Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
To version 5.1
edited by Daniel Turner
on 2020/05/15 16:48
on 2020/05/15 16:48
Change comment:
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Summary
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Page properties (1 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
Details
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... ... @@ -1,13 +11,3 @@ 1 -(% style="margin-left: 0.0px;" %) 2 -((( 3 -(% class="pagetitle with-breadcrumbs" %) 4 -((( 5 -(% class="with-breadcrumbs" %) 6 -= 7 -(% style="font-size: 14.0px;" %)__**Crew Management**__(%%) = 8 -))) 9 -))) 10 - 11 11 (% class="page view" %) 12 12 ((( 13 13 (% class="wiki-content" %) ... ... @@ -14,58 +14,26 @@ 14 14 ((( 15 15 (% class="content" %) 16 16 ((( 17 - ShipCrewManagement is an important aspect of improving your fleet's capabilities.7 +Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs: 18 18 ))) 19 19 20 20 (% class="content" %) 21 21 ((( 22 -Each ship has a limited capacity to accommodate crew members. The crew consists of 3 different types of NPCs: 23 -))) 24 - 25 -(% class="content" %) 26 -((( 27 27 * The Captain (relief pilot) 28 28 * Service Crew 29 29 * Marines 30 30 31 - On stations thereare additionally:16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]). 32 32 33 - *Manager18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 34 34 35 - 20 +== Skills == 36 36 ))) 37 37 38 38 (% class="content" %) 39 39 ((( 40 -On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. 41 -))) 42 - 43 43 (% class="content" %) 44 44 ((( 45 -The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 46 -))) 47 - 48 -(% class="content" %) 49 -((( 50 -Anyone can be a captain (if you only believe in yourself) 51 -))) 52 - 53 -(% class="content" %) 54 -((( 55 -Anyone you gain, whether it's through the shipyard, through the docking station ("ship upgrade" interface) or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager. 56 -))) 57 - 58 -(% class="content" %) 59 -((( 60 -\\ 61 - 62 -(% class="bb_h1" %) 63 -((( 64 -__**Skills**__ 65 -))) 66 - 67 -(% class="content" %) 68 -((( 69 69 The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups: 70 70 ))) 71 71 ... ... @@ -176,42 +176,26 @@ 176 176 ))) 177 177 178 178 (% class="content" %) 179 -((( 180 -__**Train the crew or the Marines**__ 181 -))) 137 +== Training the crew or the Marines == 182 182 183 -(% class="content" %) 184 -((( 185 -To make it short: Learn by doing! Everyone gets better the longer they survive! 186 -))) 139 +=== Learning by Doing === 187 187 188 188 (% class="content" %) 189 189 ((( 190 -While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 143 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas! 191 191 ))) 192 192 193 193 (% class="content" %) 194 - (((147 +=== Digital seminars === 195 195 196 -\\ 197 -))) 198 - 199 199 (% class="content" %) 200 200 ((( 201 -(% class="bb_h1" %) 202 -((( 203 -__**Digital seminars**__ 151 +To be done 204 204 ))) 205 -))) 206 206 207 207 (% class="content" %) 208 208 ((( 209 - Theseminarshavenotproven tobeeffectivein trainingyourcrew .... (Note Translator:featurenotyetimplemented)156 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp 210 210 ))) 211 - 212 -(% class="content" %) 213 -((( 214 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous 215 215 ))) 216 216 ))) 217 -)))
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... ... @@ -1,1 +1,1 @@ 1 - 927007141 +100860641 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 92700714/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860641/Crew