenshotting the budget screen. Then load a saved game and compare the values. 897 +))) 898 +)))
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- id
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... ... @@ -1,1 +1,1 @@ 1 -1063 331731 +106889637 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1063 33173/Custom Game Starts1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889637/Custom Game Starts