Cambios para el documento Crew

Última modificación por KittenMittens el 2025/01/08 11:49

Desde la versión 11.1
editado por Snafu
el 2021/01/06 01:33
Cambiar el comentario: No hay comentario para esta versión
Hasta la versión 6.1
editado por Snafu
el 2021/01/06 00:20
Cambiar el comentario: Flipped skill table as promised; tidied up some text for readability

Resumen

Detalles

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Contenido
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9 9  
10 10  (% class="content" %)
11 11  (((
12 -* The Captain (relief pilot when you're not personally commanding)
12 +* The Captain (relief pilot)
13 13  * Service Crew
14 14  * Marines
15 15  
16 16  Stations only need the Manager crew type and optionally workforce (see [[doc:Station Building And Management]]).
17 17  
18 -Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. **and repairing!** Everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
18 +Each ship has a limited capacity to accommodate crew members. On a ship, the captain is by far the most important crew member: his abilities affect the quality of the ship actions the most. A good Captain masters more maneuvers, fights and trades better, and unlocks new standard behaviors for your ship. The Service Crew are no less important for a good ship: they improve the ship's capabilities: controlling, aiming, trading.. everything gets better with good Crew! The overall quality of the ship's crew is improved with the number of crew members and experience level of each crew member.
19 19  
20 -Anyone can be a Captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
20 +Anyone can be a captain (if you only believe in yourself). Anyone you gain, whether it's through the shipyard, through buying via the [[ship upgrade interface>>doc:Purchasing And Upgrading Ships]] or through direct recruitment on a station, can be deployed in any position (captain, service crew, marines, managers). This means, for example, you can (eg) use a marine as a service crew or an engineer as a captain or manager, whether temporary or eventually permanent.
21 21  
22 22  == Skills ==
23 23  )))
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41 41  
42 42  
43 43  
44 -|=(% class="highlight-red" data-highlight-colour="red" %)(% class="highlight-red" data-highlight-colour="red" %)
44 +|=(% class="highlight-yellow" data-highlight-colour="yellow" %)(% class="highlight-yellow" data-highlight-colour="yellow" %)
45 45  (((
46 -====== Title | Ability ======
46 +Ability
47 47  )))|=(((
48 48  Management
49 49  )))|=(((
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71 71  
72 72  )))|(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)(% class="highlight-green" data-highlight-colour="green" style="text-align: center;" %)
73 73  (((
74 -*****
74 +=== ***** ===
75 75  )))
76 76  |=(((
77 77  Manager
Confluence.Code.ConfluencePageClass[0]
id
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1 -100860785
1 +100860644
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860785/Crew
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100860644/Crew