Light Disruptor Missile

Last modified by Kajar on 2026/06/04 10:41

Light Disruptor Missile

LightDisruptor.jpg
TypeTracking Missile
Available FromZYA FRF CUB
Fitted ToS/M Tracking Launchers
RoleAnti-Fighter, Disabler
Required LicenceNone

In-game Description

The Disruptor missile might be one of the most insidious missile systems currently available. It is likely that the weapon was reverse engineered from the Hamstring EMP-system. While the Hamstring is a non-harmful weapon that causes no lasting damage to the target and leaves the crews unharmed, the Disruptor missile has no such limitations. Using a modified copy of the Hamstring's Peregrine engine, it accelerates to a brisk pace in pursuit of its target. When the missile gets close enough to its target, it brutally attacks, not just with an electromagnetic pulse discharge, but also by allowing its reactor to go critical and subsequently detonate. The electromagnetic pulse is blasted into the target vessel moments before a violent explosion wreaks havoc on its control and guidance systems. This level of interference is enough to trick a target vessel's security protocols into triggering emergency shutdowns of their own propulsion systems, leaving them effectively immobilised for roughly the duration of a short system scan and reboot. Like the Hamstring, the extreme speeds provided by the Peregrine engine system mean that the Disruptor missile can be a difficult to control.

Tactical Overview

The Disruptor Missile could be deemed unfair by some. While it lacks the range or speed of its counterparts, the Interceptor and EMP Missile, the Disruptor Missile provides an additional feature. Not only disables it the Travel Drive and Boost like its siblings, it also completely disables the target's engines, turning them into a helpless target for a short time.

With the engine disabled, the target drifts in its current direction and speed, making it a very easy target. It's important to note that this doesn't set the speed to zero. After the effect ends, the target begins accelerating from zero, while its current speed gradually decreases toward zero. Both values then converge somewhere in the middle, after which the engines function as normal.

 

Advantages:
- Complete engine disable makes pirating a lot easier

- The only disabler missile that does damage

 

Disadvantages:

- Not as speedy as the Interceptor or EMP Missile

- Low DPS

- Only available from Split factions

Specifications

 Light Mk1
Damage Per Second90
Explosive Damage Per Shot900
Reload Time10s
  
Projectile Speed964 m/s
Maximum Flight Range14.5km
Flight Time15s
Lock-On Time2s
Lock-On Range8km
NPC Targeting Range8km
Explosion Radius128m
  
Turn Thrust1°/s
Strafe Thrust12 m/s
Flare Resistance79%
Hull Strength1
Special 
Disables boost and travel 30s
Disables engines4s

Construction Cost

Universal Build Method

Credits866 - 1171
Energy Cells13
Missile Components4
Smart Chips2

Closed Loop Build Method

Credits866 - 1171
Energy Cells22