Phase Cannon

Last modified by Kajar on 2025/10/21 07:54

Phase Cannon

PhaseCannon.jpg
TypeMain Gun
Available FromBOR
Fitted ToMedium ships
RoleAnti-Fighter, Anti-Hull
Required LicenseNone

In-game Description

Boron Phase weaponry is an iteration of particle accelerator weapons first developed by the Paranid and Argon. The fired energy pulses, consisting of highly accelerated and polarised particles, prove effective against hull, while less so against shielded targets. This puts Phase weaponry in a unique position among the Boron arsenal, which otherwise tends towards primarily impairing shields and mobility. As a necessary last resort against undeterrable hostiles, Phase armaments are widely available as either weapons or turrets in various sizes, and form the backbone of Boron weaponry and fleet compositions.

Tactical Overview

The Phase Cannon is the big brother of the S Phase Gun and the primary anti-hull weapon of the Boron Navy and plays a critical role in actually destroying the target after it has been stripped of all its shields.

The Phase Cannon is a very straightforward weapon designed to do one thing: destroying hulls. And it does that very well. 

As with the Phase Gun, the Phase Cannon struggles greatly against shields. Maybe even more so comparatively. Against fighters, it may be sufficient since most of them have weak shielding. But anything larger will prove troublesome without any anti-shield support.

The weapon is also very accurate, has excellent heat efficiency, and fires a fast and long-ranged projectile.
Just pair it up with fighters carrying Ion Gatling and rip enemy fighters and corvettes apart. Simple and effective.

 

Advantages:
- High hull damage

- Good heat efficiency

- Very good accuracy

- Good projectile speed and range

 

Disadvantages:

- Very low damage against shields

- Can only be fitted to Boron mediums

 

Specifications

 Medium Mk1
Hull Damage Per Second360
Sustained Hull Damage Per Second303
Hull Damage Per Shot480
  
Shield Damage Per Second128
Sustained Shield Damage Per Second107
Shield Damage Per Shot170
  
Reload Time1.33s
Projectile Speed3250m/s
Maximum Range4875m
Bullet Spread0.2°
Rotation Speed100°/s
  
Heat Generation Per Second375/s
Heat Generation Per Shot500
Heat Dissipation Per Second2000/s
Maximum Shield Damage Until Overheat3400
Maximum Hull Damage Until Overheat9600
Cooldown Delay When Overheating1.13s
Reactivates At After Overheating9500

Construction Cost

Universal Build Method

 Medium Mk1
Credits67.261 - 114.792
Energy Cells37
Weapon Components42
Advanced Electronics3