Light Heatseeker Missile
Light Heatseeker Missile | |
|---|---|
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| Type | Tracking Missile |
| Available From | Everyone |
| Fitted To | S/M Tracking Launchers |
| Role | Anti-Fighter |
| Required Licence | None |
In-game Description
The Light Heatseeker missile, known by many pilots as the Stormbolt, is the Paranid answer to the need for a missile system with minimal prelaunch lock-on time. Given the often tightly choreographed Paranid approach to combat manoeuvres, and the frantic nature of dogfights in general, where split-second decisions and actions can have severe consequences, this targeting logic was deemed in accordance with the Holy Three-Dimensionality. Funding for its development was allocated, and what they got in return was a weapon that has virtually no lock-on time requirement whatsoever. That advantage, however, comes at a significant cost to threat-identification and countermeasure burn-through capability. In practice, this means that the weapon is easily foiled by decoys and best used either in massed volleys, often from multiple ships, or in drawn-out engagements in which the enemy's supply of countermeasures is depleted. Naturally, this sort of approach does not sit too well with a military that prides itself on efficiency.
Exactly how the blueprints for the Stormbolt found their way to the open markets is unknown, but while the weapon failed to gain traction with the Paranid, other races with a less frugal view on munitions expenditure have since made good use of it.
Tactical Overview
Coming Soon
Advantages:
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Disadvantages:
- Very vulnerable to flares
- Uses up limited ammo capacity quite quickly
Specifications
| Damage Per Second | 348 |
| Explosive Damage Per Shot | 940 |
| Burst Size | 2 |
| Burst Rate Of Fire | 1/s |
| Burst Reload Time | 4.4s |
| Projectile Speed | 1447 m/s |
| Maximum Flight Range | 11.6km |
| Flight Time | 8s |
| NPC Targeting Range | 7km |
| Explosion Radius | 128m |
| Turn Thrust | 2°/s |
| Strafe Thrust | 2 m/s |
| Flare Resistance | 68% |
| Hull Strength | 1 |
Construction Cost
Universal Build Method
| Credits | 729 - 986 |
| Energy Cells | 11 |
| Missile Components | 3 |
| Smart Chips | 1 |
Closed Loop Build Method
| Credits | 729 - 986 |
| Energy Cells | 16 |
Terran Build Method
| Credits | 729 - 986 |
| Energy Cells | 4 |
| Metallic Microlattice | 5 |
