Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 15.1
edited by Daniel Turner
on 2021/12/10 01:17
Change comment: There is no comment for this version
To version 4.1
edited by Daniel Turner
on 2020/05/15 15:35
Change comment: Cleaned up article

Summary

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4 4  (((
5 5  (% class="content" %)
6 6  (((
7 -{{info}}
8 -Updated for version 4.20, **TODO:** Add information on seminars, finish terraforming section
9 -{{/info}}
10 -
11 -
12 -
13 -{{toc/}}
14 -
15 -= Overview =
16 -)))
17 -
18 -(% class="content" %)
19 -(((
20 20  Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
21 21  )))
22 22  
23 23  (% class="content" %)
24 24  (((
25 -* The Captain (relief pilot when you're not personally commanding)
12 +* The Captain (relief pilot)
26 26  * Service Crew
27 27  * Marines
28 28  
29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
30 30  
31 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member. His abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The crew is no less important for a good ship. They also improve the ship's capabilities: controlling, aiming, trading ... Everything gets better with a good crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in all positions (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager.
32 32  
33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
34 -
35 -= Skills =
20 +== Skills ==
36 36  )))
37 37  
38 38  (% class="content" %)
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39 39  (((
40 40  (% class="content" %)
41 41  (((
42 -The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with their individual skill groups:
27 +The quality of employees is summarized in capability groups. These abilities are displayed with a star rating of 0 to 5 stars. If you open the details of a single crew member you will find an overview with the individual skill groups:
43 43  )))
44 44  
45 45  (% class="content" %)
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50 50  * Engineering
51 51  * Boarding
52 52  
53 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
38 +How well an NPC strikes at work depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
54 54  
55 55  
41 +)))
42 +)))
56 56  
57 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
44 +(% class="content" %)
58 58  (((
59 -Title | Ability
46 +|=(((
47 +(% class="tablesorter-header-inner" %)
48 +(((
49 +Ability name
50 +)))
60 60  )))|=(((
61 -Management
52 +(% class="tablesorter-header-inner" %)
53 +(((
54 +Pilot / Captain
55 +)))
62 62  )))|=(((
63 -Piloting
57 +(% class="tablesorter-header-inner" %)
58 +(((
59 +Manager
60 +)))
64 64  )))|=(((
65 -Boarding
66 -)))|=(((
67 -Engineering
68 -)))|=(((
69 -Morale
62 +(% class="tablesorter-header-inner" %)
63 +(((
64 +Service Crew
70 70  )))
71 -|=(((
72 -Pilot/Captain
73 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
66 +)))|=(((
67 +(% class="tablesorter-header-inner" %)
74 74  (((
69 +Marine
70 +)))
71 +)))
72 +|(((
73 +Management
74 +)))|(((
75 75  
76 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
77 -(((
78 -*
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80 -(((
76 +)))|(((
77 +X
78 +)))|(((
81 81  
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83 -(((
80 +)))|(((
84 84  
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86 -(((
87 -*
88 88  )))
89 -|=(((
90 -Manager
91 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
92 -(((
93 -*
94 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
95 -(((
83 +|(((
84 +Piloting
85 +)))|(((
86 +X
87 +)))|(((
96 96  
97 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
98 -(((
89 +)))|(((
99 99  
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101 -(((
91 +)))|(((
102 102  
103 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
104 -(((
105 -*
106 106  )))
107 -|=(((
108 -Service Crew
109 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
110 -(((
94 +|(((
95 +Boarding
96 +)))|(((
111 111  
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113 -(((
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116 -(((
100 +)))|(((
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118 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
119 -(((
120 -*****
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122 -(((
123 -*
102 +)))|(((
103 +X
124 124  )))
125 -|=(((
126 -Marine
127 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
128 -(((
105 +|(((
106 +Engineering
107 +)))|(((
129 129  
130 -)))|(% style="text-align: center;" %)(% style="text-align: center;" %)
131 -(((
109 +)))|(((
132 132  
133 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
134 -(((
135 -*
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137 -(((
111 +)))|(((
112 +X
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138 138  
139 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
140 -(((
141 -*****
142 142  )))
116 +|(((
117 +Morale
118 +)))|(((
119 +X
120 +)))|(((
121 +X
122 +)))|(((
123 +X
124 +)))|(((
125 +X
126 +)))
143 143  
144 144  
145 145  )))
146 -)))
147 147  
148 148  (% class="content" %)
149 149  (((
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151 151  )))
152 152  
153 153  (% class="content" %)
154 -== Training the crew or Marines ==
137 +== Training the crew or the Marines ==
155 155  
156 156  === Learning by Doing ===
157 157  
158 158  (% class="content" %)
159 159  (((
160 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
143 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
161 161  )))
162 162  
163 163  (% class="content" %)
164 -(((
165 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos
166 -)))
167 -
168 -(% class="content" %)
169 169  === Digital seminars ===
170 170  
171 171  (% class="content" %)
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175 175  
176 176  (% class="content" %)
177 177  (((
178 -Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp
156 +Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao't'Lp
179 179  )))
180 180  )))
181 -
182 -(% class="content" %)
183 -
184 -
185 -(% class="content" %)
186 -=== Terraforming ===
187 -
188 -//(main page [[doc:Terraforming]])//
189 -
190 -Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
191 191  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -110396046
1 +92700752
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/110396046/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/92700752/Crew