Light/Heavy Barrage Missiles

Last modified by Kajar on 2026/06/04 11:03

Light/Heavy Barrage Missiles

BarrageMissile.jpg
TypeTracking Missile
Available FromTimelines Reward
Fitted ToMain Battery - Sapporo Launcher Array 
RoleAll-Purpose
Required LicenceNone


In-game Description

Heavy Barrage Missile

Designed to be used in large numbers, these missiles provide a good method of creating a blanket of fire across an area of the battlefield. They are primarily used in conflicts against larger, slower M and L class ships, which are unable to avoid the wall of explosions closing in upon them.
 

Light Barrage Missile

Designed to be used in large numbers, these missiles are used for anti-fighter screening of a fleet. Fast and nimble with re-targeting capabilities, they can be a severe threat to any group of small ships.

Tactical Overview

The Barrage Missiles of the Sapporo form a very unique weapon system, not only among destroyers but in the entire game. This missile uses a magazine-type burst fire system similar to primary weapon.

Each missile unit carries a magazine of 6, and each shot fires 4 missiles, totaling 24 missiles per magazine. Each launch still consumes only 1 unit of missile. 

Heavy Barrage Missile

The Heavy Barrage Missile functions as an anti-everything missile system. It is fast enough to catch most fighters and obliterate them, making them still quite effective as an anti-fighter weapon. However, it can result in a lot of overkill and wasted ammo.

With a total damage of 30.000 per salvo, it is absolutely devastating against most medium-sized targets. It is able to destroy many M-sized ships in a single salvo.

When facing L and XL targets, the damage output of a single Sapporo is somewhat lacking, being roughly equivalent to a single Behemoth main gun. In these cases, the missiles perform much better in a supporting role, destroying the turrets of the target. However, in large groups (10+ ships), the Heavy Barrage Missile scales really well and might even outperform other destroyers. The Sapporo doesn't need to face the target to fire the missiles; regardless of the enemy's direction, the Sapporo can fire. While other destroyers awkwardly maneuver to get their guns on target, the Sapporo can immediately start peppering the enemy with a storm of missiles, making it effectively immune to being flanked.

Light Barrage Missile

The Light Barrage Missile sacrifices damage for increased speed, making it especially effective against fighters of all types while retaining the utility of easily destroying turrets. The higher speed also means it is less prone to overkill, and the missiles are likely to at least damage a second target after the first one has been destroyed.

However, the reload time remains the same, and with less than half the damage output, both in DPS and maximum potential, it is less flexible and purely an anti-fighter weapon, putting the Sapporo more into a support role.

 

Advantages:
Heavy

- Decent damage per second

- Relatively fast missile, can catch most targets

- Auto-acquires a new target if current one is destroyed

- Effective against all sizes

- Extremely effective at sniping turrets and engines

- Does not need to aim, can fire at all directions.

- Scales really well in big groups

- Player can utilise very long range to snipe turrets from ships or stations

Light

- Very high speed, can catch any fighter

- Auto-acquires a new target if current one is destroyed

- Does not need to aim, can fire at all directions.

- Player can utilise very long range to snipe turrets from ships or stations

 

Disadvantages:

Heavy

- Only a single launcher per ship, limiting effectiveness against L/XL targets in low numbers

- Tends to overkill small targets a lot, wasting ammo

- Requries a big stockpile of ammo at equipment docks for refills.

- Ammo capacity is rather limited, low total damage potential
 

Light

- Only a single launcher per ship with long reload times, limiting effectiveness

- Less effective against mediums compared to heavy barrage missile

- Terrible at destroying capital ships

- Ammo capacity is very limited, very low total damage potential

 

Specifications

 Heavy Barrage Missile Mk1Light Barrage Missile Mk1
Damage Per Second1846738
Explosive Damage Per Shot4x 12504x 500
Explosive Damage Per Salvo30.00012.000
Shot Per Second0.37/s0.37/s
Total Damage Of Fully Loaded Ship2.300.000920.000
   
Burst Size66
Burst Shots Per Second4/s4/s
Burst Reload Time15s15s
   
Projectile Speed590 m/s1071m/s
Maximum Flight Range17.7km17.2km
Flight Time30s16s
NPC Targeting Range10km9km
Explosion Radius128m128m
   
Turn Thrust0.7°/s2°/s
Strafe Thrust2 m/s2 m/s
Flare Resistance83%91%
Hull Strength1010
Special 
Re-targetingAutomatically acquires a new target if current one is destroyed.
Heavy Barrage Missile OnlyDisrupts L/XL Shield Recharge

Construction Cost

Universal Build Method

 Heavy Barrage MissileLight Barrage Missile
Credits1564- 21161324 - 1791
Energy Cells2319
Missile Components76
Smart Chips33

Closed Loop Build Method

 Heavy Barrage MissileLight Barrage Missile
Credits1564- 21161324 - 1791
Energy Cells2533
Hull Parts1---

Terran Build Method

 Heavy Barrage MissileLight Barrage Missile
Credits1564- 21161324 - 1791
Energy Cells86
Metallic Microlattice108