Changes for page Crew

Last modified by KittenMittens on 2025/01/08 11:49

From version 14.1
edited by Daniel Turner
on 2021/11/22 00:43
Change comment: There is no comment for this version
To version 7.1
edited by Snafu
on 2021/01/06 00:24
Change comment: There is no comment for this version

Summary

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Author
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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.Snafu
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4 4  (((
5 5  (% class="content" %)
6 6  (((
7 -{{info}}
8 -Updated for version 4.10, **TODO:** Add information on seminars, finish terraforming section
9 -{{/info}}
10 -
11 -
12 -
13 -{{toc/}}
14 -
15 -= Overview =
16 -)))
17 -
18 -(% class="content" %)
19 -(((
20 20  Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs:
21 21  )))
22 22  
23 23  (% class="content" %)
24 24  (((
25 -* The Captain (relief pilot when you're not personally commanding)
12 +* The Captain (relief pilot)
26 26  * Service Crew
27 27  * Marines
28 28  
29 -Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]).
16 +Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
30 30  
31 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
32 32  
33 -Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
20 +Anyone can be a Captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
34 34  
35 -= Skills =
22 +== Skills ==
36 36  )))
37 37  
38 38  (% class="content" %)
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50 50  * Engineering
51 51  * Boarding
52 52  
53 -How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board.
40 +How well an NPC does their task(s) depends on those abilities. While the captain's ability to pilot is most important, the navy benefits most from the ability to board.
54 54  
55 55  
56 56  
57 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
44 +|=(% class="highlight-yellow" data-highlight-colour="yellow" %)(% class="highlight-yellow" data-highlight-colour="yellow" %)
58 58  (((
59 -Title | Ability
46 +Ability
60 60  )))|=(((
61 61  Management
62 62  )))|=(((
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75 75  
76 76  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
77 77  (((
78 -*
65 +=== ***** ===
79 79  )))|(% style="text-align: center;" %)(% style="text-align: center;" %)
80 80  (((
81 81  
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84 84  
85 85  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
86 86  (((
87 -*
74 +=== ***** ===
88 88  )))
89 89  |=(((
90 90  Manager
91 91  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
92 92  (((
93 -*
80 +=== ***** ===
94 94  )))|(% style="text-align: center;" %)(% style="text-align: center;" %)
95 95  (((
96 96  
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102 102  
103 103  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
104 104  (((
105 -*
92 +=== ***** ===
106 106  )))
107 107  |=(((
108 108  Service Crew
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117 117  
118 118  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
119 119  (((
120 -*****
107 +=== ***** ===
121 121  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
122 122  (((
123 -*
110 +=== ***** ===
124 124  )))
125 125  |=(((
126 126  Marine
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132 132  
133 133  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
134 134  (((
135 -*
122 +=== ***** ===
136 136  )))|(% style="text-align: center;" %)(% style="text-align: center;" %)
137 137  (((
138 138  
139 139  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
140 140  (((
141 -*****
128 +=== ***** ===
142 142  )))
143 143  
144 144  
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147 147  
148 148  (% class="content" %)
149 149  (((
137 +
138 +)))
139 +
140 +(% class="content" %)
141 +(((
150 150  All NPCs work better with higher morale!
151 151  )))
152 152  
153 153  (% class="content" %)
154 -== Training the crew or Marines ==
146 +== **Training the crew or Marines** ==
155 155  
156 156  === Learning by Doing ===
157 157  
158 158  (% class="content" %)
159 159  (((
160 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas!
152 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improves your skills in many areas!
161 161  )))
162 162  
163 163  (% class="content" %)
164 -(((
165 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos
166 -)))
167 -
168 -(% class="content" %)
169 169  === Digital seminars ===
170 170  
171 171  (% class="content" %)
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178 178  Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp
179 179  )))
180 180  )))
181 -
182 -(% class="content" %)
183 -
184 -
185 -(% class="content" %)
186 -=== Terraforming ===
187 -
188 -//(main page [[doc:Terraforming]])//
189 -
190 -Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed.
191 191  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -106890130
1 +100860648
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890130/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860648/Crew