Capital ship weapons

Last modified by Daniel Turner on 2023/08/15 17:15

Introduction

The following table contains vanilla stats for capital weapons. Note that player versions of the missiles have different stats listed here.

Caveats:

  1. Stated gun turret DPS relates to perfect conditions. DPS applied in practice will depend on things like:
    1. The target's transverse velocity vs turret's tracking speed.
  2. Stated missile DPS relates to a perfect hit on a target's hull. DPS applied in practice will depend on things like:

    1. Whether a target moves out of range after the missile is fired.
    2. If the target has surface elements that are caught in the blast radius, it increases total damage applied per detonation. 
    3. V Crushers realising they have hit a target's model (sometimes they fly through and out the other side...).


Capital weapon system

Type

DPS

Range

Max speed

Acc.

Tracking (o/s)

D/barrage

Barrage interval

Hull

Economic class1

Hailstorm

Gun

4,200

1.68

1,400

-

90

 

 

9,000

Advanced

HIT/MA (human/Teladi)

Gun

1,400

3.57

900

-

60

840

0.6

7,000

Standard

HIT/MA (Xenon)

Gun

2,200

3.99

1,600

-

60

4,400

2.0

6,000

n/a

HIVI/MA (Xenon)

Gun

6,000

8.8

600

-

20

 

 

21,000

n/a

IHC (Sucellus)2

Gun

24,000

8.0

500

-

n/a

192,000

8.0

integral

n/a

Plasma/JET LR3

Gun

12,050

7.2

5,200

-

20

96,000

8.0

35,000

Advanced

Plasma/MA (human/Teladi)

Gun

3,680

7.04

600

-

30

 

 

28,000

Standard

Plasma/MA (Split)

Gun

6,600

4.76

900

-

30

 

 

26,000

n/a

Plasma/MA (Xenon)

Gun

6,400

6.21

1,600

-

45

 

 

21,000

n/a

Astrobee Launcher

Missile

4,000

6.0

400

350

45

48,000

12.0

46,000

Advanced

Balor Novadones

Missile

2,000

8.0

120

60

n/a

80,000

40.0

integral

n/a

Balor Novadones ("cavalry Balor")4

Missile

~6,000

8.0

120

60

n/a

80,000

~13

integral

n/a

Sunstalker missiles

Missile

900

9.0

550

180

n/a

18,000

20.0

integral

n/a

V Launcher (dumbfire rockets)

Missile

2,250

6.0

1,500

375

45

18,000

8.0

42,000

Standard

D: Damage.
s: Seconds.
ICH: Integrated High Calibre Cannon (AKA "Insanely Huge Cannon"); see point 3 below.
1. Pertaining to the Economic Logistics software groupings.
2. The spinally-mounted IHC fires a 3-shot barrage of 64 k damage projectiles, every 8 seconds, with an AOE effect (target must be in front to be shot at).
3. Plasma/JET fires a beam that may lose tracking while shooting; stats assume a 100% hit at close range (damages reduces a bit over distance). 
4. First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles. 

Table changelog

Date

Change

Notes

07.03.2016

Capital missiles' DPS fixed

With thanks to w.evans for missile code-diving and brain-storming

16.03.2016

Fixed Sucellus IHC stats

New stats based on in-game observations.

03.04.2016

Added "cavalry Balor" stats

First 3 volleys from Balors approaching from long range arrive close together due to sluggish missiles.

12.12.2016

Fixed Balor torpedo range

Thanks go to w.evans for code-diving.