Large Turret - Phase
Large Turret - Phase | |
---|---|
Type | Large Turret |
Available From | BOR |
Fitted To | Ray and Boron stations |
Role | Anti-Fighter, |
Required License | None |
In-game Description
Boron Phase weaponry is an iteration of particle accelerator weapons first developed by the Paranid and Argon. The fired energy pulses, consisting of highly accelerated and polarised particles, prove effective against hull, while less so against shielded targets. This puts Phase weaponry in a unique position among the Boron arsenal, which otherwise tends towards primarily impairing shields and mobility. As a necessary last resort against undeterrable hostiles, Phase armaments are widely available as either weapons or turrets in various sizes, and form the backbone of Boron weaponry and fleet compositions.
Tactical Overview
The Large Phase turret assumes the same role as its Medium turret counterpart, specializing in dismantling the exposed hulls of enemy ships. It boasts a relatively high damage output against hulls, but its performance against shields is notably lacking.
Featuring an extended firing range and faster projectiles compared to the standard Large Pulse turret, it sacrifices some flexibility in return.
Most effective against fighters and less shielded mediums, the Large Phase turret destroys these targets relatively quickly, especially when supported by anti-shield weapons. It proves particularly effective against Xenon and Split fighters, which lack robust shielding.
However, its utility diminishes against capital ships, rendering it essentially useless due to its abyssmal damage output against shields. The damage against hulls is also insufficient to pose a serious threat to capital ships.
Given the absence of the typical Plasma turrets, the Phase turret emerges as the Boron's best and essentially only option for station sieges. While only moderately effective with less than half the damage output of Large Plasma turrets, it manages to outrange the dangerous Graviton turrets.
Fittingly, the Large Phase turret appears most effective against ships and stations of the Split, outmatching their heavy weapons in range and proving less hindered by their weaker shielding.
Advantages:
- High hull damage
- Very long firing range
- Very fast projectile
- Good accuracy
- Very fast tracking speed for a large turret
Disadvantages:
- Low shield damage
- Despite the good accuracy, it is less accurate than Large Pulse or Beam turrets
- Basically useless against capital ships
Specifications
Note: The Large Phase turret has firing rate slower than the reload time of the burst clip. The burst clip is disabled unless the weapon is modified at a workbench, and the rate of fire is increased.
Large Phase Turret | |
Shield Damage Per Second | 160 |
Hull Damage Per Second | 440 |
Shield Damage Per Shot | 200 |
Hull Damage Per Shot | 550 |
Reload Time | 1.25s |
Burst Clip Size | |
Burst Clip Shots Per Second | |
Burst Clip Reload Time | |
Projectile Speed | 3000 m/s |
Maximum Range | 7200m |
Dispersion | 0.25° |
Rotation Speed | 25°/s |
Hull Strength | 2100 |
Construction Cost
Universal Build Method
Credits | 58.702 - 82.748 |
Energy Cells | 10 |
Turret Components | 24 |
Advanced Electronics | 5 |