Modifications pour le document Mission Director Guide

Modifié par Klaus Meyer le 2025/03/31 16:39

Depuis la version 32978.1
modifié par Heinrich Unrau
sur 2024/10/17 13:53
Commentaire de modification : Il n'y a aucun commentaire pour cette version
À la version 32977.1
modifié par Heinrich Unrau
sur 2024/10/17 13:52
Commentaire de modification : Il n'y a aucun commentaire pour cette version

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1007 1007  
1008 1008  * MD scripts and cues are identified by their names. So a script can only be refreshed if it has the same script name as before (file name is irrelevant).
1009 1009  * If there are new script files or new cue nodes (i.e. scripts/cues with new names) they are created and added properly. If you remove script files or cue nodes, the corresponding scripts/cues are removed from the game, including instances.
1010 -** (!) Pitfall: For savegame compatibility, it is recommendet that released cues are not removed, but instead emptied out and marked as deprecated, to prevent future cues with the same name leading to errors (see example below).
1010 +** (!) Pitfall: For savegame compatibility, released cues should not be removed, but instead emptied out and marked as deprecated, to prevent future cues with the same name leading to errors (see example below).
1011 1011  * As a consequence, you CANNOT rename scripts or cues if you want to refresh them. Doing so would remove the old script or cue and add a new one with the new name.
1012 1012  * You CANNOT change a <cue> to a <library> or vice versa.
1013 1013  * You CANNOT add, remove, or change the "ref" attribute of a cue. But it is possible to remove the whole cue. (If all references to a library are removed you can also remove the library itself.)