Scatter Missile
Scatter Missile | |
---|---|
Type | Dumbfire Missile |
Available From | ZYA FRF CUB |
Fitted To | Dumbfire Launchers |
Role | Anti-Capital |
Required Licence | None |
In-game Description
The Heavy Scatter missile is a two-stage weapon. In order to fit within the fixed dimensions of standard launchers, a compromise had to be found in order to provide a rapid-fire solution using rockets as ammunition in place of ordinary gun systems. The weapon contains a primary stage which consists of an outer, detachable shell and internal wiring as well as the necessary attachment points for housing several individual rockets. Once the weapon has cleared the launcher and the main body is at a safe distance from the ship, the outer shell will detach from the internal rigging into four separate pieces. In a matter of microseconds the smaller individual rockets detach from the internal rigging and their boosters ignite, propelling them towards the target at speed. The weapon behaves much like a very complex shotgun, albeit a shotgun that fires rockets instead of pellets.
Using a combination of high explosive and incendiary warheads can inflict widespread damage to multiple separate points on an enemy combatant, and is a very effective way of overpowering their damage control capabilities. It is, however, extremely inaccurate and should be used only from point-blank range against L and XL targets.
Tactical Overview
Exclusive to the Split, the Heavy Scatter Missile functions as a missile-based shotgun. It's essentially an explosive shotgun designed to tear apart large targets, or even medium-sized ones if you're right on top of them.
The listed maximum range of 46km is qutie a bit misleading, NPC-controlled ships and turrets won't fire it beyond point-blank range.
The dispersion is extreme, so its important to get as close as possible to the target to ensure all missiles hit. And oh boy can they deliver some damage.
This missile type embodies a "Do or Die" approach. Either you rip your target apart in record time, or you become a sitting duck, vulnerable to being pummeled from all sides into a pile of scrap.
It is best used on medium ships, like the Cobra or Falx with their high missile capacity, to knock out L/XL shields very quickly. Or on L/XL ships for a very risky, and very impressive, super closerange brawler to shred other capital ships.
Advantages:
- Extremely high damage output
- Very cheap
Disadvantages:
- Extremely short firing range
- Extremely large dispersion
Specifications
Note: Despite the Scatter Missile having values for turn rates and such in-game, it still is a dumbfire missile and does not track the target. Therefore those values are not listed here.
Heavy Mk1 | |
Damage Per Second | 1200 |
Explosive Damage Per Shot | 12x 400 |
Reload Time | 4s |
Projectile Speed | 918 m/s |
Maximum Flight Range | 46km |
Flight Time | 15s |
NPC Targeting Range | 3.5km |
Dispersion | 2.5° |
Explosion Radius | 128m |
Hull Strength | 20 |
Construction Cost
Universal Build Method
Heavy Mk1 | |
Credits | 1078 - 1458 |
Energy Cells | 5 |
Missile Components | 24 |
Closed Loop Build Method
Heavy Mk1 | |
Credits | 1078 - 1458 |
Energy Cells | 19 |