Corporation Troubles
Requirements
The plot begins as soon as Operation Loose Ends (Terran Commander and Aldrin Adventurer starting scenarios) or the Albion Prelude Main Plot are completed (Commonwealth starting scenarios), the player has a UFJD is owned (Operation Loose Ends is completed for Terran starts or mission 3 of Player Headquarters Plot for Commonwealth starts) and the Trade Rank of +15 (Petty Financier) is reached
Chapters
Corporation Troubles
Business Proposal
Share Recovery (1): Ware Delivery
Corporation Business (Random until +10 Corporation rank)
Share Recovery (2): Protect Station
Share Recovery (3): Deliver Ship
Share Recovery (4): Dual Convoys
Share Recovery (5): Tour Of A Lifetime
Share Recovery (6): Auction
Share Recovery (7): Build Station
Share Recovery (8): Set Up Rival
Share Recovery (9): Recover Ship
End Game
Corporation Troubles
Objective: Comm Najima Takahashi on Saturn Research Station (Terran starting scenarios)
Comm Tuffonmeluks on the Paranid Trading Dock in Third Redemption (Commonwealth starting scenarios)
Time Limit: N/A
Loss Conditions: N/A
Reward: N/A
Commentary: After 3-6 minutes of the requirements being met the player will receive a message from someone who has recently inherited a struggling corporation from their departed uncle asking the player to meet with them. The names of the corporation owner, the corporation name and the meeting place are determined by the starting scenario chosen. If the player chose Terran Commander or Aldrin Adventurer then the owner is Najima Takahashi on Saturn Research Station otherwise it is Tuffonmeluks (tough on me lucks) on the Paranid Trading Dock in Third Redemption. Comm the station to find out that the owner has a plan to turn the corporation over to an intermediary to try and get something out of it but needs advice from a Corporate Accountant.
Business Proposal
Objective: Dock at and talk to a Corporate Accountant at any Stock Exchange
Comm Najima Takahashi on Saturn Research Station (Terran starting scenarios)
Comm Tuffonmeluks on the Trading dock in Third Redemption (Commonwealth starting scenarios)
Time Limit: N/A
Loss Conditions: N/A
Reward: N/A
Commentary: Another simple mission for a fast player ship with a Jump Drive and a Docking Computer. Fly to any Stock Exchange station and dock at it before comming the randomly named corporate accountant (getting honest advice from a Pirate/Yaki accountant is ironic). The accountant will enable the player to look at the financial overview window for the corporation from the player ship. The starting bank balance, assets, income and outgoings are always the same and the accountant gives the corporation a loan of 200,000,000 credits (enough to ensure the corporation will not have negative value for over 200 game hours which is more than enough to finish the plot). The corporation bank balance starts being updated every game hour based on the difference between the income and outgoings. The accountant expresses concern over the poor reputation of the corporation and low fraction of shares held by the owner stating that the player will receive 30% of any recovered shares for aiding in the liquidation of the corporation. Fly back to the station with the owner and comm them to learn the location of the first share holder. This also starts the 15-20 minute timer for the random Corporation Business missions.
Share Recovery (1): Ware Delivery
Objective: Obtain the shares from Frenk Stringer
Comm the designated station
Deliver the specified wares
Time Limit: N/A
Loss Conditions: N/A
Reward: 10-11% of the corporation shares owned by others and credits to cover the cost average price of the wares delivered
Commentary: The first share holder is on a random station within at least 3 jumps of the sector with the corporation owner and excludes Aldrin. Fortunately the mission station is highlighted making locating it easier. Comm Frenk Stringer to find he is willing to exchange his shares for some ship equipement since the ship he purchased is defenceless. All starts will require delivery of either 6 5MJ Shields or 2 25MJ Shields and equipment that depends on if a Terran or Commonwealth starting scenario was chosen. If Terran deliver 15-20 Poltergeist Missiles and 2 EMPCs or if Commonwealth deliver 15-20 Silkworm Missiles and 4 HEPTs. Once delivery is complete the player will recover 10-11% of the outstanding corporation shares of which 30% go to the player and the corporation will gain 0.5-0.57x average mission difficulty corporation reputation rank points. There is then a 20-40 minute delay before the next Share Recovery mission can start.
Corporation Business
Objective: Make the right business decision
Time Limit: N/A
Loss Conditions: 10% random chance
Reward: Corporate income, outgoings and rank modification
Commentary: When the timer ends the corporation owner will comm the player ship requesting the player to meet up with them at the usual station. Comm the corporation owner on the station to find they need help making a decision for the corporation. The player is given three choices (except Protection Racket and Companies of the Universe) which represent low, medium and high cost solutions. Another 15-20 minutes later the result of the decision will be revealed to the player. The outcomes of the decisions will permanently modify the bank balance, assets, income and outgoings of the corporation. To maximise the reward at the end of the plot it is advisable to choose the decisions to maximise assets an income while minimising outgoings. With choices where there is no beneficial answer (like Industrial Action!) it is best to opt for the once off payments since increased outgoings can add up over several hours of play. When a Corporation Business mission is completed the 15-20 minute timer is started again to repeat the mission until a corporation reputation rank cap is reached. The reputation rank caps are linked to completion of the Share Recovery missions and has a maximum of +10 (Absolute Monopoly). It is advisable to complete Corporation Business missions as soon as one becomes available to maximise the credit discount at the end of the plot.
List of Corporation Business random missions and choice outcomes:
Financial Trouble for Corporation Factory
Low: Cost: None
Impact: 6-10 million converted from assets to bank balance
Reputation: 0.5-0.66x mission difficulty reputation
Med: Cost: None
Impact: Random NPC station in the game is set to idle disabling production
High: Cost: 3-5 million credits
Impact: Cost added to assets
Reputation: 0.33-0.5x mission difficulty reputation
Supply Lines Under Attack
Low: Cost: None
Impact: 50% chance to lose 300k-600k income
Reputation: 50% chance for 0.33-0.5x mission difficulty reputation or losing 0.14-0.25x mission difficulty reputation
Med: Cost: 750k-2 million credits
Impact: Cost added to outgoings but 200k-400k added to income
Reputation: 0.5-0.57 or 0.57-0.66x mission difficulty reputation
High: Cost: 10-15 million credits
Impact: Cost added to assets
Reputation: 0.57-0.66x mission difficulty reputation
Start Up Loan
Low: Cost: None
Impact: Reputation only
Reputation: Lose 0.14-0.25x mission difficulty reputation
Med: Cost: 2.5 x Small-Large Food Factory credits
Impact: 1/30 - 1/20x added to income chance of getting nothing
Reputation: 0.5-0.57 x mission difficulty reputation chance of losing 0.17-0.25x mission difficulty reputation
High: Cost: 5xSmall-Large Food Factory credits
Impact: 1/10 - 1/15x added to income
Reputation: 0.66-0.75x mission difficulty reputation
Major Contract
Low: Cost: None
Impact: 60 or 120-80 or 160 x 3333-10000 added to income
Reputation 0.57-0.66x mission difficulty reputation
Med: Cost: 3-5 million credits
Impact: 300k-750k added to outgoings
Reputation: lose 0.5-0.57x mission difficulty reputation
High: Cost 10 or 15x Split or Teladi Small Ore or Silicon Mine-Boron Large Ore or Silicon Mine credits
Impact: 60 or 120-80 or 160 x 10000-30000 added to income)
Reputation: 0.66-0.75x mission difficulty reputation
Industrial Action!
Low: Cost: None
Impact: 50% chance for 750k-2 million once off cost and 750k-2 million/5-7 subtracted from income or 187.5k-500k once off cost and 750k-2 million/4 subtracted from income
Reputation: 50% chance for 0.33-0.5x mission difficulty reputation or loss of 0.14-0.25x mission difficulty reputation
Med: Cost: 300k-600k credits
Impact: 300k-600k/5-7 credits subtracted from income with a chance to reduce amount by 0.25x
Reputation: 0.57-0.66x with a chance of 0.33-0.5x mission difficulty reputation
High: Cost: 750k-2 million credits
Impact: Once off cost with a chance of costing 3-6x the amount
Reputation: 0.5-0.57x mission difficulty reputation
Insurance Claim!
Low: Cost: 300k-600k
Impact: Once off cost
Reputation: 0.33-0.5x mission difficulty reputation
Med: Cost: 800k-1.6 million credits
Impact: 100-200k added to outgoings
Reputation: 0.57-0.66x mission difficulty reputation
High: Cost: 1.3-2.6 million credits
Impact: 50k-100k added to outgoings
Reputation: 0.5-0.57x mission difficulty reputation
Bankruptcy!
Low: Cost: None
Impact: 50% chance for 500k-750k or 1.5-2.75 million subtracted from income
Reputation: 50% chance for 0.5-0.57x or loss of 0.14-0.25x mission difficulty reputation
Med: Cost: 3-7 million credits
Impact: 0.05x added to income or 200k-400k subtracted from income
Reputation: 0.57-0.66x mission difficulty reputation or 0.5-0.57x mission difficulty reputation
High: Cost: 13-17 million credits
Impact: 1.5x added to assets
Reputation: 0.5-0.57x mission difficulty reputation
Disaster Relief
Low: Cost: None
Impact: None
Reputation: Lose 0.14-0.25x mission difficulty reputation
Med: Cost: 7.5-15 million credits
Impact: Once off cost
Reputation: 0.5-0.57x mission difficulty reputation
High: Cost: 0.33-0.5xRelief Cost
Impact: Once off cost
Reputation: 0.66-0.75x mission difficulty reputation
Protection Racket
Low: Cost: None
Impact: Chance to lose 3-5 million in assets and 1.25-1.5 x 750k-2 million income subtracted
Reputation: Chance to lose 0.17-0.25x mission difficulty reputation
High: Cost: 750k-2 million credits
Impact: Once off cost and added to outgoings with chance of increasing by 20-33%
Reputation: Chance of also losing 0.17-0.25x mission difficulty reputation
Lobby Work
Low: Cost: None
Impact: 60% chance 250k-500k credits added to outgoings
Reputation: 0.14-0.2x mission difficulty reputation
Med: Cost: 750k-1.2 million credits
Impact: Once off cost with a 50% chance of adding 250k-500k credits to outgoings
Reputation: 50% chance of 0.5-0.57x mission difficulty reputation or losing 0.17-0.25x mission difficulty reputation
High: Cost: 3-5 million credits
Impact: Once off cost with 30% chance of adding 250k-500k credits to outgoings
Reputation: 0.57-0.66x mission difficulty reputation
Advertising
Low: Cost: None
Impact: 30k-60k added to income
Reputation: 0.14-0.2x mission difficulty reputation
Med: Cost: 1-2 million credits
Impact: 300k-600k added to income
Reputation: 0.25-0.33x mission difficulty reputation
High: Cost: 3-5 million credits
Impact: 1.5-3 million added to income
Reputation: 0.66-0.75x mission difficulty reputation
Companies of the Universe
Low: Cost: No Cost
Impact: Chance of 300k-600k income being subtracted
Reputation: Chance for 0.14-0.25x mission difficulty reputation or lose 0.17-0.25x mission difficulty reputation
High: Cost: No Cost
Impact: 70/30 percent chance for 1.5-3 million to be added/subtracted to/from income
Reputation: 70/30 percent chance to increase/decrease 0.17-0.25x mission difficulty reputation
Changes of Production Process
Low: Cost: None
Impact: 35% chance for 3-5 million once off gain, 40% chance lose 3-5 million once off and 250k-500k subtracted from income 35% chance lose 3-5 million once off and 600k-1.2 million subtracted from income
Reputation: 35% chance to gain 0.33-0.5x, 40% chance to lose 0.2-0.33x and 35% chance to lose 0.13-0.14x mission difficulty reputation
Med: Cost: 3-12 million credits
Impact: 50% chance for 750k-1.5million subtracted from income
Reputation: 50% chance for 0.14-0.25x mission difficulty reputation or lose 0.17-0.25x mission difficulty reputation
High: Cost: 5-8 million credits
Impact: 150k-300k added to income
Reputation: 0.5-0.57x mission difficulty reputation
Share Recovery (2): Protect Station
Objective: Comm the designated station
Defend the designated Station
Comm the designated station
Time Limit: N/A
Loss Conditions: N/A
Reward: 11-12.5% of the remaining shares
Commentary: The player needs to continue doing Corporation Business missions until a corporation repulation rank of -2 (Increasing Debts) is reached. Three to six minutes after gaining enough rank and completing the last Share Recovery mission, the Corporate accountant will message the player informing them that the next share holder has been located. The second share holder is a randomly named Teladi on a random Teladi station within at least 3 jumps of the player ship which is not a war sector. In exchange for 11-12.5% of the remaining shares the player will need to defend the station from prirate attack. This is a generic Defend Station mission with a 65% chance of pirate foes and 35% chance of Yaki which can be problematic depending on the OBS due to player Fight Rank or player diplomatic preferences. Having a healthy supply of heavy missiles and some M2s ready to jump in is advisable to prepare for this mission if the player is a high Fight Rank. Again the player earns 30% of the recovered shares and the corporation will gain 0.5-0.57x average mission difficulty corporation reputation rank points. If the station is destroyed the player is made to wait for 20-40 minutes and then given a Generic Assassination mission to complete and forced to pay for the destroyed station to get the shares. There is again a 20-40 minute delay between the completion of this mission and the possibility of activating the next Share Recovey Mission.
Share Recovery (3): Deliver Ship
Objective: Comm the designated station (1)
Comm the designated station (2)
Deliver the specified M4 to the designated station (2)
Dock at the designated station (2)
Deliver the strongbox to the designated station (1)
Time Limit: N/A
Loss Conditions: N/A
Reward: 12.5-14.2% of the remaining shares
Commentary: The player needs to continue doing Corporation Business missions until a corporation repulation rank of 0 (Break Even) is reached. Three to six minutes after gaining enough rank and completing the last Share Recovery mission The player will be informed of the location of the next shareholder. Again it is a randomly named mission giver of a random race (unless Terran starting scenario where it will be Terran) on a random station at least 3 jumps from the player ship sector with Aldrin again being excluded. The shareholder will request the player returns a strong box they lost gambling in exchange for the shares. The player will then be pointed to a second random factory station 1-5 Jumps from the shareholder station (If Aldrin is picked it then chooses one 1-15 jumps away from Aldrin). The mission giver at this station will require delivery of an M4 of the race of the mission giver. Unless the player is hostile to the race of the mission giver this will be an easy task, otherwise a high Fight Rank and PBEs are advised to cap one from a sector patrol. Once the ship has been delivered, dock at the station to obtain the strongbox (1 small cargo space required). Fly back to the first station and dock there to deliver the strongbox and receive 12.5-14% of the remaining shares and 0.5-0.57x mission difficulty corporation reputation rank points. Continue doing Corporation Business missions until the next mission.
Share Recovery (4): Dual Convoys
Objective: Comm the designated station
Protect both convoys
Comm the designated station
Time Limit: N/A
Loss Conditions: N/A
Reward: 14.2-16.7% of the remaining shares
Commentary: Once a corporation repulation rank of +2 (Operating In The Black) is reached and 3-6 minutes have passed, a Terran on a Teladi station (If Terran starting scenario) or a random race on one of their own stations will be revealed to be the next shareholder. Again the station is at least 3 jumps from the corporation owner sector and excludes Aldrin and the war sectors. Comm the shareholder to find they are willing to exchange the shares for the simultaneous escourt of two trade convoys. The first convoy starts in at a random Teladi station 1-4 jumps from Greater Profit (Terran starts) or a station of the shareholder race 1-4 jumps from the shareholder sector (Commonwealth starts) while the second starts in a random station in a sector 1-4 jumps from the starting station of the first convoy. The convoys aim to head to a random station 1-2 jumps from the starting station. Due to the highly random nature of the starting locations and destinations this mission can range from very easy (moving through core sectors) to painful (moving through a Xenon or war sector). As the attacking ships are Yaki it is advisable to do some missions to boost Yaki reputation if the player is friendly with them. Like generic convoy missions the convoys will be periodically attacked by 3-5 M3s belonging to the Yaki so having two M6s protect each convoy should be sufficient to kill any mission spawned enemies while a fast player ship with a Jump Drive and good missile compatability is recommended to give support if any tougher NPC foes are encountered that are not related to the mission. If the convoys are going through core sectors the local police and military ships will clean up alot of the mission spawned enemies before they even get close however if they go through Pirate or Xenon sectors then M6, M7 and even M2 foes will need to be cleared. When the convoys reach their destination or are destroyed the player will have to pay the cost of any destroyed TS convoy ships to obtain 14.2-16.7% of the remaining shares and 0.5-0.57x average mission difficulty corporation reputation rank points.
Share Recovery (5): Tour Of A Lifetime
Objective: Comm the designated station
Dock a TP at the designated station
Fly to and dock at the next designated station
Wait for the tour to finish
Repeat for 4-5 minutes
Comm the designated station
Time Limit: N/A
Loss Conditions: N/A
Reward: 16.7-20% of the remaining shares
Commentary: Once a corporation repulation rank of +3 (Profit Orientated) is reached and 3-6 minutes have passed, a Terran or Argon on a random station at least 3 jumps from the corportation owner sector is revealed to be the next shareholder. Comm the shareholder who will exchange the shares if the player does a generic Tour Of A Lifetime mission for him. To do this mission will require a TP (like an Ocelot), a Jump Drive, a Docking Computer and a few energy cells. Dock at the shareholder station with the TP and accept the mission to receive 9-19 passengers which will want to go to a random station within 5 jumps of the starting station. The player needs to visit at least one station within the 250-300 second time limit to complete the mission but visiting additional stations will give some extra credits as a bonus. When docked at the target station the player needs to wait for the tour and will eventually be given a new destination station to go to and the current station can then be commed to tell the tour guide to get all remaining passengers back on the ship. Repeat the cycle until the time runs out before heading back to the share holder station. This mission can only be failed if the player ejects one of the passengers into space, sells the passengers into slavery or abandons them on a station resulting in the player having to pay a penalty to the shareholder to obtain the shares. Completion of the mission gets the player 16.7-20% of the remaining shares, some bonus credits if not failed and 0.5-0.57x average mission difficulty corporation reputation rank points.
Share Recovery (6): Auction
Objective: Dock at the designated station
Win the Auction
Pay the credits
Time Limit: N/A
Loss Conditions: N/A
Reward: 20-25% of the remaining shares and a Blood Stained Note
Commentary: Once a corporation repulation rank of +5 (Trusted Bank Client) is reached and 3-6 minutes have passed, it will be revealed the a Boron called Molo Do was a shareholder but has been killed and their assortment of papers put up for auction as Lot 42. The auction station is again at least 3 jumps from the corporation owner sector and excludes Aldrin and the war sectors. Dock at the designated auction station and comm it to begin the auction. There are three rival bidders but only bidder number 3 is of importance and will bid up to 1.4-1.9 million. This mission is entirely text based so to end the auction quickly always select the largest increment until 1.4 million credits is reached before choosing the smallest increments. When the auction is won the player is given the option to pay immediately or to come back when they have the spare credits. By this stage in the game 2 million credits should be obtainable from a single generic mission in the unlikely even that the player is out of pocket. Completion of the auction gives 20-25% of the remaining shares, 0.5-0.57x easy mission difficulty corporation reputation rank points and a Blood Stained Note. The Blood Stained Note begins the Breaking Grounds plot and should not be sold.
Share Recovery (7): Build Station
Objective: Comm the designated station
Build a Crystal Fab (M) at the designated location
Deliver wares to the Crystal Fab (M)
Comm the designated station
Time Limit: N/A
Loss Conditions: N/A
Reward: 25-33% of the remaining shares
Commentary: Once a corporation repulation rank of +6 (Strong Competitor) is reached and 3-6 minutes have passed, a random station at least 3 jumps from the current player sector (if Commonwealth start) or at least 3 jumps from the corporation owner sector (if Terran start) will be revealed to have the next shareholder. The race of the shareholder is based on the race of the picked station and when commed will want the construction of a Crystal Fab (M) of the shareholder race 1-2 jumps from the shareholder station and for it to be stocked with 1500-200 Energy Cells, 300-600 race specific food and 100-200 Silicon in exchange for the shares. The first part is like any Generic Build Station mission except without a time limit and the player should have at least one TL in their possession by this stage of the game. Make sure to buy a crystal fab of the correct size and race before placing it on the beacon in the designated sector. It is possible to send out a TS+ ship in advance to collect the wares for the station with the Silicon and Energy Cells being able to be sourced from player owned self sufficient complexes while the food wares might also be available there. To complete the delivery mission the player will need to dock the ship at the station. Once the station is built and stocked comm the shareholder again to get 25-33% of the remaining shares and 0.5-0.57x average mission difficulty corporation reputation rank points.
Share Recovery (8): Set Up Rival
Objective: Comm the designated station
Dock at the designated station with 25 Space Fuel
Collect the mercenaries
Follow the target ship
Dock at the same station as the target ship
Tipoff the police
Eliminate the target ship one way or another
Time Limit: N/A
Loss Conditions: N/A
Reward: 33-50% of the remaining shares
Commentary: Once a corporation repulation rank of +8 (Top 10 Most Valuable Corporation) is reached and 3-6 minutes have passed, another shareholder will be found which is again not in Aldrin and at least 3 jumps from the corporation owner sector. This time the shareholder wants the player to help frame a business rival in exchange for the shares. If there is no station in the shareholder sector, a sector owner race specific Trading Station/Dock is created (Teladi is the default) and 2-3 jumps from the shareholder station a mission station is selected, otherwise a Teladi solar power plant is created as a default. After comming the shareholder the player is tasked with acquiring 25 Space Fuel. Space Fuel is able to be found in Herrons Nebula, Nyana's Hideout, Argon Trading Stations, Pirate Bases and Trading Docks and player owned illegals complexes. Once the 25 Space Fuel is obtained dock at the shareholder station to collect some mercenaries to pull off the deed (minimal of 16 Medium cargo space and Cargo Life Support System required). The player is then tasked with jumping 2-6 sectors away from the mission destination station where they have to follow a random M3/M4 at over 7.5km and under 20km (below the standard 10-30km distance). It is advisable to use a fast ship incase distance needs to be gained and to aim 10km above the eclyptic incase the ship does a spontaneous turn around and starts heading towards the x/y position of the player ship. Like all follow ship missions never comm the target ship. Eventually the ship being tailed will timeout after 4 minutes and head straight to the mission station. Once the target ship docks do the same at the mission station. The mercenaries will tranfser the Space Fuel to the target ship and a job 30002 police patrol will be spawned within 2km of the station. Comm the police patrol to give them a tipoff which will cause one of four random outcomes to occur. The target ship will be arrested, bribe the police, escape or resist arrest. The probability of the bribed/escaped outcome is based on the value of the playership being flown when the police were commed (more likely in a cheap ship). If the target bribes or escapes the police the player can either assassinate the ship personally for a small -500 Race Rank point loss or hire some pirates from the nearest Pirate Base for 3 million credits. After the target has been dealt with head back to the shareholder station and comm them to get 33-50% of the remaining shares and 0.5-0.57x average mission difficulty corporation reputation rank points.
Share Recovery (9): Recover Ship
Objective: Comm the designated station
Return the lost TP or replace it
Comm the designated station
Time Limit: N/A
Loss Conditions: N/A
Reward: 100% of the remaining shares
Commentary: Once a corporation repulation rank of +9 (Top 3 Most Valuable Corporation) is reached and 3-6 minutes have passed, The final share holder will be located following the same randomisation as the previous shareholder stations. Comm the shareholder at the designated station to find they have lost a TP doing an Extreme Tour Of a Lifetime and need the player to salvage it. The TP spawns in Xenon Sector 17, 10 (the one next to Segaris if a Terran Start) or in Xenon Sector 347 or 472 (bordering Scaleplate Green and Blackhole Sun if Commonwealth Starts). The ship to recover spawns within 40km of the x and z axis and 10 km of the y axis. Depending on where the Xenon capital ships are in the mission sectors can greatly affect how easy it is to complete this mission. It is advised to have System Override Software, Software Signature Scrambler, Transporter Device, a Jump Drive, several energy cells and either a very fast ship like a Kestrel, Spytfire or Springblossom or a TM with a Turbo Booster and a docked ship with a spare Jump Drive. When in Xenon space head straight to the mission ship dodging fire and use the SOS to remotely capture the ship before transferring a Jump Drive and some Energy Cells to it and ordering it to jump the the shareholder sector. The player ship then has the option of heading for the nearest safe Jump Gate (fast ships) or transfering a spare Jump Drive from a docked ship (Hyperion Vanduard and TMs) to make an escape. Once on a safe escape trajectory order the captured mission ship to dock at the shareholder station. When back in safe space head back to the shareholder station and comm it to get the remainder of the shares and 0.5-0.57x very hard mission difficulty corporation reputation rank points. If the mission ship gets destroyed (collision included) the player will need to supply another ship of the same type to the shareholder to get the shares.
End Game
Objective: Reach a corporation repuation rank of +10 (Absolute Monopoly)
Comm the designated Stock Exchange
Comm the designated Shipyard
Choose a Corportate Headquarters style
Dock a TL with at least 10,500 space at the designated shipyard
Collect your Corporate Headquarters
Time Limit: N/A
Loss Conditions: N/A
Reward: Corporation Headquarters
Commentary: Once all shares have been collected, a corporation repulation rank of +10 (Absolute Monopoly) is reached and 15-30 minutes have passed the plot will reach a conclusion. If the combined corporation bank balance and assets are worth more than 100 million credits it will be brought out by a rival (Scionfire Corporation), otherwise it will be liquidated by the corporate accountants that gave the loan. The corporation share value will be set at a random value between 693 and 910 credits each which will be multiplied by the number of shares the player has obtained from the plot (up to 9,000) and subtracted from a cost of 0.66 x 52 million price of a Corporate Headquarters station. The player has to comm the designated Stock Exchange where the player is given an option to pay for the difference between a 66% cost of a Corporate Headquarters and the value of the shares the player obtained from the plot. Once the approximately 28 million credits have been payed the player is directed to the nearest shipyard where a choice is given as to what style of Corporate Headquarters will be awarded (NMMC style has the lowest Z clearance making it the most compact). After 5-10 minutes have passed the player is prompted to dock a TL with at least 10,500 free space at the shipyard to pick up the Corporate Headquarters station. It is advised to place the Corporate Headquarters in the same sector as the PHQ so it can act as a high capacity equipment dock.