Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
From version 15.1
edited by Daniel Turner
on 2021/12/10 01:17
on 2021/12/10 01:17
Change comment:
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To version 38.1
edited by Manoeuvring with Difficulty
on 2024/01/25 08:21
on 2024/01/25 08:21
Change comment:
There is no comment for this version
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Equipment.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 - xwiki:XWiki.Daniel1 +XWiki.ManoeuvringwithDifficulty - Tags
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... ... @@ -1,0 +1,1 @@ 1 +crew|npc|training - Content
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... ... @@ -5,9 +5,10 @@ 5 5 (% class="content" %) 6 6 ((( 7 7 {{info}} 8 -Updated for version 4.20, **TODO:** Add information on seminars, finish terraforming section8 +Updated for version 5.10, **TODO:** Add information on seminars, finish terraforming section 9 9 {{/info}} 10 10 11 +//Please see this external guide [[https:~~/~~/steamcommunity.com/sharedfiles/filedetails/?id=3120616748>>https://steamcommunity.com/sharedfiles/filedetails/?id=3120616748]] for more in-depth analysis on crew// 11 11 12 12 13 13 {{toc/}} ... ... @@ -26,11 +26,11 @@ 26 26 * Service Crew 27 27 * Marines 28 28 29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]). 30 +Stations only require a Manager crew and optionally additional workforce (see [[doc:X4 Foundations Wiki.Manual and Guides.X4\: Foundations Manual.Station Building And Management.WebHome]]). 30 30 31 31 Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 32 32 33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 34 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:X4 Foundations Wiki.Manual and Guides.X4\: Foundations Manual.Purchasing And Upgrading Ships.WebHome]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 34 34 35 35 = Skills = 36 36 ))) ... ... @@ -52,7 +52,6 @@ 52 52 53 53 How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board. 54 54 55 - 56 56 57 57 |=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %) 58 58 ((( ... ... @@ -70,75 +70,75 @@ 70 70 ))) 71 71 |=((( 72 72 Pilot/Captain 73 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)73 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 74 74 ((( 75 75 76 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)76 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 77 77 ((( 78 78 * 79 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)79 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 80 80 ((( 81 81 82 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)82 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 83 83 ((( 84 84 85 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)85 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 86 86 ((( 87 87 * 88 88 ))) 89 89 |=((( 90 90 Manager 91 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)91 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 92 92 ((( 93 93 * 94 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)94 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 95 95 ((( 96 96 97 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)97 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 98 98 ((( 99 99 100 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)100 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 101 101 ((( 102 102 103 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)103 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 104 104 ((( 105 105 * 106 106 ))) 107 107 |=((( 108 108 Service Crew 109 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)109 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 110 110 ((( 111 111 112 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)112 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 113 113 ((( 114 114 115 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)115 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 116 116 ((( 117 117 118 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)118 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 119 119 ((( 120 -* ****121 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)120 +* 121 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 122 122 ((( 123 123 * 124 124 ))) 125 125 |=((( 126 126 Marine 127 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)127 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 128 128 ((( 129 129 130 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)130 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 131 131 ((( 132 132 133 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)133 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 134 134 ((( 135 135 * 136 -)))|(% style="text-align: ;" %)(% style="text-align: center;" %)136 +)))|(% style="text-align:center" %)(% style="text-align: center;" %) 137 137 ((( 138 138 139 -)))|(% class="highlight-green" data-highlight-colour="green" style="text-align: ;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)139 +)))|(% class="highlight-green" data-highlight-colour="green" style="text-align:center" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 140 140 ((( 141 -* ****141 +* 142 142 ))) 143 143 144 144 ... ... @@ -150,7 +150,7 @@ 150 150 All NPCs work better with higher morale! 151 151 ))) 152 152 153 -(% class="content" %) 153 +(% id="HTrainingthecreworMarines" class="content" %) 154 154 == Training the crew or Marines == 155 155 156 156 === Learning by Doing === ... ... @@ -162,10 +162,10 @@ 162 162 163 163 (% class="content" %) 164 164 ((( 165 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos 165 +See [[doc:X4 Foundations Wiki.Manual and Guides.X4 3\.1x NPC SkillExperience training - a short overview.WebHome]] for a more detailed explanation of how NPC training happens, with external links to videos 166 166 ))) 167 167 168 -(% class="content" %) 168 +(% id="HDigitalseminars" class="content" %) 169 169 === Digital seminars === 170 170 171 171 (% class="content" %) ... ... @@ -179,13 +179,10 @@ 179 179 ))) 180 180 ))) 181 181 182 -(% class="content" %) 183 - 184 - 185 -(% class="content" %) 182 +(% id="HTerraforming" class="content" %) 186 186 === Terraforming === 187 187 188 -//(main page [[doc:Terraforming]])// 185 +//(main page [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Terraforming.WebHome]])// 189 189 190 190 Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed. 191 191 )))
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... ... @@ -1,1 +1,0 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/110396046/Crew
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... ... @@ -1,0 +1,1 @@ 1 +It would be useful to know some of the basic impacts of levels of a skill, eg. for stations what impact the management rating has on things like the number of subordinate ships the manger can actively use. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 00:57:37.0
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... ... @@ -1,0 +1,1 @@ 1 +What function do services crews perform? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2019-08-06 01:38:52.0
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... ... @@ -1,0 +1,1 @@ 1 +They repair your ships (L and XL !) - Date
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... ... @@ -1,0 +1,1 @@ 1 +2019-11-14 21:39:21.0
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... ... @@ -1,0 +1,3 @@ 1 +they also repair M ships 2 + 3 + - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-04-15 15:23:20.0 - Reply To
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... ... @@ -1,0 +1,3 @@ 1 +How do I know the optimal number of service crew I need for my carrier? is 1 just enough? is it on how many turrets i have? I can't find any answer for this 2 + 3 + - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-05-10 23:36:36.0
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... ... @@ -1,0 +1,5 @@ 1 +It seems I can't login with my Egosoft account... 2 + 3 +Anyway, is Service Crew responsible of turrets? Are they "aim better" if their Engineering level is higher? 4 + 5 +BrasatoAlBarolo - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-05-18 11:23:37.0
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... ... @@ -1,0 +1,5 @@ 1 +Currently only certain moderators are able to login with their accounts due to the way the wiki is set up. 2 + 3 +AFAIK I haven't seen any correlation between turret accuracy and crew skill, from what I understand it is determined solely by the rotation speed of turrets (i.e. argon turrets are able to rotate the fastest and are consequently more accurate) 4 + 5 +Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-05-18 11:36:12.0 - Reply To
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... ... @@ -1,0 +1,1 @@ 1 +The more the merrier, I personally have a full complement of service crew unless I aim to board something. Service crew on M ships and above contribute to repairing your ship and hence more service crew will be able to repair your ship faster. Additionally, the number of turrets has no real bearing on how many crew members you need as your turrets' efficacy isn't impacted by the amount of crew you have. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-05-18 11:39:31.0 - Reply To
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.Snafu - Comment
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... ... @@ -1,0 +1,1 @@ 1 +While the table is useful as it stands, would anyone object if I flip it by 90deg with individual abilities across the top, while role is in the column down the side? I feel it may be slightly easier/more intuitive to read that way (& also allow for a little expansion on manager vs subordinate pilot skill..) - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-07-01 22:49:24.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +I definitely agree that it would be more logical with roles on the vertical and also the exact contribution values of each stat towards the star rating. Maybe also expand on what service crew actually do because it is becoming a FAQ. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-07-08 21:49:13.0 - Reply To
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.Snafu - Comment
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... ... @@ -1,0 +1,1 @@ 1 +/Finally/ got around to doing this edit; hope it's OK - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-01-06 00:21:36.0 - Reply To
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... ... @@ -1,0 +1,1 @@ 1 +After reading this entry I am more confused about crew related game mechanics. Not less. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-25 00:16:50.0
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... ... @@ -1,0 +1,1 @@ 1 +Not having any explanation of what the skill levels mechanically do. A+ wiki work. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2022-11-04 20:12:29.0
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... ... @@ -1,0 +1,5 @@ 1 +Why are there no stats about at what rate crew gains XP, for what they gain XP or even better what each level of proficiency actually does other than basic behavior patterns. 2 +How much does crew actually increase capabilities, how much do they repair ships, when do they repair ships (conditions). 3 + 4 +Also there are factually wrong things here. Crew does not increase trading profits, it has been disproven via experiments however they DO increase mining profits significantly. 5 +\\Why are so many game mechanics such mysteries that we need either dataminers or extensive researchers for. Why cant even the official wiki have all of those things? I usually search for stuff on google for X4 because its explained nowhere and if there is something its likely outdated by years again. We need this for troubleshooting the wonky AI behaviors... - Date
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... ... @@ -1,0 +1,1 @@ 1 +2023-01-28 17:44:18.0