Light Interceptor Missile

Last modified by Kajar on 2026/06/04 10:40

Light Interceptor Missile

LightInterceptor.jpg
TypeTracking Missile
Available FromZYA FRF CUB
Fitted ToS/M Tracking Launchers
RoleDisabler
Required LicenceNone

In-game Description

Warden, Guardian, Sentinel. This weapon system has a lot of fitting names, almost all of them indicative of some sort of protective nature, and is one of those rare cases of a truly defence-oriented weapon with an underlying idealistic background. The blueprints were distributed anonymously, and roughly at the same time, to a great many factions, in the face of an influx of Split raiding ships. While the origins of the system remain shrouded in mystery, it presents a very real and often-lauded tool today, that often sees use in defensive turrets on trade and cargo ships, as well as on defensive installations in various sectors. While the system is primarily intended to be used as a defensive, counter-missile tool, it is also quite capable of warding off potential aggressors. With a salvo-based firing solution, a ship under attack can quite quickly put out a very large quantity of defensive fire which is often enough to dissuade or destroy an opportunistic assailant.

Tactical Overview

The Interceptor Missile's in-game description and I seem to have very different ideas of what it is actually used for. While it is advertised as a defensive weapon against pirates and Split raiders, it actually serves as an excellent tool for piracy. Especially considering that medium traders lack missile launchers, and large traders have limited missile capacities.

IIt seems much more likely that the Interceptor Missile is designed for intercepting traders. With its remarkable speed and an extreme range of 29km, making it the longest-range weapon in the game, it proves invaluable for pirate activities. Pulling traders out of travel drive for easy "negotiation" work, or preparing to launch boarding parties.

Some players also equip their defence platforms with Interceptor Missiles, to, well, intercept hostiles and aggroing them on the station. Allowing the station to cover a larger area than normal weaponry would allow.

Advantages:
- Extreme 29km range. Longest range of all weapons in the game

- Very high speed

- Disables boost and travel drives

 

Disadvantages:

- Not really viable for direct combat

- Swarm pattern often results in misses against small targets

Specifications

 Light Mk1
Damage Per Second83
Explosive Damage Per Shot5x 100
Reload Time6s
  
Projectile Speed4630 m/s
Maximum Flight Range139km
Flight Time30s
Lock-On Time2s
Lock-On Range29.5km
NPC Targeting Range29.5km
Explosion Radius128m
  
Turn Thrust7°/s
Strafe Thrust17 m/s
Flare Resistance74%
Hull Strength1

Special

 
Disables boost and travel for S/M units30s
Disables boost and travel for L/XL units18s

Construction Cost

Universal Build Method

Credits1877 - 2540
Energy Cells27
Missile Components8
Smart Chips4

Closed Loop Build Method

Credits1877 - 2540
Energy Cells33
Hull Parts1