Generic missions

Last modified by Daniel Turner on 2023/10/11 10:58

Introduction

There are many types of missions available to the player. The following are repeatable (AKA "generic").

Several are duplicates with different titles but it is possible they have different requirements in terms of reputation and/or license ownership. The table below characterises ones that have been identified so far but it's incomplete so please feel free to help fill it in.

Many generic missions are found in the Mission Bulletin Board System (BBS) but some, from across the difficulty spectrum, are not found in the BBS and must instead be found by flying near stations to find their icons. Generally speaking, those hidden ones are more shady in nature (an exception being "My ship left me behind!"). Note: hidden missions are available in the BBS once its icon has been found and scanned.

Available missions (some tips are below the table)

Icon

Type

Names

Licence
required

Info

moffer_build_inact.png

Build

New Station Required

Yes

 

Reward for building a station for yourself in the sector

Supply Reassurance

Yes

 

Reward for building a station for yourself in the sector

moffer_think_inact.png

Explore

Supply Recovery

No

 

Open lockboxes and deliver contents

Lost In Transit

No

 

Open lockboxes and deliver contents (illegal)

Medical Emergency

No

 

Open lockboxes and deliver contents

Quick Pickup

No

 

Open lockboxes and deliver contents (illegal)

Hack

Hacking Specialist Wanted

No

 

Piracy: Hack station turrets (needs Security Decryption Device)

Scan

Info Collection Required

No

 

Corporate espionage: Scan a faction's station

Sensitive Data Required

No

 

Scan station

Scan Anomaly (HoL DLC only)

Yes

 

Checking out peculiar signals in a new system

Think

Anti-Smuggler Operations

?

Police

Scan ships and destroy ships with illegal wares

Problematic Dealers

?

Police

Scan ships and destroy ships with illegal wares

Deal Right Here!

?

 

Purchase rough coordinates to a lockbox and scan it down

Exactly What You Need!

Yes

 

Purchase rough coordinates to a lockbox and scan it down

Sale of the Century!

Yes

 

Purchase location for loot and scan it down

Selling Fairly Priced Ship

Yes

 

Purchase location for a ship and scan it down

Ship for Sale

Yes

 

Purchase location for a ship and scan it down

Valuable Cache for Sale

Yes

 

Purchase location for loot and scan it down

Valuable Items Going Spare

Yes

 

Purchase location for loot and scan it down

moffer_trade_inact.png

Delivery

$WARE$ Shortage!**

Yes

 

Deliver a ware to a station

$WARE$ for Victory!

Yes

 

Deliver a ware to a station

$WARE$ Supply Required!

Yes

 

Harvest resource in specified zone and deliver to station

High-Grade $WARE$ Required!

Yes

 

Harvest resource in specified zone and deliver to station

Document Collection

No

 

Travel to someone and bring back some items

Transport
 

Late for meeting!

Yes

?

Transport someone to a station

My ship left me behind!

No

?

Transport Person to a capital ship

Passenger Transport

Yes

?

Transport someone to a station

moffer_chain_inact.png

Chain
 

Diplomatic Aid*

?

?

Multi-stage (Kill, Escort, Protect Station &/or Transport)

A Dangerous Business

?

 

Scan hostile station and destroy turrets

Bodyguard Required

No

 

Repel attacks and transport a person

moffer_fight_inact.png

Destroy






 

Fragile Salvage

Yes

?

Free up a small ship

? Deactivate Station Defences

No

 

Destroy station turrets

? Destroy station add signs

?

?

Destroy station add signs

Capship Needs to Go!

No

?

Emergent piracy: Assassinate a neutral

Disarmament

Yes

?

Clear away mines

Explosive Clearance

Yes

?

Clear away mines

Its a Trap

Yes

?

Clear away booby-trapped asteroids

Pirate Raiders

Yes

?

Emergent assassination mission

Rigged Asteroids

Yes

?

Clear away booby-trapped asteroids

Escort

Escort Required

Yes

?

Protect civillian travelling between stations

Escort Ship

?

?

Protect civillian travelling between stations

Kill





 

? Destroy a non-hostile ship

?

?

Corporate espionage: Destroy a non-hostile ship

Cartel Boss Vulnerable

Yes

?

Assassinate hostiles

Catch Dangerous Criminal

Yes

?

Assassinate hostiles

Continued Xenon Threats

Yes

?

Assassinate hostiles

Halting Marauder Activities

Yes

?

Emergent assassination mission

Open Bountry Collection

Yes

?

Assassinate hostiles

Stop the Snitch

Yes

?

Assassinate neutral faction target

Take Out Enemy Agent

Yes

?

Assassinate hostiles

Patrol

 

Military Patrol

Yes

 

Multi-zone combat patrol

Neighbourhood Watch

Yes

 

Multi-zone combat patrol

Searching for Justice

Yes

?

Assassinate neutral faction target

Seeking Patrol Pilots

Yes

 

Multi-zone combat patrol

Xenon Scouts Spotted

?

?

Multi-zone combat patrol

Piracy?

 

? Attack a friendly station

No

?

Piracy: Attack a friendly station

? Steal wares from a friendly station

No

?

Piracy: Steal wares from a friendly station

Prison Break

No

?

Piracy: Create a distraction by killing civilian ships

Mass Chaos

No

?

Piracy: Create a distraction by killing civilian ships

Random Acts of Distraction

No

?

Piracy: Create a distraction by killing civilian ships

Protect




 

Criminal Attack Incoming

Yes

 

Station defence

Protection Detail

Yes

?

A 2-stage mission (Patrol and Transport)

Protection Needed

?

?

A 2-stage mission (Patrol and Transport)

Seeking Protection

Yes

?

A 3-stage mission chain

Ship in Distress (HoL DLC only)

Yes

 

An emergent rescue mission

Xenon Attack Incoming

Yes

 

Station defence

Xenon Targeting This Station

Yes

 

Station defence

*  Diplomatic Aid missions have a video listed here.

** These missions were unintuitive prior to 4.0 but seem better now (if needed, see below for 3.61-era info)

Station Defence missions

Hostile S+M ships tend to arrive via highways or super highways, whilst L and XL targets boost in. All hostiles are hell-bent on attacking the station so best arrive ASAP or you risk missing the action. As of v4.0, the payment is separated into a base reward and a bonus payment in order to minimise the effect of letting stations do all the killing.

With Xenon station defence missions the difficulty is an extremely rough approximation. On normal difficulty there is almost always at least 1 K L fighter and 3 P M fighters independent of mission difficulty. Higher difficulty missions can have anywhere from 2 K L capships to 16 P M fighters. It is worth noting that the fighter wing spawns are extremely biased towards P M fighters, which are the toughest M fighter and deal shield-penetrating damage. Unless the player brings along at least 2 to 3 XL fighter ships it is recommended that the K L capships be left to the station defences.

Be careful around "Badlands Colony" and "Core Dig" stations. They don't have weapons, so if you start a station defence mission for them, you will have to kill all enemies yourself unless a friendly NPC patrol happens by..

Patrol Missions

This is similar to a chain of station defence missions in that you'll visit multiple zones and the various hostiles that may appear need killing. As with station defence missions, the payment is now separated into a base reward and a bonus payment.

Assassination missions

Typically harder and better-paid than station defence or patrol missions. The targets tend to be located relatively far from stations (~20 km is common), which generally gives the player of time to reach the target before any local ships that may be present. At higher difficulties, capital ship targets will often escorted by multiple fighters and 1 or 2 other capitals. Makes for an exciting battle, and often provides good opportunities for boarding.

Ship for sale missions

Small and Medium ships will occasionally be offered for sale as part of a mission. You'll need a Pilot to claim the ship and you'll need to use Long Range Scan mode (Sidebar-1-5) to find it somewhere in a temporary zone in empty space. Tips:

  • The abandoned ships have the same ping colour as asteroids  so it is easiest to find them in zones without rocks.
  • The mission marker disappears at the 50km mark. If you order a ship to your location and select it, you can use it's distance to help you move forward 

Ware shortage missions (v3.61-era notes; 4.0 seems to have improved this: see http://forum.egosoft.com/viewtopic.php?p=4592177#4592177)

You're asked to deliver a specific quantity of <ware> to a station, but this order won't appear in the Trade Window until the mission is accepted. The station in question will probably have a trade offer up for the same ware, but the mission will not complete unless you fulfil the mission's demand (this prevents you auto-completing the mission with a suitable trade that's already on it's way: you'll have to set up or cancel & re-set-up a new trade to fulfil the mission's requirements).

If you don't have a Trade Computer, you'll need to fly within 500m of the trade port to uncover the buy order.

If you have (or can get) access to that ware for the mission's required amount through your own stations or discounts from NPCs (or simply stockpiling), take the mission first, then immediately set your tradeships to gather & deliver <ware> to take advantage of the trade bonus. If you don't do this immediately, the trade offers will update (as the mission commits you to fulfilling <ware> requirements, at a bonus) & you'll lose that opportunity..

(You can currently use <pause> as a slightly cheaty method to gain the maximum amount of profitsss from the latter scenario: <pause> allows you to scroll through & apply actions to a trade or property screen but doesn't update game events (such as movement, combat.. or trade offers!). If you close the screen you'll need to reactivate <pause> to gain access to another (or the same) screen)

Sometimes when there's an existing order for the same ware, the mission order won't appear in the trade window and you'll only see the existing order (normally for a different quantity). If that happens, try making a sale to the existing order and the mission one may appear. If that works, quickly cancel the trade via you ship's info screen; hopefully the mission order will now be present alongside the original (cancelled) trade order. HINT: select <mission station's> details from the map & look at their ware requirements: it's often easier than scrolling through the whole trade screen, even using the filter..

If the existing and <mission> trade orders are for the same quantity of ware, it becomes trickier. In such cases, it's probably best to try to fill both orders to be sure. This is another good reason for having a network of Trade Agents so you can check for existing offers for the ware before accepting a mission (you may gain rep but lose cash by accepting & completing a bad deal). At least the trade offer missions don't currently expire (they're not time-limited), but you'll likely lose profits by not fulfilling their /complete/ requirements ASAP.