Medium Turret - Flak
Medium Turret - Flak | |
---|---|
Type | Medium Turret |
Available From | ARG ALI TEM FRF CUB |
Fitted To | Medium, Large, Xtra Large ships and Stations |
Role | Anti-Fighter |
Required License | Military License (+10) |
In-game Description
Modern Flak Turret technology has not yet been fully exploited throughout the known systems, and it is jealously guarded by those who have access to it. It is a highly effective weapon at close quarters, particularly against fighters, due to its blast damage radius.
The Argon model has excellent projectile accuracy
The Split have been unable to match the Argon model's accuracy, however, their variation boasts a better munitions capacity.
Tactical Overview
The Argon Flak is by far the best gun-based turret in the game. It shreds fighters and chews through mediums pretty quickly and even provides okay damage against capitals if one should get close.
The high accuracy and heavy burst damage make it a very effective all-round weapon, and no other turret comes even close.
If you have access to the ARG Flak, there is no reason to install anything else on your M Turret slots.
The Split Flak, though, performs a lot worse despite the increased damage output. The dispersion is so bad that most shots miss even stationary fighters. But it serves better against mediums and capitals. They work somewhat better when installed on medium ships since they are closer to the target, making the dispersion less of an issue.
When installed on capital ships, though, their lack of accuracy makes them surprisingly ineffective at defending against fighter attacks.
Advantages:
- High damage output
- Very accurate (Argon Only)
- Effective against most targets
- Relatively long range (Argon Only)
Disadvantages:
- Only available from a few factions
- Split Flak has very large dispersion and struggles to hit fighters
- Split Flak has very short firing range
Specifications
Medium Argon Flak Turret | Medium Split Flak Turret | |
Damage Per Second | 175 | 215 |
Damage Per Shot | 55 | 44 |
Explosive Damage Per Shot | 55 | 44 |
Shots Per Second | 1.59/s | 2.45/s |
Bust Clip Size | 9 | 13 |
Burst Clip Shots Per Second | 3/s | 4/s |
Burst Clip Reload Time | 3s | 2.3s |
Projectile Speed | 1500m/s | 1350m/s |
Maximum Range | 3000m | 2565m |
Dispersion | 0.09° | 0.61° |
Explosion Radius | 128m | 128m |
Argon | Split | |
Rotation Speed | 180°/s | 135°/s |
Hull Strength | 500 | 425 |
Construction Cost
Universal Build Method
Argon | Split | |
Credits | 41.730 - 87.581 | 41.023 - 89.587 |
Energy Cells | 18 | 45 |
Turret Components | 21 | 27 |
Advanced Electronics | 5 | 3 |
Closed Loop Build Method
Argon | |
Credits | 41.730 - 87.581 |
Energy Cells | 76 |
Hull Parts | 18 |
Claytronics | 3 |