Changes for page Crew
Last modified by KittenMittens on 2025/01/08 11:49
From version 12.1
edited by Snafu
on 2021/01/08 22:57
on 2021/01/08 22:57
Change comment:
Minor text updates; specific training page link added
To version 15.1
edited by Daniel Turner
on 2021/12/10 01:17
on 2021/12/10 01:17
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Snafu1 +xwiki:XWiki.Daniel - Content
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... ... @@ -4,6 +4,19 @@ 4 4 ((( 5 5 (% class="content" %) 6 6 ((( 7 +{{info}} 8 +Updated for version 4.20, **TODO:** Add information on seminars, finish terraforming section 9 +{{/info}} 10 + 11 + 12 + 13 +{{toc/}} 14 + 15 += Overview = 16 +))) 17 + 18 +(% class="content" %) 19 +((( 7 7 Crew management is an important aspect of improving your fleet's capabilities. The ships crew consists of 3 different types of NPCs: 8 8 ))) 9 9 ... ... @@ -13,13 +13,13 @@ 13 13 * Service Crew 14 14 * Marines 15 15 16 -Stations only needtheManager crewtypeand optionally workforce (see [[doc:Station Building And Management]]).29 +Stations only require a Manager crew and optionally additional workforce (see [[doc:Station Building And Management]]). 17 17 18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: hi sabilitiesaffect the quality of the ship actions the most. A good Captainmastersmore maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better withgood Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.31 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: their ability affects the quality of the ship actions the most. A good Captain is capable of more maneuvers, fights and trades better, and unlocks new standard behaviors for their ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with a skilled Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member. 19 19 20 -Anyone can be a Captain (if you only believe in yourself). Anyone yougain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can(eg)use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.33 +Anyone can fill the role of a Captain (if you only believe in yourself). Anyone you employ, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent. 21 21 22 -= =Skills ==35 += Skills = 23 23 ))) 24 24 25 25 (% class="content" %) ... ... @@ -37,13 +37,13 @@ 37 37 * Engineering 38 38 * Boarding 39 39 40 -How well an NPC does their task(s) depends on those abilities. While the captain's ability to pilot ismostimportant, thenavybenefitsmost from the ability to board.53 +How well an NPC does their task(s) depends on those abilities. While the Captain's ability to pilot is very important, the Marines benefit most from the ability to board. 41 41 42 42 43 43 44 44 |=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %) 45 45 ((( 46 - ======Title | Ability======59 +Title | Ability 47 47 )))|=((( 48 48 Management 49 49 )))|=((( ... ... @@ -62,7 +62,7 @@ 62 62 63 63 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 64 64 ((( 65 - ===***** ===78 +* 66 66 )))|(% style="text-align: center;" %)(% style="text-align: center;" %) 67 67 ((( 68 68 ... ... @@ -71,13 +71,13 @@ 71 71 72 72 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 73 73 ((( 74 -* ****87 +* 75 75 ))) 76 76 |=((( 77 77 Manager 78 78 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 79 79 ((( 80 - ===***** ===93 +* 81 81 )))|(% style="text-align: center;" %)(% style="text-align: center;" %) 82 82 ((( 83 83 ... ... @@ -89,7 +89,7 @@ 89 89 90 90 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 91 91 ((( 92 - ===***** ===105 +* 93 93 ))) 94 94 |=((( 95 95 Service Crew ... ... @@ -104,10 +104,10 @@ 104 104 105 105 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 106 106 ((( 107 - ===*****===120 +***** 108 108 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 109 109 ((( 110 - ===***** ===123 +* 111 111 ))) 112 112 |=((( 113 113 Marine ... ... @@ -119,14 +119,16 @@ 119 119 120 120 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 121 121 ((( 122 - ===***** ===135 +* 123 123 )))|(% style="text-align: center;" %)(% style="text-align: center;" %) 124 124 ((( 125 125 126 126 )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %) 127 127 ((( 128 - ===*****===141 +***** 129 129 ))) 143 + 144 + 130 130 ))) 131 131 ))) 132 132 ... ... @@ -136,18 +136,18 @@ 136 136 ))) 137 137 138 138 (% class="content" %) 139 -== **Training the crew or Marines**==154 +== Training the crew or Marines == 140 140 141 141 === Learning by Doing === 142 142 143 143 (% class="content" %) 144 144 ((( 145 -Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers get better from usual ship actions. However, surviving a fight improvesyour skillsinmany areas!160 +Everyone gets better the longer they survive! While marines best enhance their main attribute "boarding" on real boarding operations, "normal" crewmembers learn from usual ship actions. However, surviving a fight improves their skill across many areas! 146 146 ))) 147 147 148 148 (% class="content" %) 149 149 ((( 150 -See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to vids 165 +See [[doc:X4 3\.1x NPC SkillExperience training - a short overview]] for a more detailed explanation of how NPC training happens, with external links to videos 151 151 ))) 152 152 153 153 (% class="content" %) ... ... @@ -163,4 +163,14 @@ 163 163 Guide written by Bernd, translated to German by Oliver and re-translated from German to English by anonymous, cleaned up by Sao t'Lp 164 164 ))) 165 165 ))) 181 + 182 +(% class="content" %) 183 + 184 + 185 +(% class="content" %) 186 +=== Terraforming === 187 + 188 +//(main page [[doc:Terraforming]])// 189 + 190 +Crew can have their levels increased either en masse (for low crew levels) or individually (for high crew levels) provided certain terraforming projects are completed. 166 166 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 6332918/Crew1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/110396046/Crew