| - New Feature: Reimagined Teladi and Argon capital ships.
- New Feature: Redesigned Xenon PE and SE ships.
- New Feature: Flyable Xenon ships (selected ships only).
- New Feature: Historic Terraformer ships.
- New Feature: Observation Deck module for stations.
- New Feature: Additional sectors and landmarks.
- New Feature: Race-specific managers' offices.
- New Feature: Improved AI.
- New Feature: Reworked, improved and expanded tutorials.
- New Feature: Late-game crisis for advanced players.
- New Feature: Customisable radial menu for quick access to actions.
- New Feature: Extended input mapping options.
- New Feature: Enhanced external camera system.
- New Feature: Visual Enhancement Goggles.
- New Feature: Improved explosion effects.
- New Feature: FOV slider.
- New Feature: TAA support.
- New Feature: Enhanced shadows.
- New Feature: New accessibility options.
- Added advice message for first-time players.
- Added gamestart recommendations for new players.
- Added Wayward Scion gamestart.
- Added guidance to new HQ location when player scans old HQ plot signal leak with Kingdom End active.
- Added more skilled marines to newly created Terran Asgard ships.
- Added option to override ware baskets of subordinates with trade assignments.
- Added indication of critical wares to AutoTrade default behaviour.
- Added possibility to skip conversation lines in interactive dialogues with Space key.
- Added option to choose default camera when piloting ships.
- Added possibility to customise external camera position per ship model.
- Added means to rescue people who are stranded in space suits, with options for player to request rescue.
- Added crew bailing out of player-owned ships that are destroyed.
- Added player character to list of things Live Stream camera can showcase.
- Added auto-targeting of next hostile or next surface element on destruction of current target.
- Added target type identification voice feedback for surface elements.
- Added visual effect when hovering over HUD target elements.
- Added icons to Data Vaults to indicate unlock progress.
- Added icon on Map for orphaned build storages with wares to sell.
- Added option to select order sector parameter by clicking on Map.
- Added cover status information to message ticker.
- Added player character portraits to New Game menu.
- Added weapon and turret range of ships to Object Information menu.
- Added wrecked equipment in Object Loadout menu.
- Added full equipment and module names to mouse-over texts in Ship and Station Configuration menus.
- Added number of available missiles or bombs in Ship Interactions and Ship Loadout menus.
- Added new weapon modes and renamed some old weapon modes for clarity.
- Added faction filter to Station Configuration menu shuffle function.
- Added lock range, lock time and resilience against countermeasures to missiles in Encyclopedia.
- Added link to Encyclopedia in Ship Information menu, and in Module context menu in Station Build menu.
- Added full module names to search in Station Build menu.
- Added visual hint to indicate which categories contain searched items in Station Build menu.
- Added checks for missing equipment blueprints to construction plan selection in Station Build menu.
- Added confirmation dialog when deleting Construction Plans.
- Added separate default options for Global Standing Orders for military ships.
- Added option to disable transform gizmo in Station Build menu.
- Added ability to show external target view for ships in highways.
- Added ability to move orders immediately to start/end of order queue in Object Behaviour menu.
- Added information about automatically calculated buy amount to Station Overview resource boxes.
- Added fleet and sector names to Map menu searches, and provided suggestion box.
- Added skip buttons to sliders in menus to immediately set them to their limit.
- Added ticker history to Logbook.
- Added ability to select options in dropdowns by typing.
- Added mouse-over texts explaining mission difficulties.
- Added Interact menu of station or ship when interacting with surface elements.
- Added Deposit Inventory order for multiple selected ships.
- Added reset buttons to Global Standing Orders menu.
- Added option to mark Build Storages as hostile.
- Added mission arrow to HUD for multiple mission targets that are close together.
- Added shield bar animation when receiving damage or boosting.
- Added wiggle animation to hull and shield bar when being attacked.
- Added visualisation for projected weapon heat after next shot.
- Added up-arrow button above tab icons to close top level menu and hide icons.
- Added warning about removing unavailable equipment when applying presets in Ship Configuration menu.
- Added warnings about missing military or mining equipment to Ship Configuration menu.
- Added warning when removing last controller input from certain important menu navigation controls.
- Added support for customisation of keyboard modifiers and remapping of Shift and Ctrl keys.
- Added feedback for input actions.
- Added Numpad-5 as an additional input to reset map view.
- Added wider range of ready-made input profiles.
- Added new default profiles for various joysticks.
- Added new default controller profile.
- Added option to delete input profiles.
- Added Menu Width Scale option to adjust menu widths in, e.g. multi-monitor setups.
- Added HUD scaling.
- Added docking UI in external view.
- Added glow option for UI.
- Added colour-blind options to accessibility settings.
- Added Reduced Speed Mode accessibility option.
- Added flickering of lights in rooms when ship or station is taking heavy damage.
- Added low shadow quality setting.
- Added more achievements.
- Changed placement of station target elements to be in visual center of stations.
- Changed appearance of mission targets that are relative to objects.
- Changed target speed display to use more appropriate units.
- Changed option to reset Global Standing Order responses for all ships to be on dedicated button.
- Changed Object List and Property Owned menus to show stations under construction in same way as station entries.
- Changed order of Dock Areas in station elevator menu to prioritise current location and ship dealerships.
- Changed Map menu trade ware and storage type filter from being persistent per player/account to being persistent per save.
- Changed discovered Data Vault icons to remain on Map even outside of live view.
- Changed Laser Towers to show up as "ping" on map after long range scan.
- Changed messages in ticker to no longer disappear while game is paused.
- Changed faction colours to be more distinct.
- Changed colour of collectable HUD elements that cannot currently be collected.
- Changed hull bar colour in Map and radar from green to white to match HUD representation.
- Changed missile reload bar to animate from full to empty.
- Changed white flash effect when opening menu to more subtle colour.
- Changed SSAO quality settings and added Ultra option.
- Removed chance for fighters to deploy mines in dogfights.
- Removed names of landmarks from target element.
- Removed interaction icons for NPCs that are not current target.
- Removed option to minimize Map menu.
- Removed mouse HUD mode.
- Improved ending of Combat Scenario to be less confusing.
- Improved Hatikvah mission objective to indicate requirement to place 2 explosive charges during station sabotage section.
- Improved strength of Xenon fleet in Mutually Assured Destruction mission.
- Improved Find Resources mission to have more variation and to take into account new resource regions.
- Improved station selection for Gride's delivery station in Paranid story.
- Improved scanning mission to verify that opposing faction matches that given in briefing.
- Improved mission to track ship to abort if target was destroyed before accepting mission offer.
- Improved balancing of mineral and gas region yields across whole map.
- Improved balancing of drop rates, types and amounts for ships and lockboxes.
- Improved balancing of seminar prices to match equivalent NPC hiring fees.
- Improved balancing of stellar output across all systems to match stars and locations.
- Improved balancing of storage volume for S and M storage modules.
- Improved ware allocation for wharfs, shipyards and equipment docks.
- Improved quantity and locations of Xenon Defence Stations (in new games only).
- Improved fleet composition of Terran Protectorate.
- Improved spacesuit manoeuvrability.
- Improved character appearance when moving and performing certain activities.
- Improved mission guidance and NPC pathfinding in large walkable areas.
- Improved presentation of NPCs greeting passers-by in certain situations.
- Improved behaviour of collisions between capital and S/M sized ships.
- Improved tolerance of turret friendly fire between player and non-player factions.
- Improved friendly fire handling between non-player factions.
- Improved flee behaviour of S or M ships under attack by capital ships or stations.
- Improved boarding pod launch velocity.
- Improved accuracy of weapon aim prediction.
- Improved auto-aim targeting on engines, shields and turrets.
- Improved docking of spacesuits on S and M sized ships.
- Improved behaviour of missiles targeting stations.
- Improved flight behaviour of guided missiles and accuracy against certain targets.
- Improved missile hit detection.
- Improved docking guidance.
- Improved precision of target guidance in space.
- Improved automatic collision avoidance for player ship when near moving objects.
- Improved AI flight by not interrupting travel mode due to small course changes.
- Improved AI flight while moving to jump gates.
- Improved capital ship movement when approaching and exiting gates, accelerators and highways.
- Improved capital ship combat movement against large targets.
- Improved ships unnecessarily dropping out of travel drive when flying in formation.
- Improved boosting without flight assist to no longer set throttle to zero.
- Improved undocking behaviour of S/M ships on stations such as Teladi Trading Station.
- Improved high speed carrier undocking.
- Improved combat behaviour of missile-armed fighters attacking large targets.
- Improved combat approach for capital ships attacking very large, very slow or immobile targets.
- Improved some cases where weapons fire with no chance of hitting target.
- Improved turret behaviour to allow slow heavy-hitting turrets to target smaller/faster enemies if there are no more suitable targets.
- Improved boost usage of ships in fleets that are traversing jump gate to attack.
- Improved capital ships approaching gates prior to sector transition.
- Improved fleet gate traversal to sectors with hazardous regions.
- Improved manoeuvring capability of tugs while towing scrap cubes or wrecks.
- Improved ships with very low strafe speeds flown by very bad pilots sometimes appearing not to move at all.
- Improved long-distance movement to moving objects.
- Improved gate transition for very long NPC ships.
- Improved ships with mining orders avoiding asteroids they are not currently targeting.
- Improved free traders finding trades when operating over multiple sectors.
- Improved miner decision-making involving mining in distant sectors which are contested by hostile factions.
- Improved manual mining order for solid resources.
- Improved manual mining order when cargo is already full.
- Improved reliability of capital ships getting supplies.
- Improved reliability of construction ships building stations in owned faction space.
- Improved repair and resupply for ships with repeating orders.
- Improved repair and resupply by allowing player-owned ships to use player-owned equipment docks, wharfs and shipyards.
- Improved damage calculations for certain weapons when player not nearby.
- Improved response to being boarded.
- Improved price balancing for several MK2 weapons.
- Improved voice feedback for repeated target selection.
- Improved fighter pursuit of very fast, large targets.
- Improved fighter pursuit of targets when player not nearby.
- Improved Flee order, particularly when fleeing from ships attacking head-on.
- Improved Flee behaviour when fleeing ship was moving rapidly to distant destination prior to fleeing.
- Improved drone launching and recovery at ships with launch tubes.
- Improved behaviour of NPC ships regaining lost subordinates.
- Improved reliability of carrier-based fleet subordinates.
- Improved subordinates with Mimic to inherit commander's default behaviour when promoted if commander is destroyed.
- Improved fight-or-flight decision making for subordinates in fleet with Carrier or Fleet Auxiliary Ship in combat.
- Improved stations set to sell excess resources in logical overview to no longer reduce automatic buy amount.
- Improved station-based trader handling of ware shortages.
- Improved redistribution of NPC military ships from long-standing quiet areas to potentially troubled ones.
- Improved delivery of scrap to processing modules.
- Improved order to deploy satellites to show radar range of satellite before deployment.
- Improved messages for stations reporting friendly ships being attacked close to station.
- Improved relation penalty on issuing attack order so that penalty is removed if attack order is cancelled before shooting has started.
- Improved station deconstruction by transferring remaining cargo to build storage.
- Improved Station Design Simulator environment.
- Improved Live Stream view target selection logic.
- Improved ticker message when picking up crates or asteroid chunks.
- Improved selectability of small target elements in HUD.
- Improved look and feel of mouse interactions in space and on radar.
- Improved map zoom level range to allow it to show whole map.
- Improved visuals of communication channel video feed.
- Improved display of effective countermeasure resilience for missiles in encyclopedia.
- Improved Controls settings menu layout.
- Improved mapping of mouse buttons and mouse movement with Shift/Ctrl modifiers.
- Improved support for joysticks with more than 32 buttons (up to 64 buttons per device supported).
- Improved colours of exclusion zones and building lot bounds in station design menu.
- Improved conflicting controls popup when remapping is not possible.
- Improved range of control mapping options.
- Improved support for DualShock and DualSense controllers.
- Improved performance of Player Info menu under certain circumstances.
- Improved black beard for human characters.
- Improved cockpit visuals for Irukandji.
- Improved historical accuracy of broken Terran jump gate model.
- Improved presentation of loadout editor for Boron ships.
- Improved structure of Options menu.
- Improved visuals for Thermal Disintegrator bullets.
- Improved rendering distance of Kha'ak Defence Platform.
- Improved Kha'ak muzzle effect timing and appearance when viewed from far away.
- Improved detail on wall of Terran 4M10S Luxury Dock Area.
- Improved data leak visuals.
- Improved appearance of stardust effect.
- Improved lighting in Station and Ship Loadout menus.
- Improved flickering of object lights when transitioning between functional and non-functional.
- Improved UI colour differentiation between Realm of the Trinity and Kha'ak factions.
- Improved clarity of icons representing obstructed enemies.
- Improved icons for various ship types.
- Improved visuals for scan mode.
- Improved visibility of mining nodes on nearby asteroids.
- Improved consistency of glow with different anti-aliasing and upscaling modes.
- Improved readability of weapon heat bar on bright backgrounds.
- Improved subtitle readability.
- Fixed some pirates not being active in Kingdom End expansion sectors when gate opens.
- Fixed missing default paint theme when at high reputation with Queendom of Boron.
- Fixed Leda We being placed in same spot as Boron marine in The High Road mission.
- Fixed Godrealm of the Paranid and Holy Order of the Pontifex being present in some Split sectors after Paranid unification.
- Fixed Boron story sometimes getting stuck if Boron Shipyard is destroyed.
- Fixed A Matter of the Utmost Gravity mission getting stuck if conversation with Kromancketslat's lieutenant is interrupted by opening Map.
- Fixed Trinity faction not able to rebuild wharfs, shipyards and other major stations.
- Fixed stereo audio issues in some cutscenes of Boron story.
- Fixed incorrect countdown in Casino welfare module research time trial.
- Fixed E model Paranid capital ships not being used in Paranid story.
- Fixed Covert Operations story sometimes getting stuck between Buy Plot and Build Station phases in Operation Hyena.
- Fixed HQ-related achievements not being unlocked in some storylines.
- Fixed speech being cut short in Rescue Ship generic mission.
- Fixed being unable to dock due to reputation loss if player attacks Gride's ship when it loses cover during Paranid story.
- Fixed cipher ship vulnerability in Paranid story.
- Fixed Gride talking about toolbox when the Paranid story already progressed past that stage.
- Fixed story missions requesting player to deliver resources becoming blocked under certain circumstances.
- Fixed passenger transport mission sometimes asking to pick up passenger from invalid location.
- Fixed Dal Busta not being available to talk to continue Hatikvah story.
- Fixed hidden mission objectives getting prominent target elements under certain circumstances.
- Fixed potential freeze during Blazing the Trail mission.
- Fixed stuck data heist mission of Covert Operations story.
- Fixed items spawned from container in Find Object mission disappearing when player flies away.
- Fixed Trade Subscription mission characters sometimes appearing behind counter in trade corner.
- Fixed being unable to complete Northriver story if enemy with Teladi because basic engine research cannot be completed.
- Fixed Ace just responding with same sentence when spoken to in High-Tech Hold-Up mission of Criminal story.
- Fixed Ace talking when scanning ship after heist part of Criminal storyline already completed.
- Fixed damage fields in Torus Aeternal.
- Fixed mission-only module blueprints being unlocked in Station Design Simulator.
- Fixed missing animations when selecting New Game under certain circumstances.
- Fixed autopilot being active after teleporting to ship.
- Fixed characters speaking to player sometimes looking in wrong direction.
- Fixed NPCs facing wrong way when using transporter rooms in shops on dock areas.
- Fixed reassigned pilots getting stuck leaving Boron ships when player not present.
- Fixed ships not using travel mode when ordered to attack target in distant sector.
- Fixed several situations where ships could fly through station or carrier while docking.
- Fixed dock assignment and ship hologram persisting when stopping control.
- Fixed various issues with retrieving ships from internal storage.
- Fixed various issues with player docking requests.
- Fixed NPC subordinates sometimes docking indefinitely.
- Fixed some pilots finding it hard to land on Boron Wharfs.
- Fixed Mk2 Laser Towers getting stuck in docking bay on launch.
- Fixed player-owned police ships continuing to police old sector after player loses control of all sectors.
- Fixed free traders sometimes not finding trades, particularly when only working with one ware.
- Fixed ships sometimes reporting failed trade orders despite successfully completing trade.
- Fixed capital ships sometimes repeatedly trying to trade with stations they cannot dock at.
- Fixed frigates, destroyers, and battleships sometimes not launching defence drones when they should.
- Fixed transport drones on player's personal capital ship not collecting drops when set to do so.
- Fixed frigate-based defence drones sometimes escorting their frigate indefinitely rather than engaging hostiles.
- Fixed ships tending to repeatedly switch targets if faced with multiple small targets in close proximity to one another.
- Fixed non-capital ships in combat tending to always prefer to target individual ships rather than capital ships or stations.
- Fixed NPC ships sometimes unintentionally initiating hostilities against neutral or friendly ships or stations.
- Fixed ships performing queued Coordinate Attack orders trying to attack wrecked targets.
- Fixed participants in Coordinated Attack pursuing targets to adjacent sectors.
- Fixed Attack orders sometimes generating failure messages even if order resulted from automated behaviour.
- Fixed fleet subordinates sometimes no longer following commander after commander's pilot having been changed.
- Fixed attack subordinates sometimes getting distracted by other targets far from their commander.
- Fixed attack subordinates attacking targets other than their commander's without provocation.
- Fixed disproportionately large number of Xenon miners getting destroyed outside Xenon space.
- Fixed infiltration phase of boarding taking longer with higher-skilled marines.
- Fixed ships attacking targets that are being boarded by non-hostile faction.
- Fixed ships that are unable to inflict damage potentially deciding to fight in response to attack.
- Fixed turrets not shooting at station modules (especially Kha'ak) unless set to Attack my current enemy.
- Fixed capital mining ships not firing on asteroids with some turret or drone configurations.
- Fixed weapons aiming at target sometimes moving erratically when target is lost.
- Fixed capital ships sometimes approaching too closely in combat.
- Fixed excessive travel-drive dropouts for small/medium ships during dogfights.
- Fixed ships re-engaging in combat after being ordered to disengage or being given a move order.
- Fixed Coordinate Attack including subordinate groups that have been set to Docked.
- Fixed ships sometimes not considering other ships in front of them and therefore not slowing down.
- Fixed ships sometimes spiraling around carriers while trying to dock when player not nearby.
- Fixed ships sometimes flying backwards in Travel Mode after changing current orders.
- Fixed subordinates wanting to undock if docked at commander that is further up their command hierarchy.
- Fixed many cases of ships stopping abruptly upon destruction.
- Fixed ships being forced out of highway when colliding, and several other cases of ships getting stranded beside highways.
- Fixed AI-controlled ships with player passenger sometimes appearing in wrong position after gate transition.
- Fixed large ships getting stuck when trading with build storage while station build plot size is changed.
- Fixed unprotected player-owned miners mining in sectors with hazardous regions if no other regions with resources are found within range.
- Fixed Construction Vessels sometimes idling next to gates to enemy sectors.
- Fixed Construction Vessels with no drones having no efficiency penalty.
- Fixed mining ships sometimes shooting empty asteroids when player is nearby.
- Fixed mining nodes on asteroids being randomised when turning scan mode off and back on.
- Fixed tug ships being unable to deliver scrap to stations without a suitable dock for them.
- Fixed free-flying police scanning space suits.
- Fixed friend/foe mines launched during dogfights sometimes not being hostile to their target.
- Fixed guided missiles not properly targeting stations and build storage.
- Fixed missiles sometimes not leaving launcher in forward direction.
- Fixed turret control acquiring only one missile per missile swarm.
- Fixed ships launching countermeasures against unguided missiles.
- Fixed ships fleeing towards station stopping to recall subordinates.
- Fixed trade discounts not being taken into account when traders are looking for trades.
- Fixed stations not selling resources to their build storages under certain circumstances.
- Fixed certain trading stations no longer buying or selling certain wares after changing ownership during story.
- Fixed stations that are starved of resources sometimes not paying high enough price.
- Fixed buy prices of Protectyon not updating based on supply and demand.
- Fixed equipment on destroyed ships and station modules not contributing properly to scrap value.
- Fixed trading stations sometimes deviating from average price for certain wares when they shouldn't be.
- Fixed factions not building certain factories needed to support ship building.
- Fixed S and M variants for several weapons having incorrect prices.
- Fixed inconsistencies in M turret pricing.
- Fixed destroyed ship equipment being paid for when selling ships.
- Fixed station-based traders trading with empty ware basket.
- Fixed beams and ricocheting bullets distorting accuracy stats.
- Fixed player being personally blamed for some hostile actions by other ships belonging them.
- Fixed player-owned ships worrying that player will be stranded when player is on their own ship.
- Fixed repair of multiple ships not working under certain circumstances.
- Fixed ship repair taking longer than it should with crew aboard.
- Fixed ships sometimes oscillating between two positions, e.g. when approaching player or while docking.
- Fixed ships sometimes changing directions very abruptly.
- Fixed ships disappearing during docking animation.
- Fixed build storage with cargo sometimes not having any visible cargo pods, preventing their destruction.
- Fixed excessive deconstruction times for station modules.
- Fixed collision with invisible walls on some wrecked objects.
- Fixed bullet impacts pushing ships with too much force.
- Fixed small/medium ships sometimes teleporting short distance after being hit.
- Fixed capital ships sometimes reacting too strongly to collisions.
- Fixed force effects, e.g. of anomalies, not working after exiting superhighway.
- Fixed mass traffic sometimes not having collisions.
- Fixed unlocking of signal leaks in external view.
- Fixed inactive mission line not being shown under certain circumstances.
- Fixed wrong subordinate assignment displayed in Map under certain circumstances.
- Fixed being able to purchase mining drones for installation onto ships that can't use them.
- Fixed loadout presets on player-owned shipyards not selecting optional software.
- Fixed guidance on Map not working when not sitting or standing in ship.
- Fixed re-selection of previous object after selecting None in Object List or Property Owned menus.
- Fixed Protectyon Shield Generator showing up in Logical Station Overview menu if only condensate storage has been built.
- Fixed Automatic Resupply option not allowing global or commander's setting.
- Fixed some Encyclopedia entries showing wrong names for construction methods.
- Fixed Trade menu not allowing player to buy wares after previously planning to sell.
- Fixed wares legality information showing factions that player does not yet know.
- Fixed range of non-operational satellites and resource probes being shown on Map.
- Fixed gate icons cluttering map when using filter text.
- Fixed Map ware filters added multiple times under certain circumstances.
- Fixed supply buy offers on stations hiding regular buy offers.
- Fixed scan range for resource probes in Object Info menu.
- Fixed sorting of subordinates in Object Crew Information menu.
- Fixed Live Stream camera displaying spacesuit pilots in space.
- Fixed menus in undefined state after using Live Stream View under certain circumstances.
- Fixed unidentified Laser Towers showing as Unknown Ship in target monitor.
- Fixed pilots of ships stored in internal docks not being visible during comm scenes.
- Fixed UI shaking during cutscenes and when using Live Stream to view ship in highway.
- Fixed missing confirmation dialog in Station Build menu when opening another menu with unconfirmed construction plan changes.
- Fixed control mode message appearing in External Static View.
- Fixed Left Mouse Button opening context menus in Floating View (F4) when player is not controlling ship.
- Fixed first person interactions not working under certain circumstances.
- Fixed conversation option to ask some NPCs for job not appearing.
- Fixed Station Build menu freezing under certain circumstances.
- Fixed menus not working correctly when using top level menu shortcuts under certain circumstances.
- Fixed off-screen target elements appearing in front of player under certain circumstances.
- Fixed target speed not updating correctly under certain circumstances.
- Fixed cases of being unable to select targets in HUD with Left Mouse Button.
- Fixed surface elements not being auto-targeted in Gamepad Mode.
- Fixed engine surface elements showing speed of 0 m/s at all times.
- Fixed check engine light not showing when ship's engines are destroyed.
- Fixed Stop Engine button sometimes not working.
- Fixed container magnet not working correctly on certain ships.
- Fixed input being rejected when only changing direction of range input while remapping controls.
- Fixed sliders in Station Overview menu stopping while dragging under certain circumstances.
- Fixed radar not being interactive under certain circumstances.
- Fixed turrets and shields on stations sometimes changing in Station Design Simulator when forcing construction of station with Administrative Centre.
- Fixed Long Range Scan mode being available in menu in spacesuit.
- Fixed save option being available in Station Design Simulator.
- Fixed newly edited custom save name being reset after short time.
- Fixed non-functional Mark as Hostile option being available for drops, lockboxes, nav beacons, resource probes and satellites.
- Fixed missing deadzone for mouse axes when mapping controls.
- Fixed toggling steering axis not affecting stick controls.
- Fixed gamepad/joystick buttons not working when Shift or Ctrl are pressed on keyboard at same time.
- Fixed release of keyboard keys such as Shift or Alt not being recognised under certain circumstances.
- Fixed remapping control removing wrong input under certain circumstances.
- Fixed not being able to manage controllers/joysticks under certain circumstances.
- Fixed certain supplemental input devices (e.g. VPC Control Panel) not being detected as joystick.
- Fixed inversion of controller/joystick axis for Emulated Mouse Cursor not being saved in input profile.
- Fixed removal of connected devices in "Manage Controllers / Joysticks" not being persistent across game sessions.
- Fixed various input mapping issues when using specific joysticks, e.g. VPC Constellation Alpha Prime.
- Fixed various other control mapping issues.
- Fixed mouse cursor emulation for controller becoming active in Start menu after attempting to change input mapping.
- Fixed cases of button auto-repeat not working on Linux when keeping joystick buttons pressed, e.g. during menu navigation.
- Fixed not being able to use mouse on Linux when using certain joysticks with constantly pressed buttons.
- Fixed joysticks on Linux sometimes changing input mode incorrectly.
- Fixed Head Movement Intensity game option not being applied to camera shaking.
- Fixed joystick/gamepad rumble not stopping when game is paused.
- Fixed overlapping text at hacking terminals.
- Fixed HUD monitors being cut-off on low aspect ratios.
- Fixed weapon heat bar not scaling up linearly.
- Fixed UI scaling issue in Overlay UI.
- Fixed UI in external view being influenced by ship movements under certain circumstances.
- Fixed faction name in target monitor not updating after uncovering covered ship.
- Fixed incoming supply trades being listed for production resources.
- Fixed ship attacked notification showing pilot upside-down if ship was destroyed.
- Fixed Launch button being available for subordinate groups where setting has no effect.
- Fixed submenu bar on left side of Player Info menu not showing up under certain circumstances.
- Fixed Interact menu opening too close to screen border.
- Fixed misaligned Interact menu sub-options.
- Fixed incorrect y-axis labels on some graphs.
- Fixed target bracket size with non-default FOV.
- Fixed speed SI prefixes in HUD not working for negative speeds.
- Fixed motion blur persisting when leaving a highway while in external view.
- Fixed interior reflections being permanently affected by effects.
- Fixed falling through floor in certain situations.
- Fixed outdated game start image of Boso Ta.
- Fixed dock areas not having any props.
- Fixed not being able to select all objects from Kalis, Sunder or Incarcatura cockpit.
- Fixed excessively dirty cockpit glass in XL Argon ships.
- Fixed incorrectly rotated shield impact effects.
- Fixed ship ID being cut off on Syn and Guppy.
- Fixed logo being cut off on Thresher and Dolphin.
- Fixed logo and ship ID being cut off Heracles.
- Fixed logo and ship ID on Yasur disappearing at certain view angles.
- Fixed missing logo on Osaka lower left hull.
- Fixed flickering surface on Yasur.
- Fixed missing geometry on Asgard and Peregrine.
- Fixed incorrectly placed elements near the docking area on Nomad.
- Fixed space suit dock not being visually integrated into the Boron luxury dock.
- Fixed floating geometry on Barbarossa.
- Fixed floating geometry on Kalis fighter in ship build menu.
- Fixed landing gear of Lux being out of place.
- Fixed cockpit ramp of Shih clipping out of ship while in flight.
- Fixed Ion Pulse turret bullets clipping into ship hull on launching.
- Fixed certain small weapons not firing straight ahead.
- Fixed floating turrets on Terran defence tube.
- Fixed turrets of Scrap Recycler being inside module.
- Fixed turret positioning issue on Magnetar.
- Fixed incorrectly oriented weapons on Odysseus E.
- Fixed shield generator positions on Donia, Yasur and Shark.
- Fixed shield generator on Shark being located inside ship hull.
- Fixed missing flame animation in Teladi S all-round engines.
- Fixed incorrectly positioned engine flames on small Xenon ships.
- Fixed multiple cases of out of place hologram in airlock.
- Fixed transporter room doors on small ships not closing properly.
- Fixed black surface appearing on Kyushu when viewed from further away.
- Fixed hole in Split corridor.
- Fixed invisible keyboard in manager's office.
- Fixed paint mods not affecting cockpit frame on Kestrel and Guillemot.
- Fixed visual glitch on capital ships under construction.
- Fixed incomplete wreck for Falcon.
- Fixed missing wreck for Jian.
- Fixed missing wreck for collectible containers.
- Fixed incorrectly textured wreck for Magpie.
- Fixed incorrectly positioned wreck for Chimera.
- Fixed incorrectly positioned wreck for Teladi small container storage module.
- Fixed colliding with invisible wall when undocking from bay 6 on Boron luxury dock.
- Fixed imprecise collisions with Asgard main weaponry.
- Fixed imprecise collisions with derelict station in Duke's Haven.
- Fixed incorrect snap connections inside Terran Trading Station Hexa-Dock Pier.
- Fixed incorrect rotations of station modules under construction after loading.
- Fixed modules in station editor disappearing when selecting new module after resetting rotation.
- Fixed Casino not being entirely visible in station construction menu.
- Fixed ship doors remaining open when they become visible while ship is undocking.
- Fixed force field in Paranid interior not preventing player from entering area.
- Fixed several cases of weapons not being aligned properly.
- Fixed logo being cut off on Kyd.
- Fixed graphical glitch on Eclipse hull.
- Fixed wreck of Medical Supplies and Hull Parts production modules appearing disconnected.
- Fixed incorrect surface appearance of wreck of Paranid S Dome.
- Fixed incorrectly positioned wreck of Paranid L Dome.
- Fixed free-floating debris pieces in wreck of Maja Snail production module.
- Fixed missing detail on Boron M container storage causing turrets to appear floating.
- Fixed NPCs in Baldric and Bolo not using holo-keyboards to left and right of seats.
- Fixed transporter room door clipping through wall in Argon corridor.
- Fixed transporter room door fading out too quickly.
- Fixed being able to walk through dock area walls on Behemoth.
- Fixed bridge of ship docked at Paranid pier sometimes becoming temporarily invisible.
- Fixed glow on Boron dock area appearing cut off.
- Fixed fast projectiles sometimes launching behind weapons when flying at high speeds.
- Fixed sun shining through large ships in external target view.
- Fixed engine flames of Kha'ak ships not being animated.
- Fixed inverted player logo on Theseus.
- Fixed logo on Pelican Sentinel being partially hidden.
- Fixed missing headlights on Kuraokami and Nemesis.
- Fixed incorrect orientation of right main weapon on Odysseus.
- Fixed engine flame of Teladi Station Security Vessel A being visually disconnected from engine.
- Fixed incorrect reflections on small and medium ship hulls.
- Fixed missing sound on large mining turrets.
- Fixed some joysticks breaking UI on Linux.
- Fixed unnecessary CPU utilisation when game window is minimised.
- Fixed several causes of crashes.
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