Änderungen von Dokument Mission Director Guide
Zuletzt geändert von Klaus Meyer am 2025/03/31 16:39
Von Version 32981.1
bearbeitet von Heinrich Unrau
am 2024/10/17 14:00
am 2024/10/17 14:00
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Auf Version 32979.1
bearbeitet von Heinrich Unrau
am 2024/10/17 13:54
am 2024/10/17 13:54
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... ... @@ -1007,7 +1007,7 @@ 1007 1007 1008 1008 * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant). 1009 1009 * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances. 1010 -** (!) Pitfall: It is recommended that cues are not removediftheywerepreviouslyreleasedinpublicbuilds, to prevent future cues with the same name leading to errors (see example below).Instead they can be emptied and marked as deprecated.1010 +** (!) Pitfall: For savegame compatibility, it is recommended that released cues are not removed, but instead emptied out and marked as deprecated, to prevent future cues with the same name leading to errors (see example below). 1011 1011 * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name. 1012 1012 * You CANNOT change a <cue> to a <library> or vice versa. 1013 1013 * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)